Compare commits

9 Commits

Author SHA1 Message Date
aee07f23f2 ## [1.7.0] - 2025-11-22
- Add layer support
- Add background color picker
- Improved UI
2025-11-22 03:19:19 +01:00
474ddd3e27 Perf. fix 2025-11-22 02:58:54 +01:00
097df1f5de POC 2025-11-22 02:52:36 +01:00
5cc4eb8731 [FEAT] negative spacing in JSON export logic, show cell size 2025-11-18 22:18:38 +01:00
57d62db219 Fix for negative spacing 2025-11-18 21:11:26 +01:00
f7a01e6c92 Export negative offset bug fixes 2025-11-18 20:30:59 +01:00
590d76205f Finish clean, add negative spacing toggle 2025-11-18 20:27:06 +01:00
5c33e77595 npm run format 2025-11-18 20:12:32 +01:00
404ca9ce88 Continuation of separting logic into domain specific composables 2025-11-18 20:11:36 +01:00
16 changed files with 1814 additions and 785 deletions

213
package-lock.json generated
View File

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"resolved": "https://registry.npmjs.org/baseline-browser-mapping/-/baseline-browser-mapping-2.8.30.tgz",
"integrity": "sha512-aTUKW4ptQhS64+v2d6IkPzymEzzhw+G0bA1g3uBRV3+ntkH+svttKseW5IOR4Ed6NUVKqnY7qT3dKvzQ7io4AA==",
"dev": true,
"license": "Apache-2.0",
"bin": {
@@ -2438,7 +2435,6 @@
}
],
"license": "MIT",
"peer": true,
"dependencies": {
"baseline-browser-mapping": "^2.8.25",
"caniuse-lite": "^1.0.30001754",
@@ -2477,9 +2473,9 @@
}
},
"node_modules/caniuse-lite": {
"version": "1.0.30001755",
"resolved": "https://registry.npmjs.org/caniuse-lite/-/caniuse-lite-1.0.30001755.tgz",
"integrity": "sha512-44V+Jm6ctPj7R52Na4TLi3Zri4dWUljJd+RDm+j8LtNCc/ihLCT+X1TzoOAkRETEWqjuLnh9581Tl80FvK7jVA==",
"version": "1.0.30001756",
"resolved": "https://registry.npmjs.org/caniuse-lite/-/caniuse-lite-1.0.30001756.tgz",
"integrity": "sha512-4HnCNKbMLkLdhJz3TToeVWHSnfJvPaq6vu/eRP0Ahub/07n484XHhBF5AJoSGHdVrS8tKFauUQz8Bp9P7LVx7A==",
"dev": true,
"funding": [
{
@@ -2670,9 +2666,9 @@
}
},
"node_modules/electron-to-chromium": {
"version": "1.5.255",
"resolved": "https://registry.npmjs.org/electron-to-chromium/-/electron-to-chromium-1.5.255.tgz",
"integrity": "sha512-Z9oIp4HrFF/cZkDPMpz2XSuVpc1THDpT4dlmATFlJUIBVCy9Vap5/rIXsASP1CscBacBqhabwh8vLctqBwEerQ==",
"version": "1.5.259",
"resolved": "https://registry.npmjs.org/electron-to-chromium/-/electron-to-chromium-1.5.259.tgz",
"integrity": "sha512-I+oLXgpEJzD6Cwuwt1gYjxsDmu/S/Kd41mmLA3O+/uH2pFRO/DvOjUyGozL8j3KeLV6WyZ7ssPwELMsXCcsJAQ==",
"dev": true,
"license": "ISC"
},
@@ -3809,7 +3805,6 @@
}
],
"license": "MIT",
"peer": true,
"dependencies": {
"nanoid": "^3.3.11",
"picocolors": "^1.1.1",
@@ -3832,7 +3827,6 @@
"integrity": "sha512-QQtaxnoDJeAkDvDKWCLiwIXkTgRhwYDEQCghU9Z6q03iyek/rxRh/2lC3HB7P8sWT2xC/y5JDctPLBIGzHKbhw==",
"dev": true,
"license": "MIT",
"peer": true,
"bin": {
"prettier": "bin/prettier.cjs"
},
@@ -3915,11 +3909,10 @@
"license": "MIT"
},
"node_modules/rollup": {
"version": "4.53.2",
"resolved": "https://registry.npmjs.org/rollup/-/rollup-4.53.2.tgz",
"integrity": "sha512-MHngMYwGJVi6Fmnk6ISmnk7JAHRNF0UkuucA0CUW3N3a4KnONPEZz+vUanQP/ZC/iY1Qkf3bwPWzyY84wEks1g==",
"version": "4.53.3",
"resolved": "https://registry.npmjs.org/rollup/-/rollup-4.53.3.tgz",
"integrity": "sha512-w8GmOxZfBmKknvdXU1sdM9NHcoQejwF/4mNgj2JuEEdRaHwwF12K7e9eXn1nLZ07ad+du76mkVsyeb2rKGllsA==",
"license": "MIT",
"peer": true,
"dependencies": {
"@types/estree": "1.0.8"
},
@@ -3931,28 +3924,28 @@
"npm": ">=8.0.0"
},
"optionalDependencies": {
"@rollup/rollup-android-arm-eabi": "4.53.2",
"@rollup/rollup-android-arm64": "4.53.2",
"@rollup/rollup-darwin-arm64": "4.53.2",
"@rollup/rollup-darwin-x64": "4.53.2",
"@rollup/rollup-freebsd-arm64": "4.53.2",
"@rollup/rollup-freebsd-x64": "4.53.2",
"@rollup/rollup-linux-arm-gnueabihf": "4.53.2",
"@rollup/rollup-linux-arm-musleabihf": "4.53.2",
"@rollup/rollup-linux-arm64-gnu": "4.53.2",
"@rollup/rollup-linux-arm64-musl": "4.53.2",
"@rollup/rollup-linux-loong64-gnu": "4.53.2",
"@rollup/rollup-linux-ppc64-gnu": "4.53.2",
"@rollup/rollup-linux-riscv64-gnu": "4.53.2",
"@rollup/rollup-linux-riscv64-musl": "4.53.2",
"@rollup/rollup-linux-s390x-gnu": "4.53.2",
"@rollup/rollup-linux-x64-gnu": "4.53.2",
"@rollup/rollup-linux-x64-musl": "4.53.2",
"@rollup/rollup-openharmony-arm64": "4.53.2",
"@rollup/rollup-win32-arm64-msvc": "4.53.2",
"@rollup/rollup-win32-ia32-msvc": "4.53.2",
"@rollup/rollup-win32-x64-gnu": "4.53.2",
"@rollup/rollup-win32-x64-msvc": "4.53.2",
"@rollup/rollup-android-arm-eabi": "4.53.3",
"@rollup/rollup-android-arm64": "4.53.3",
"@rollup/rollup-darwin-arm64": "4.53.3",
"@rollup/rollup-darwin-x64": "4.53.3",
"@rollup/rollup-freebsd-arm64": "4.53.3",
"@rollup/rollup-freebsd-x64": "4.53.3",
"@rollup/rollup-linux-arm-gnueabihf": "4.53.3",
"@rollup/rollup-linux-arm-musleabihf": "4.53.3",
"@rollup/rollup-linux-arm64-gnu": "4.53.3",
"@rollup/rollup-linux-arm64-musl": "4.53.3",
"@rollup/rollup-linux-loong64-gnu": "4.53.3",
"@rollup/rollup-linux-ppc64-gnu": "4.53.3",
"@rollup/rollup-linux-riscv64-gnu": "4.53.3",
"@rollup/rollup-linux-riscv64-musl": "4.53.3",
"@rollup/rollup-linux-s390x-gnu": "4.53.3",
"@rollup/rollup-linux-x64-gnu": "4.53.3",
"@rollup/rollup-linux-x64-musl": "4.53.3",
"@rollup/rollup-openharmony-arm64": "4.53.3",
"@rollup/rollup-win32-arm64-msvc": "4.53.3",
"@rollup/rollup-win32-ia32-msvc": "4.53.3",
"@rollup/rollup-win32-x64-gnu": "4.53.3",
"@rollup/rollup-win32-x64-msvc": "4.53.3",
"fsevents": "~2.3.2"
}
},
@@ -4012,7 +4005,6 @@
"integrity": "sha512-+VUy01yfDqNmIVMd/LLKl2TTtY0ovZN0rTonh+FhKr65mFwIYgU9WzgIZKS7U9/SPCQvWTsTGx9jyt+qRm/XFw==",
"devOptional": true,
"license": "MIT",
"peer": true,
"dependencies": {
"@bufbuild/protobuf": "^2.5.0",
"buffer-builder": "^0.2.0",
@@ -4569,7 +4561,6 @@
"resolved": "https://registry.npmjs.org/picomatch/-/picomatch-4.0.3.tgz",
"integrity": "sha512-5gTmgEY/sqK6gFXLIsQNH19lWb4ebPDLA4SdLP7dsWkIXHWlG66oPuVvXSGFPppYZz8ZDZq0dYYrbHfBCVUb1Q==",
"license": "MIT",
"peer": true,
"engines": {
"node": ">=12"
},
@@ -4613,7 +4604,6 @@
"integrity": "sha512-p1diW6TqL9L07nNxvRMM7hMMw4c5XOo/1ibL4aAIGmSAt9slTE1Xgw5KWuof2uTOvCg9BY7ZRi+GaF+7sfgPeQ==",
"devOptional": true,
"license": "Apache-2.0",
"peer": true,
"bin": {
"tsc": "bin/tsc",
"tsserver": "bin/tsserver"
@@ -4701,7 +4691,6 @@
"resolved": "https://registry.npmjs.org/vite/-/vite-6.4.1.tgz",
"integrity": "sha512-+Oxm7q9hDoLMyJOYfUYBuHQo+dkAloi33apOPP56pzj+vsdJDzr+j1NISE5pyaAuKL4A3UD34qd0lx5+kfKp2g==",
"license": "MIT",
"peer": true,
"dependencies": {
"esbuild": "^0.25.0",
"fdir": "^6.4.4",
@@ -4881,7 +4870,6 @@
"resolved": "https://registry.npmjs.org/picomatch/-/picomatch-4.0.3.tgz",
"integrity": "sha512-5gTmgEY/sqK6gFXLIsQNH19lWb4ebPDLA4SdLP7dsWkIXHWlG66oPuVvXSGFPppYZz8ZDZq0dYYrbHfBCVUb1Q==",
"license": "MIT",
"peer": true,
"engines": {
"node": ">=12"
},
@@ -4901,7 +4889,6 @@
"resolved": "https://registry.npmjs.org/vue/-/vue-3.5.24.tgz",
"integrity": "sha512-uTHDOpVQTMjcGgrqFPSb8iO2m1DUvo+WbGqoXQz8Y1CeBYQ0FXf2z1gLRaBtHjlRz7zZUBHxjVB5VTLzYkvftg==",
"license": "MIT",
"peer": true,
"dependencies": {
"@vue/compiler-dom": "3.5.24",
"@vue/compiler-sfc": "3.5.24",

View File

@@ -1,7 +1,14 @@
All notable changes to this project will be documented in this file.
## [1.7.0] - 2025-11-22
- Add layer support
- Add background color picker
- Improved UI
## [1.6.0] - 2025-11-18
- Improved animation preview modal
- Add toggle for negative spacing in cells
- Show cell size
## [1.5.0] - 2025-11-17
- Show offset values in sprite cells and in preview modal
@@ -32,30 +39,30 @@ All notable changes to this project will be documented in this file.
## [1.7.0] - 2025-05-02
### Removed
- 🪟 Checkerboard pattern inside sprite cells as it could conflict with the sprite. (Thanks Rivers)
- Checkerboard pattern inside sprite cells as it could conflict with the sprite. (Thanks Rivers)
## [1.6.0] - 2025-04-30
### Added
- 🎨 Dark mode support
- Preview other sprites inside cells from overview
- Dark mode support
- Preview other sprites inside cells from overview
## [1.5.0] - 2025-04-30
### Added
- 📏 Offset indicators for better sprite alignment
- Offset indicators for better sprite alignment
- Set base offset for offset indicators
## [1.4.0] - 2025-04-06
### Added
- 🎥 Download as GIF functionality
- 🗂 Download as ZIP functionality
- Download as GIF functionality
- Download as ZIP functionality
## [1.3.0] - 2025-04-06
### Fixed
- 📄 When importing a spritesheet, the tool will now remove transparent from the edges of each sprite so you can move them inside their cells.
- When importing a spritesheet, the tool will now remove transparent from the edges of each sprite so you can move them inside their cells.
## [1.2.0] - 2025-04-06
@@ -65,22 +72,22 @@ All notable changes to this project will be documented in this file.
## [1.1.0] - 2025-04-06
### Added
- 📝 Help modal with instructions and tips
- 🎨 Pixel perfect mode for better sprite alignment
- Help modal with instructions and tips
- Pixel perfect mode for better sprite alignment
## [1.0.0] - 2025-04-06
### Added
- 🎉 Initial release
- Basic spritesheet generation functionality
- Drag and drop image upload
- Grid-based sprite arrangement
- Custom grid size configuration
- 🎮 Animation preview functionality
- Real-time animation preview
- Adjustable animation speed
- Frame-by-frame navigation
- 💾 JSON import/export support
- Save sprite arrangements
- Load previous projects
- Export configuration files
- Basic spritesheet generation functionality
- Drag and drop image upload
- Grid-based sprite arrangement
- Custom grid size configuration
- Animation preview functionality
- Real-time animation preview
- Adjustable animation speed
- Frame-by-frame navigation
- JSON import/export support
- Save sprite arrangements
- Load previous projects
- Export configuration files

View File

@@ -11,7 +11,6 @@
<a href="#" @click.prevent="openHelpModal" class="text-blue-500 hover:text-blue-600 dark:text-blue-400 dark:hover:text-blue-300 transition-colors" data-rybbit-event="help-link"> <i class="fas fa-question-circle"></i> Help </a>
<a href="#" @click.prevent="openFeedbackModal" class="text-blue-500 hover:text-blue-600 dark:text-blue-400 dark:hover:text-blue-300 transition-colors" data-rybbit-event="feedback-link"> <i class="fas fa-comment-dots"></i> Feedback </a>
</div>
<div class="bg-white dark:bg-gray-800 rounded-2xl shadow-soft dark:shadow-gray-900/30 p-4 sm:p-8 transition-colors duration-300">
<div class="flex flex-col sm:flex-row justify-between items-center mb-4 sm:mb-6 gap-3">
<h2 class="text-xl font-semibold text-gray-800 dark:text-gray-100">Upload sprites</h2>
@@ -26,7 +25,7 @@
</div>
<file-uploader @upload-sprites="handleSpritesUpload" />
<input ref="jsonFileInput" type="file" accept=".json,application/json" class="hidden" @change="handleJSONFileChange" />
<div v-if="!sprites.length" class="mt-8">
<div v-if="!visibleLayers.some(l => l.sprites.length)" class="mt-8">
<div class="mt-2 leading-relaxed space-y-2">
<p>Create spritesheets for your game development and animation projects with our completely free, open-source spritesheet generator.</p>
<p>This powerful online tool lets you upload individual sprite images and automatically arrange them into optimized sprite sheets with customizable layouts - perfect for indie developers, animators, and studios of any size.</p>
@@ -37,7 +36,22 @@
</div>
</div>
<div v-if="sprites.length > 0" class="mt-8">
<div v-if="visibleLayers.some(l => l.sprites.length)" class="mt-8">
<div class="flex flex-col gap-3 mb-4">
<div class="flex items-center gap-2 flex-wrap">
<span class="text-gray-700 dark:text-gray-200 font-medium">Layers</span>
<button @click="addLayer()" class="px-3 py-1.5 bg-gray-100 hover:bg-gray-200 dark:bg-gray-700 dark:hover:bg-gray-600 text-gray-800 dark:text-gray-100 rounded">Add</button>
</div>
<div class="flex flex-wrap gap-2">
<div v-for="layer in layers" :key="layer.id" class="flex items-center gap-2 px-2 py-1 rounded border border-gray-200 dark:border-gray-600" :class="{ 'ring-2 ring-blue-500': layer.id === activeLayerId }">
<button @click="activeLayerId = layer.id" class="px-2 py-0.5 rounded bg-blue-50 dark:bg-blue-900/30 text-blue-800 dark:text-blue-200">{{ layer.name }}</button>
<label class="flex items-center gap-1 text-xs text-gray-600 dark:text-gray-300"> <input type="checkbox" v-model="layer.visible" /> Visible </label>
<button @click="moveLayer(layer.id, 'up')" class="text-xs px-1.5 py-0.5 bg-gray-100 dark:bg-gray-700 rounded"></button>
<button @click="moveLayer(layer.id, 'down')" class="text-xs px-1.5 py-0.5 bg-gray-100 dark:bg-gray-700 rounded"></button>
<button v-if="layers.length > 1" @click="removeLayer(layer.id)" class="text-xs px-1.5 py-0.5 bg-red-100 dark:bg-red-900/30 text-red-700 dark:text-red-200 rounded">Remove</button>
</div>
</div>
</div>
<div class="flex flex-wrap items-center justify-center sm:justify-start gap-3 sm:gap-6 mb-6 sm:mb-8">
<div class="flex items-center space-x-1">
<label for="columns" class="text-gray-700 dark:text-gray-200 font-medium">Columns:</label>
@@ -51,6 +65,11 @@
/>
</div>
<div class="flex items-center space-x-1">
<span class="text-gray-700 dark:text-gray-200 font-medium">Cell size:</span>
<span class="text-gray-600 dark:text-gray-300">{{ cellSize.width }} × {{ cellSize.height }}px</span>
</div>
<!-- Add mass position buttons -->
<div class="flex flex-wrap items-center justify-center gap-2">
<button @click="alignSprites('left')" class="p-3 sm:p-2 bg-gray-100 hover:bg-gray-200 dark:bg-gray-700 dark:hover:bg-gray-600 text-gray-700 dark:text-gray-100 rounded-lg transition-colors" title="Align Left" data-rybbit-event="align-left">
@@ -102,14 +121,23 @@
<span>Preview animation</span>
</button>
</div>
<sprite-canvas :sprites="sprites" :columns="columns" @update-sprite="updateSpritePosition" @update-sprite-cell="updateSpriteCell" @remove-sprite="removeSprite" @replace-sprite="replaceSprite" @add-sprite="addSprite" @add-sprite-with-resize="addSpriteWithResize" />
<sprite-canvas
:layers="layers"
:active-layer-id="activeLayerId"
:columns="columns"
@update-sprite="updateSpritePosition"
@update-sprite-cell="updateSpriteCell"
@remove-sprite="removeSprite"
@replace-sprite="replaceSprite"
@add-sprite="addSprite"
@add-sprite-with-resize="addSpriteWithResize"
/>
</div>
</div>
</div>
<Modal :is-open="isPreviewModalOpen" @close="closePreviewModal" title="Animation preview">
<sprite-preview :sprites="sprites" :columns="columns" @update-sprite="updateSpritePosition" />
<sprite-preview :layers="layers" :active-layer-id="activeLayerId" :columns="columns" @update-sprite="updateSpritePosition" />
</Modal>
<HelpModal :is-open="isHelpModalOpen" @close="closeHelpModal" />
@@ -135,7 +163,7 @@
</template>
<script setup lang="ts">
import { ref, onMounted } from 'vue';
import { ref, onMounted, toRef, computed } from 'vue';
import FileUploader from './components/FileUploader.vue';
import SpriteCanvas from './components/SpriteCanvas.vue';
import Modal from './components/utilities/Modal.vue';
@@ -145,13 +173,25 @@
import SpritesheetSplitter from './components/SpritesheetSplitter.vue';
import GifFpsModal from './components/GifFpsModal.vue';
import DarkModeToggle from './components/utilities/DarkModeToggle.vue';
import { useSprites } from './composables/useSprites';
import { useExport } from './composables/useExport';
import { useExportLayers } from './composables/useExportLayers';
import { useLayers } from './composables/useLayers';
import { getMaxDimensionsAcrossLayers } from './composables/useLayers';
import { useSettingsStore } from './stores/useSettingsStore';
import { calculateNegativeSpacing } from './composables/useNegativeSpacing';
import type { SpriteFile } from './types/sprites';
const { sprites, columns, updateSpritePosition, updateSpriteCell, removeSprite, replaceSprite, addSprite, addSpriteWithResize, processImageFiles, alignSprites } = useSprites();
const settingsStore = useSettingsStore();
const { layers, visibleLayers, activeLayer, activeLayerId, columns, updateSpritePosition, updateSpriteCell, removeSprite, replaceSprite, addSprite, addSpriteWithResize, processImageFiles, alignSprites, addLayer, removeLayer, moveLayer } = useLayers();
const { downloadSpritesheet, exportSpritesheetJSON, importSpritesheetJSON, downloadAsGif, downloadAsZip } = useExport(sprites, columns);
const { downloadSpritesheet, exportSpritesheetJSON, importSpritesheetJSON, downloadAsGif, downloadAsZip } = useExportLayers(layers, columns, toRef(settingsStore, 'negativeSpacingEnabled'), activeLayerId, toRef(settingsStore, 'backgroundColor'));
const cellSize = computed(() => {
if (!layers.value.length) return { width: 0, height: 0 };
const { maxWidth, maxHeight } = getMaxDimensionsAcrossLayers(visibleLayers.value);
const allSprites = visibleLayers.value.flatMap(l => l.sprites);
const negativeSpacing = calculateNegativeSpacing(allSprites, settingsStore.negativeSpacingEnabled);
return { width: maxWidth + negativeSpacing, height: maxHeight + negativeSpacing };
});
const isPreviewModalOpen = ref(false);
const isHelpModalOpen = ref(false);
const isFeedbackModalOpen = ref(false);
@@ -198,7 +238,7 @@
};
const openPreviewModal = () => {
if (sprites.value.length === 0) {
if (!visibleLayers.value.some(l => l.sprites.length > 0)) {
alert('Please upload or import sprites to preview an animation.');
return;
}
@@ -235,7 +275,7 @@
};
const openGifFpsModal = () => {
if (sprites.value.length === 0) {
if (!visibleLayers.value.some(l => l.sprites.length > 0)) {
alert('Please upload or import sprites before generating a GIF.');
return;
}

View File

@@ -6,7 +6,7 @@
<div class="flex flex-col sm:flex-row justify-between items-start sm:items-center gap-3 sm:gap-0">
<div class="flex flex-col sm:flex-row items-start sm:items-center gap-3 sm:gap-4 w-full sm:w-auto">
<div class="flex items-center">
<input id="pixel-perfect" type="checkbox" v-model="settingsStore.pixelPerfect" class="mr-2 w-4 h-4" @change="drawCanvas" />
<input id="pixel-perfect" type="checkbox" v-model="settingsStore.pixelPerfect" class="mr-2 w-4 h-4" @change="requestDraw" />
<label for="pixel-perfect" class="dark:text-gray-200 text-sm sm:text-base">Pixel perfect rendering</label>
</div>
<div class="flex items-center">
@@ -18,6 +18,23 @@
<input id="show-all-sprites" type="checkbox" v-model="showAllSprites" class="mr-2" />
<label for="show-all-sprites" class="dark:text-gray-200">Compare sprites</label>
</div>
<!-- Negative spacing control -->
<div class="flex items-center">
<input id="negative-spacing" type="checkbox" v-model="settingsStore.negativeSpacingEnabled" class="mr-2 w-4 h-4" />
<label for="negative-spacing" class="dark:text-gray-200 text-sm sm:text-base">Negative spacing</label>
</div>
<!-- Background color picker -->
<div class="flex items-center gap-2">
<label for="bg-color" class="dark:text-gray-200 text-sm sm:text-base">Background:</label>
<select id="bg-color" v-model="settingsStore.backgroundColor" class="px-2 py-1 border border-gray-300 dark:border-gray-600 rounded bg-white dark:bg-gray-700 dark:text-gray-200 text-sm">
<option value="transparent">Transparent</option>
<option value="#ffffff">White</option>
<option value="#000000">Black</option>
<option value="#f9fafb">Light Gray</option>
<option value="custom">Custom...</option>
</select>
<input v-if="settingsStore.backgroundColor === 'custom'" type="color" v-model="customColor" @input="settingsStore.setBackgroundColor(customColor)" class="w-8 h-8 border border-gray-300 dark:border-gray-600 rounded cursor-pointer" />
</div>
</div>
</div>
@@ -48,7 +65,7 @@
@contextmenu.prevent
@dragover="handleDragOver"
@dragenter="handleDragEnter"
@dragleave="handleDragLeave"
@dragleave="onDragLeave"
@drop="handleDrop"
class="w-full transition-all"
:class="{ 'ring-4 ring-blue-500 ring-opacity-50': isDragOver }"
@@ -95,19 +112,19 @@
</template>
<script setup lang="ts">
import { ref, onMounted, watch, computed, onUnmounted } from 'vue';
import { ref, onMounted, watch, onUnmounted, toRef, computed } from 'vue';
import { useSettingsStore } from '@/stores/useSettingsStore';
import type { Sprite } from '@/types/sprites';
import { getMaxDimensions } from '@/composables/useSprites';
import { useCanvas2D } from '@/composables/useCanvas2D';
import { useZoom } from '@/composables/useZoom';
import { useDragSprite } from '@/composables/useDragSprite';
import { useFileDrop } from '@/composables/useFileDrop';
interface CellPosition {
col: number;
row: number;
index: number;
}
import type { Layer } from '@/types/sprites';
const props = defineProps<{
sprites: Sprite[];
layers: Layer[];
activeLayerId: string;
columns: number;
}>();
@@ -124,22 +141,67 @@
const settingsStore = useSettingsStore();
const canvasRef = ref<HTMLCanvasElement | null>(null);
const ctx = ref<CanvasRenderingContext2D | null>(null);
// State for tracking drag operations
const isDragging = ref(false);
const activeSpriteId = ref<string | null>(null);
const activeSpriteCellIndex = ref<number | null>(null);
const dragStartX = ref(0);
const dragStartY = ref(0);
const dragOffsetX = ref(0);
const dragOffsetY = ref(0);
// rAF-based draw scheduler to coalesce multiple draw requests into a single frame
// Define before usage to avoid TDZ issues when passing into composables during setup
let rafId: number | null = null;
function requestDraw() {
if (rafId !== null) return;
rafId = requestAnimationFrame(() => {
rafId = null;
drawCanvas();
});
}
// Initialize composables
const canvas2D = useCanvas2D(canvasRef);
const {
zoom,
increase: zoomIn,
decrease: zoomOut,
reset: resetZoom,
} = useZoom({
min: 0.5,
max: 3,
step: 0.25,
initial: 1,
});
const allowCellSwap = ref(false);
const currentHoverCell = ref<CellPosition | null>(null);
// Visual feedback refs
const ghostSprite = ref<{ id: string; x: number; y: number } | null>(null);
const highlightCell = ref<CellPosition | null>(null);
const {
isDragging,
activeSpriteId,
ghostSprite,
highlightCell,
spritePositions,
startDrag: dragStart,
drag: dragMove,
stopDrag,
handleTouchStart,
handleTouchMove,
findSpriteAtPosition,
calculateMaxDimensions,
} = useDragSprite({
sprites: computed(() => props.layers.find(l => l.id === props.activeLayerId)?.sprites ?? []),
columns: toRef(props, 'columns'),
zoom,
allowCellSwap,
negativeSpacingEnabled: toRef(settingsStore, 'negativeSpacingEnabled'),
getMousePosition: (event, z) => canvas2D.getMousePosition(event, z),
onUpdateSprite: (id, x, y) => emit('updateSprite', id, x, y),
onUpdateSpriteCell: (id, newIndex) => emit('updateSpriteCell', id, newIndex),
onDraw: requestDraw,
});
const activeSprites = computed(() => props.layers.find(l => l.id === props.activeLayerId)?.sprites ?? []);
const { isDragOver, handleDragOver, handleDragEnter, handleDragLeave, handleDrop } = useFileDrop({
sprites: activeSprites,
onAddSprite: file => emit('addSprite', file),
onAddSpriteWithResize: file => emit('addSpriteWithResize', file),
});
const showAllSprites = ref(false);
const showContextMenu = ref(false);
@@ -148,47 +210,7 @@
const contextMenuSpriteId = ref<string | null>(null);
const replacingSpriteId = ref<string | null>(null);
const fileInput = ref<HTMLInputElement | null>(null);
const isDragOver = ref(false);
const spritePositions = computed(() => {
const { maxWidth, maxHeight } = calculateMaxDimensions();
return props.sprites.map((sprite, index) => {
const col = index % props.columns;
const row = Math.floor(index / props.columns);
return {
id: sprite.id,
canvasX: col * maxWidth + sprite.x,
canvasY: row * maxHeight + sprite.y,
cellX: col * maxWidth,
cellY: row * maxHeight,
width: sprite.width,
height: sprite.height,
maxWidth,
maxHeight,
col,
row,
index,
x: sprite.x,
y: sprite.y,
};
});
});
// Cache last known max dimensions to avoid collapsing cells while images are loading
const lastMaxWidth = ref(1);
const lastMaxHeight = ref(1);
const calculateMaxDimensions = () => {
// Use shared utility for max dimensions, then apply local caching to avoid visual collapse
const base = getMaxDimensions(props.sprites);
const maxWidth = Math.max(1, base.maxWidth, lastMaxWidth.value);
const maxHeight = Math.max(1, base.maxHeight, lastMaxHeight.value);
lastMaxWidth.value = maxWidth;
lastMaxHeight.value = maxHeight;
return { maxWidth, maxHeight };
};
const customColor = ref('#ffffff');
const startDrag = (event: MouseEvent) => {
if (!canvasRef.value) return;
@@ -199,14 +221,10 @@
// Handle right-click for context menu
if ('button' in event && (event as MouseEvent).button === 2) {
event.preventDefault();
const rect = canvasRef.value.getBoundingClientRect();
const scaleX = canvasRef.value.width / rect.width;
const scaleY = canvasRef.value.height / rect.height;
const pos = canvas2D.getMousePosition(event, zoom.value);
if (!pos) return;
const mouseX = (event.clientX - rect.left) * scaleX;
const mouseY = (event.clientY - rect.top) * scaleY;
const clickedSprite = findSpriteAtPosition(mouseX, mouseY);
const clickedSprite = findSpriteAtPosition(pos.x, pos.y);
contextMenuSpriteId.value = clickedSprite?.id || null;
contextMenuX.value = event.clientX;
contextMenuY.value = event.clientY;
@@ -217,167 +235,13 @@
// Ignore non-left mouse buttons (but allow touch-generated events without a button prop)
if ('button' in event && (event as MouseEvent).button !== 0) return;
const rect = canvasRef.value.getBoundingClientRect();
const scaleX = canvasRef.value.width / rect.width;
const scaleY = canvasRef.value.height / rect.height;
const mouseX = (event.clientX - rect.left) * scaleX;
const mouseY = (event.clientY - rect.top) * scaleY;
const clickedSprite = findSpriteAtPosition(mouseX, mouseY);
if (clickedSprite) {
isDragging.value = true;
activeSpriteId.value = clickedSprite.id;
dragStartX.value = mouseX;
dragStartY.value = mouseY;
// Find the sprite's position to calculate offset from mouse to sprite origin
const spritePosition = spritePositions.value.find(pos => pos.id === clickedSprite.id);
if (spritePosition) {
dragOffsetX.value = mouseX - spritePosition.canvasX;
dragOffsetY.value = mouseY - spritePosition.canvasY;
activeSpriteCellIndex.value = spritePosition.index;
// Store the starting cell position
const startCell = findCellAtPosition(mouseX, mouseY);
if (startCell) {
currentHoverCell.value = startCell;
highlightCell.value = null; // No highlight at the start
}
}
}
};
const findCellAtPosition = (x: number, y: number): CellPosition | null => {
const { maxWidth, maxHeight } = calculateMaxDimensions();
const col = Math.floor(x / maxWidth);
const row = Math.floor(y / maxHeight);
// Check if the cell position is valid
const totalRows = Math.ceil(props.sprites.length / props.columns);
if (col >= 0 && col < props.columns && row >= 0 && row < totalRows) {
const index = row * props.columns + col;
if (index < props.sprites.length) {
return { col, row, index };
}
}
return null;
// Delegate to composable for actual drag handling
dragStart(event);
};
// Wrapper for drag move
const drag = (event: MouseEvent) => {
if (!isDragging.value || !activeSpriteId.value || !canvasRef.value || activeSpriteCellIndex.value === null) return;
const rect = canvasRef.value.getBoundingClientRect();
const scaleX = canvasRef.value.width / rect.width;
const scaleY = canvasRef.value.height / rect.height;
const mouseX = (event.clientX - rect.left) * scaleX;
const mouseY = (event.clientY - rect.top) * scaleY;
const spriteIndex = props.sprites.findIndex(s => s.id === activeSpriteId.value);
if (spriteIndex === -1) return;
// Find the cell the mouse is currently over
const hoverCell = findCellAtPosition(mouseX, mouseY);
currentHoverCell.value = hoverCell;
if (allowCellSwap.value && hoverCell) {
// If we're hovering over a different cell than the sprite's current cell
if (hoverCell.index !== activeSpriteCellIndex.value) {
// Show a highlight for the target cell
highlightCell.value = hoverCell;
// Create a ghost sprite that follows the mouse
ghostSprite.value = {
id: activeSpriteId.value,
x: mouseX - dragOffsetX.value,
y: mouseY - dragOffsetY.value,
};
drawCanvas();
} else {
// Same cell as the sprite's origin, just do regular movement
highlightCell.value = null;
ghostSprite.value = null;
handleInCellMovement(mouseX, mouseY, spriteIndex);
}
} else {
// Regular in-cell movement
handleInCellMovement(mouseX, mouseY, spriteIndex);
}
};
const handleInCellMovement = (mouseX: number, mouseY: number, spriteIndex: number) => {
if (!activeSpriteId.value) return;
const position = spritePositions.value.find(pos => pos.id === activeSpriteId.value);
if (!position) return;
// Calculate new position based on mouse position and initial click offset
const newX = mouseX - position.cellX - dragOffsetX.value;
const newY = mouseY - position.cellY - dragOffsetY.value;
// Constrain within cell boundaries and ensure integer positions
const constrainedX = Math.floor(Math.max(0, Math.min(position.maxWidth - props.sprites[spriteIndex].width, newX)));
const constrainedY = Math.floor(Math.max(0, Math.min(position.maxHeight - props.sprites[spriteIndex].height, newY)));
emit('updateSprite', activeSpriteId.value, constrainedX, constrainedY);
drawCanvas();
};
const stopDrag = () => {
if (isDragging.value && allowCellSwap.value && activeSpriteId.value && activeSpriteCellIndex.value !== null && currentHoverCell.value && activeSpriteCellIndex.value !== currentHoverCell.value.index) {
// We've dragged from one cell to another
// Tell parent component to update the sprite's cell index
emit('updateSpriteCell', activeSpriteId.value, currentHoverCell.value.index);
// Also reset the sprite's position within the cell to 0,0
emit('updateSprite', activeSpriteId.value, 0, 0);
}
// Reset all drag state
isDragging.value = false;
activeSpriteId.value = null;
activeSpriteCellIndex.value = null;
currentHoverCell.value = null;
highlightCell.value = null;
ghostSprite.value = null;
// Redraw without highlights
drawCanvas();
};
// Add zoom functionality for mobile
const zoom = ref(1);
const minZoom = 0.5;
const maxZoom = 3;
const zoomStep = 0.25;
const zoomIn = () => {
zoom.value = Math.min(maxZoom, zoom.value + zoomStep);
};
const zoomOut = () => {
zoom.value = Math.max(minZoom, zoom.value - zoomStep);
};
const resetZoom = () => {
zoom.value = 1;
};
// Improved touch handling
const handleTouchStart = (event: TouchEvent) => {
// Don't prevent default to allow scrolling
if (event.touches.length === 1) {
if (!canvasRef.value) return;
const touch = event.touches[0];
const mouseEvent = {
clientX: touch.clientX,
clientY: touch.clientY,
preventDefault: () => {},
} as unknown as MouseEvent;
startDrag(mouseEvent);
}
dragMove(event);
};
const removeSprite = () => {
@@ -434,132 +298,26 @@
contextMenuSpriteId.value = null;
};
// Drag and drop handlers
const handleDragOver = (event: DragEvent) => {
event.preventDefault();
event.stopPropagation();
if (event.dataTransfer) {
event.dataTransfer.dropEffect = 'copy';
}
isDragOver.value = true;
// Wrapper for drag leave to pass canvasRef
const onDragLeave = (event: DragEvent) => {
handleDragLeave(event, canvasRef.value);
};
const handleDragEnter = (event: DragEvent) => {
event.preventDefault();
event.stopPropagation();
isDragOver.value = true;
};
function drawCanvas() {
if (!canvasRef.value || !canvas2D.ctx.value) return;
const handleDragLeave = (event: DragEvent) => {
event.preventDefault();
event.stopPropagation();
// Only set to false if we're leaving the canvas entirely
const rect = canvasRef.value?.getBoundingClientRect();
if (rect && (event.clientX < rect.left || event.clientX > rect.right || event.clientY < rect.top || event.clientY > rect.bottom)) {
isDragOver.value = false;
}
};
const handleDrop = async (event: DragEvent) => {
event.preventDefault();
event.stopPropagation();
isDragOver.value = false;
if (!event.dataTransfer?.files || event.dataTransfer.files.length === 0) {
return;
}
const files = Array.from(event.dataTransfer.files).filter(file => file.type.startsWith('image/'));
if (files.length === 0) {
alert('Please drop image files only.');
return;
}
// Process each dropped file
for (const file of files) {
await processDroppedImage(file);
}
};
const processDroppedImage = (file: File): Promise<void> => {
return new Promise((resolve, reject) => {
const img = new Image();
const reader = new FileReader();
reader.onload = e => {
if (e.target?.result) {
img.src = e.target.result as string;
}
};
img.onload = () => {
const { maxWidth, maxHeight } = calculateMaxDimensions();
// Check if the dropped image is larger than current cells
if (img.naturalWidth > maxWidth || img.naturalHeight > maxHeight) {
// Emit event with resize flag
emit('addSpriteWithResize', file);
} else {
// Normal add
emit('addSprite', file);
}
resolve();
};
img.onerror = () => {
console.error('Failed to load image:', file.name);
reject(new Error('Failed to load image'));
};
reader.readAsDataURL(file);
});
};
const handleTouchMove = (event: TouchEvent) => {
// Only prevent default when we're actually dragging
if (isDragging.value) {
event.preventDefault();
}
if (event.touches.length === 1) {
const touch = event.touches[0];
const mouseEvent = {
clientX: touch.clientX,
clientY: touch.clientY,
preventDefault: () => {},
} as unknown as MouseEvent;
drag(mouseEvent);
}
};
const findSpriteAtPosition = (x: number, y: number) => {
// Search in reverse order to get the topmost sprite first
for (let i = spritePositions.value.length - 1; i >= 0; i--) {
const pos = spritePositions.value[i];
if (x >= pos.canvasX && x <= pos.canvasX + pos.width && y >= pos.canvasY && y <= pos.canvasY + pos.height) {
return props.sprites.find(s => s.id === pos.id) || null;
}
}
return null;
};
const drawCanvas = () => {
if (!canvasRef.value || !ctx.value) return;
const { maxWidth, maxHeight } = calculateMaxDimensions();
const { maxWidth, maxHeight, negativeSpacing } = calculateMaxDimensions();
// Set canvas size
const rows = Math.max(1, Math.ceil(props.sprites.length / props.columns));
canvasRef.value.width = maxWidth * props.columns;
canvasRef.value.height = maxHeight * rows;
const maxLen = Math.max(1, ...props.layers.map(l => (l.visible ? l.sprites.length : 1)));
const rows = Math.max(1, Math.ceil(maxLen / props.columns));
canvas2D.setCanvasSize(maxWidth * props.columns, maxHeight * rows);
// Clear canvas
ctx.value.clearRect(0, 0, canvasRef.value.width, canvasRef.value.height);
canvas2D.clear();
// Disable image smoothing based on pixel perfect setting
ctx.value.imageSmoothingEnabled = !settingsStore.pixelPerfect;
// Apply pixel art optimization
canvas2D.applySmoothing();
// Draw background for each cell
for (let col = 0; col < props.columns; col++) {
@@ -568,102 +326,79 @@
const cellY = Math.floor(row * maxHeight);
// Draw cell background
ctx.value.fillStyle = settingsStore.darkMode ? '#1F2937' : '#f9fafb';
ctx.value.fillRect(cellX, cellY, maxWidth, maxHeight);
canvas2D.fillCellBackground(cellX, cellY, maxWidth, maxHeight);
// Highlight the target cell if specified
if (highlightCell.value && highlightCell.value.col === col && highlightCell.value.row === row) {
ctx.value.fillStyle = 'rgba(59, 130, 246, 0.2)'; // Light blue highlight
ctx.value.fillRect(cellX, cellY, maxWidth, maxHeight);
canvas2D.fillRect(cellX, cellY, maxWidth, maxHeight, 'rgba(59, 130, 246, 0.2)');
}
}
}
// If showing all sprites, draw all sprites with transparency in each cell
if (showAllSprites.value) {
for (let cellIndex = 0; cellIndex < props.sprites.length; cellIndex++) {
const total = Math.max(...props.layers.map(l => (l.visible ? l.sprites.length : 0)));
for (let cellIndex = 0; cellIndex < total; cellIndex++) {
const cellCol = cellIndex % props.columns;
const cellRow = Math.floor(cellIndex / props.columns);
const cellX = Math.floor(cellCol * maxWidth);
const cellY = Math.floor(cellRow * maxHeight);
// Draw all sprites with transparency in this cell
ctx.value.globalAlpha = 0.3;
props.sprites.forEach((sprite, spriteIndex) => {
if (spriteIndex !== cellIndex) {
// Don't draw the cell's own sprite with transparency
ctx.value?.drawImage(sprite.img, Math.floor(cellX + sprite.x), Math.floor(cellY + sprite.y));
}
props.layers.forEach(layer => {
if (!layer.visible) return;
const sprite = layer.sprites[cellIndex];
if (sprite) canvas2D.drawImage(sprite.img, cellX + negativeSpacing + sprite.x, cellY + negativeSpacing + sprite.y, 0.35);
});
ctx.value.globalAlpha = 1.0;
}
}
// Draw sprites normally
props.sprites.forEach((sprite, index) => {
// Skip the active sprite if we're showing a ghost instead
if (activeSpriteId.value === sprite.id && ghostSprite.value) {
return;
}
// Draw layers in order; active layer will be interactable
props.layers.forEach(layer => {
if (!layer.visible) return;
layer.sprites.forEach((sprite, index) => {
// Skip the active sprite if we're showing a ghost instead
if (activeSpriteId.value === sprite.id && ghostSprite.value) return;
const col = index % props.columns;
const row = Math.floor(index / props.columns);
const col = index % props.columns;
const row = Math.floor(index / props.columns);
const cellX = Math.floor(col * maxWidth);
const cellY = Math.floor(row * maxHeight);
const cellX = Math.floor(col * maxWidth);
const cellY = Math.floor(row * maxHeight);
// Draw sprite using integer positions for pixel-perfect rendering
ctx.value?.drawImage(sprite.img, Math.floor(cellX + sprite.x), Math.floor(cellY + sprite.y));
const alpha = layer.id === props.activeLayerId ? 1 : 0.85;
canvas2D.drawImage(sprite.img, cellX + negativeSpacing + sprite.x, cellY + negativeSpacing + sprite.y, alpha);
});
});
// Draw ghost sprite if we're dragging between cells
if (ghostSprite.value && activeSpriteId.value) {
const sprite = props.sprites.find(s => s.id === activeSpriteId.value);
const sprite = activeSprites.value.find(s => s.id === activeSpriteId.value);
if (sprite) {
// Semi-transparent ghost
ctx.value.globalAlpha = 0.6;
ctx.value.drawImage(sprite.img, Math.floor(ghostSprite.value.x), Math.floor(ghostSprite.value.y));
ctx.value.globalAlpha = 1.0;
canvas2D.drawImage(sprite.img, ghostSprite.value.x, ghostSprite.value.y, 0.6);
}
}
// Draw grid lines on top of everything
ctx.value.strokeStyle = settingsStore.darkMode ? '#4B5563' : '#e5e7eb';
ctx.value.lineWidth = 1;
for (let col = 0; col < props.columns; col++) {
for (let row = 0; row < rows; row++) {
const cellX = Math.floor(col * maxWidth);
const cellY = Math.floor(row * maxHeight);
// Draw grid lines
ctx.value.strokeRect(cellX, cellY, maxWidth, maxHeight);
canvas2D.strokeGridCell(cellX, cellY, maxWidth, maxHeight);
}
}
};
}
// Track which images already have listeners
const imagesWithListeners = new WeakSet<HTMLImageElement>();
const attachImageListeners = () => {
props.sprites.forEach(sprite => {
const img = sprite.img as HTMLImageElement | undefined;
if (img && !imagesWithListeners.has(img)) {
imagesWithListeners.add(img);
if (!img.complete) {
// Redraw when the image loads or errors (to reflect updated dimensions)
img.addEventListener('load', handleForceRedraw, { once: true } as AddEventListenerOptions);
img.addEventListener('error', handleForceRedraw, { once: true } as AddEventListenerOptions);
}
}
});
const sprites = props.layers.flatMap(l => l.sprites);
canvas2D.attachImageListeners(sprites, handleForceRedraw, imagesWithListeners);
};
onMounted(() => {
if (canvasRef.value) {
ctx.value = canvasRef.value.getContext('2d');
drawCanvas();
}
canvas2D.initContext();
requestDraw();
// Attach listeners for current sprites
attachImageListeners();
@@ -682,31 +417,27 @@
// Handler for force redraw event
const handleForceRedraw = () => {
// Ensure we're using integer positions for pixel-perfect rendering
props.sprites.forEach(sprite => {
sprite.x = Math.floor(sprite.x);
sprite.y = Math.floor(sprite.y);
});
// Force a redraw with the correct image smoothing settings
if (ctx.value) {
ctx.value.imageSmoothingEnabled = !settingsStore.pixelPerfect;
drawCanvas();
}
// Ensure integer positioning for crisp rendering on the active layer
canvas2D.ensureIntegerPositions(activeSprites.value);
canvas2D.applySmoothing();
requestDraw();
};
// Re-attach listeners and redraw whenever layers/sprites change
watch(
() => props.sprites,
() => props.layers,
() => {
attachImageListeners();
drawCanvas();
requestDraw();
},
{ deep: true }
);
watch(() => props.columns, drawCanvas);
watch(() => settingsStore.pixelPerfect, drawCanvas);
watch(() => settingsStore.darkMode, drawCanvas);
watch(showAllSprites, drawCanvas);
watch(() => props.columns, requestDraw);
watch(() => settingsStore.pixelPerfect, requestDraw);
watch(() => settingsStore.darkMode, requestDraw);
watch(() => settingsStore.negativeSpacingEnabled, requestDraw);
watch(() => settingsStore.backgroundColor, requestDraw);
watch(showAllSprites, requestDraw);
</script>
<style scoped></style>

View File

@@ -120,10 +120,10 @@
</div>
<!-- Current frame offset display -->
<div v-if="props.sprites[currentFrameIndex]" class="p-2 bg-gray-100 dark:bg-gray-700 rounded-md border border-gray-200 dark:border-gray-600">
<div v-if="currentFrameSprite" class="p-2 bg-gray-100 dark:bg-gray-700 rounded-md border border-gray-200 dark:border-gray-600">
<div class="flex items-center justify-between">
<span class="text-xs font-medium text-gray-600 dark:text-gray-400">Offset</span>
<span class="text-xs font-mono font-semibold text-cyan-600 dark:text-cyan-400">x: {{ props.sprites[currentFrameIndex].x }}, y: {{ props.sprites[currentFrameIndex].y }}</span>
<span class="text-xs font-mono font-semibold text-cyan-600 dark:text-cyan-400">x: {{ currentFrameSprite.x }}, y: {{ currentFrameSprite.y }}</span>
</div>
</div>
@@ -139,7 +139,7 @@
<div class="rounded-md border border-gray-300 dark:border-gray-600 dark:bg-gray-800">
<div class="max-h-[180px] overflow-y-auto">
<div class="space-y-0.5 p-1">
<div v-for="(sprite, index) in props.sprites" :key="sprite.id" class="flex items-center gap-2 px-2 py-1.5 hover:bg-gray-50 dark:hover:bg-gray-700 cursor-pointer rounded" @click="toggleHiddenFrame(index)">
<div v-for="(sprite, index) in compositeFrames" :key="sprite.id" class="flex items-center gap-2 px-2 py-1.5 hover:bg-gray-50 dark:hover:bg-gray-700 cursor-pointer rounded" @click="toggleHiddenFrame(index)">
<input type="checkbox" :checked="!hiddenFrames.includes(index)" class="w-3.5 h-3.5 text-blue-500 focus:ring-blue-400 rounded border-gray-300 dark:border-gray-600 dark:bg-gray-700" @click.stop @change="toggleHiddenFrame(index)" />
<div class="w-8 h-8 bg-gray-100 dark:bg-gray-700 rounded flex items-center justify-center overflow-hidden flex-shrink-0">
<img :src="sprite.img.src" class="max-w-full max-h-full object-contain" :style="settingsStore.pixelPerfect ? { 'image-rendering': 'pixelated' } : {}" />
@@ -159,11 +159,16 @@
<script setup lang="ts">
import { ref, onMounted, watch, onUnmounted, computed } from 'vue';
import { useSettingsStore } from '@/stores/useSettingsStore';
import type { Sprite } from '@/types/sprites';
import { getMaxDimensions } from '@/composables/useSprites';
import type { Layer, Sprite } from '@/types/sprites';
import { getMaxDimensionsAcrossLayers } from '@/composables/useLayers';
import { useCanvas2D } from '@/composables/useCanvas2D';
import { useZoom } from '@/composables/useZoom';
import { useAnimationFrames } from '@/composables/useAnimationFrames';
import { calculateNegativeSpacing } from '@/composables/useNegativeSpacing';
const props = defineProps<{
sprites: Sprite[];
layers: Layer[];
activeLayerId: string;
columns: number;
}>();
@@ -172,17 +177,58 @@
}>();
const previewCanvasRef = ref<HTMLCanvasElement | null>(null);
const ctx = ref<CanvasRenderingContext2D | null>(null);
// Get settings from store
const settingsStore = useSettingsStore();
// Initialize composables
const canvas2D = useCanvas2D(previewCanvasRef);
const {
zoom,
increase: increaseZoom,
decrease: decreaseZoom,
} = useZoom({
allowedValues: [0.5, 1, 2, 3, 4, 5],
initial: 1,
});
const getVisibleLayers = () => props.layers.filter(l => l.visible);
const maxFrames = () => Math.max(0, ...getVisibleLayers().map(l => l.sprites.length));
const { currentFrameIndex, isPlaying, fps, hiddenFrames, visibleFrames, visibleFramesCount, visibleFrameIndex, visibleFrameNumber, togglePlayback, nextFrame, previousFrame, handleSliderInput, toggleHiddenFrame, showAllFrames, hideAllFrames, stopAnimation } = useAnimationFrames({
sprites: () => {
const len = maxFrames();
const frames: Sprite[] = [];
for (let i = 0; i < len; i++) {
const s = getVisibleLayers().find(l => l.sprites[i])?.sprites[i];
if (s) frames.push(s);
}
return frames;
},
onDraw: drawPreviewCanvas,
});
// Preview state
const currentFrameIndex = ref(0);
const isPlaying = ref(false);
const fps = ref(12);
const zoom = ref(1);
const isDraggable = ref(false);
const showAllSprites = ref(false);
const animationFrameId = ref<number | null>(null);
const lastFrameTime = ref(0);
const compositeFrames = computed<Sprite[]>(() => {
const v = getVisibleLayers();
const len = maxFrames();
const arr: Sprite[] = [];
for (let i = 0; i < len; i++) {
const s = v.find(l => l.sprites[i])?.sprites[i];
if (s) arr.push(s);
}
return arr;
});
const currentFrameSprite = computed<Sprite | null>(() => {
const layer = props.layers.find(l => l.id === props.activeLayerId);
if (!layer) return null;
return layer.sprites[currentFrameIndex.value] || null;
});
// Dragging state
const isDragging = ref(false);
@@ -191,128 +237,54 @@
const dragStartY = ref(0);
const spritePosBeforeDrag = ref({ x: 0, y: 0 });
// Add this after other refs
const hiddenFrames = ref<number[]>([]);
// Get settings from store
const settingsStore = useSettingsStore();
// Add these computed properties
const visibleFrames = computed(() => props.sprites.filter((_, index) => !hiddenFrames.value.includes(index)));
const visibleFramesCount = computed(() => visibleFrames.value.length);
const visibleFrameIndex = computed(() => {
return visibleFrames.value.findIndex((_, idx) => idx === visibleFrames.value.findIndex(s => s === props.sprites[currentFrameIndex.value]));
});
const visibleFrameNumber = computed(() => visibleFrameIndex.value + 1);
// Canvas drawing
const drawPreviewCanvas = () => {
if (!previewCanvasRef.value || !ctx.value || props.sprites.length === 0) return;
function drawPreviewCanvas() {
if (!previewCanvasRef.value || !canvas2D.ctx.value) return;
const visibleLayers = getVisibleLayers();
if (!visibleLayers.length || !visibleLayers.some(l => l.sprites.length)) return;
const currentSprite = props.sprites[currentFrameIndex.value];
if (!currentSprite) return;
const { maxWidth, maxHeight } = getMaxDimensionsAcrossLayers(visibleLayers);
const allSprites = visibleLayers.flatMap(l => l.sprites);
const negativeSpacing = calculateNegativeSpacing(allSprites, settingsStore.negativeSpacingEnabled);
const cellWidth = maxWidth + negativeSpacing;
const cellHeight = maxHeight + negativeSpacing;
const { maxWidth, maxHeight } = getMaxDimensions(props.sprites);
// Apply pixel art optimization
canvas2D.applySmoothing();
// Apply pixel art optimization consistently from store
ctx.value.imageSmoothingEnabled = !settingsStore.pixelPerfect;
// Set canvas size to just fit one sprite cell
previewCanvasRef.value.width = maxWidth;
previewCanvasRef.value.height = maxHeight;
// Set canvas size to fit one sprite cell (expanded with negative spacing)
canvas2D.setCanvasSize(cellWidth, cellHeight);
// Clear canvas
ctx.value.clearRect(0, 0, previewCanvasRef.value.width, previewCanvasRef.value.height);
canvas2D.clear();
// Draw grid background (cell)
ctx.value.fillStyle = '#f9fafb';
ctx.value.fillRect(0, 0, maxWidth, maxHeight);
canvas2D.fillRect(0, 0, cellWidth, cellHeight, '#f9fafb');
// Keep pixel art optimization consistent throughout all drawing operations
ctx.value.imageSmoothingEnabled = !settingsStore.pixelPerfect;
const frameIndex = currentFrameIndex.value;
// Draw all sprites with transparency if enabled
if (showAllSprites.value && props.sprites.length > 1) {
ctx.value.globalAlpha = 0.3;
props.sprites.forEach((sprite, index) => {
if (index !== currentFrameIndex.value && !hiddenFrames.value.includes(index)) {
// Use Math.floor for pixel-perfect positioning
ctx.value?.drawImage(sprite.img, Math.floor(sprite.x), Math.floor(sprite.y));
}
});
ctx.value.globalAlpha = 1.0;
if (showAllSprites.value) {
const len = maxFrames();
for (let i = 0; i < len; i++) {
if (i === frameIndex || hiddenFrames.value.includes(i)) continue;
visibleLayers.forEach(layer => {
const sprite = layer.sprites[i];
if (!sprite) return;
canvas2D.drawImage(sprite.img, negativeSpacing + sprite.x, negativeSpacing + sprite.y, 0.3);
});
}
}
// Draw current sprite with integer positions for pixel-perfect rendering
ctx.value.drawImage(currentSprite.img, Math.floor(currentSprite.x), Math.floor(currentSprite.y));
visibleLayers.forEach(layer => {
const sprite = layer.sprites[frameIndex];
if (!sprite) return;
canvas2D.drawImage(sprite.img, negativeSpacing + sprite.x, negativeSpacing + sprite.y);
});
// Draw cell border
ctx.value.strokeStyle = '#e5e7eb';
ctx.value.lineWidth = 1;
ctx.value.strokeRect(0, 0, maxWidth, maxHeight);
};
// Animation control
const togglePlayback = () => {
isPlaying.value = !isPlaying.value;
if (isPlaying.value) {
startAnimation();
} else {
stopAnimation();
}
};
const startAnimation = () => {
lastFrameTime.value = performance.now();
animateFrame();
};
const stopAnimation = () => {
if (animationFrameId.value !== null) {
cancelAnimationFrame(animationFrameId.value);
animationFrameId.value = null;
}
};
const animateFrame = () => {
const now = performance.now();
const elapsed = now - lastFrameTime.value;
const frameTime = 1000 / fps.value;
if (elapsed >= frameTime) {
lastFrameTime.value = now - (elapsed % frameTime);
nextFrame();
}
animationFrameId.value = requestAnimationFrame(animateFrame);
};
const nextFrame = () => {
if (visibleFrames.value.length === 0) return;
const currentVisibleIndex = visibleFrameIndex.value;
const nextVisibleIndex = (currentVisibleIndex + 1) % visibleFrames.value.length;
currentFrameIndex.value = props.sprites.indexOf(visibleFrames.value[nextVisibleIndex]);
drawPreviewCanvas();
};
const previousFrame = () => {
if (visibleFrames.value.length === 0) return;
const currentVisibleIndex = visibleFrameIndex.value;
const prevVisibleIndex = (currentVisibleIndex - 1 + visibleFrames.value.length) % visibleFrames.value.length;
currentFrameIndex.value = props.sprites.indexOf(visibleFrames.value[prevVisibleIndex]);
drawPreviewCanvas();
};
// Add this method to handle slider input
const handleSliderInput = (event: Event) => {
const target = event.target as HTMLInputElement;
const index = parseInt(target.value);
currentFrameIndex.value = props.sprites.indexOf(visibleFrames.value[index]);
};
canvas2D.strokeRect(0, 0, cellWidth, cellHeight, '#e5e7eb', 1);
}
// Drag functionality
const startDrag = (event: MouseEvent) => {
@@ -325,15 +297,22 @@
const mouseX = ((event.clientX - rect.left) / zoom.value) * scaleX;
const mouseY = ((event.clientY - rect.top) / zoom.value) * scaleY;
const sprite = props.sprites[currentFrameIndex.value];
const activeSprite = props.layers.find(l => l.id === props.activeLayerId)?.sprites[currentFrameIndex.value];
const vLayers = getVisibleLayers();
const allSprites = vLayers.flatMap(l => l.sprites);
const negativeSpacing = calculateNegativeSpacing(allSprites, settingsStore.negativeSpacingEnabled);
// Check if click is on sprite
if (sprite && mouseX >= sprite.x && mouseX <= sprite.x + sprite.width && mouseY >= sprite.y && mouseY <= sprite.y + sprite.height) {
isDragging.value = true;
activeSpriteId.value = sprite.id;
dragStartX.value = mouseX;
dragStartY.value = mouseY;
spritePosBeforeDrag.value = { x: sprite.x, y: sprite.y };
// Check if click is on sprite (accounting for negative spacing offset)
if (activeSprite) {
const spriteCanvasX = negativeSpacing + activeSprite.x;
const spriteCanvasY = negativeSpacing + activeSprite.y;
if (mouseX >= spriteCanvasX && mouseX <= spriteCanvasX + activeSprite.width && mouseY >= spriteCanvasY && mouseY <= spriteCanvasY + activeSprite.height) {
isDragging.value = true;
activeSpriteId.value = activeSprite.id;
dragStartX.value = mouseX;
dragStartY.value = mouseY;
spritePosBeforeDrag.value = { x: activeSprite.x, y: activeSprite.y };
}
}
};
@@ -350,18 +329,23 @@
const deltaX = Math.round(mouseX - dragStartX.value);
const deltaY = Math.round(mouseY - dragStartY.value);
const sprite = props.sprites[currentFrameIndex.value];
if (!sprite || sprite.id !== activeSpriteId.value) return;
const activeSprite = props.layers.find(l => l.id === props.activeLayerId)?.sprites[currentFrameIndex.value];
if (!activeSprite || activeSprite.id !== activeSpriteId.value) return;
const { maxWidth, maxHeight } = getMaxDimensions(props.sprites);
const vLayers = getVisibleLayers();
const { maxWidth, maxHeight } = getMaxDimensionsAcrossLayers(vLayers);
const allSprites = vLayers.flatMap(l => l.sprites);
const negativeSpacing = calculateNegativeSpacing(allSprites, settingsStore.negativeSpacingEnabled);
const cellWidth = maxWidth + negativeSpacing;
const cellHeight = maxHeight + negativeSpacing;
// Calculate new position with constraints and round to integers
let newX = Math.round(spritePosBeforeDrag.value.x + deltaX);
let newY = Math.round(spritePosBeforeDrag.value.y + deltaY);
// Constrain movement within cell
newX = Math.max(0, Math.min(maxWidth - sprite.width, newX));
newY = Math.max(0, Math.min(maxHeight - sprite.height, newY));
// Constrain movement within expanded cell (allow negative values up to -negativeSpacing)
newX = Math.max(-negativeSpacing, Math.min(cellWidth - negativeSpacing - activeSprite.width, newX));
newY = Math.max(-negativeSpacing, Math.min(cellHeight - negativeSpacing - activeSprite.height, newY));
emit('updateSprite', activeSpriteId.value, newX, newY);
drawPreviewCanvas();
@@ -372,23 +356,6 @@
activeSpriteId.value = null;
};
// Add helper methods for mobile zoom controls
const increaseZoom = () => {
const zoomValues = [0.5, 1, 2, 3, 4];
const currentIndex = zoomValues.indexOf(Number(zoom.value));
if (currentIndex < zoomValues.length - 1) {
zoom.value = zoomValues[currentIndex + 1];
}
};
const decreaseZoom = () => {
const zoomValues = [0.5, 1, 2, 3, 4];
const currentIndex = zoomValues.indexOf(Number(zoom.value));
if (currentIndex > 0) {
zoom.value = zoomValues[currentIndex - 1];
}
};
const handleTouchStart = (event: TouchEvent) => {
if (!isDraggable.value) return;
@@ -421,10 +388,8 @@
// Lifecycle hooks
onMounted(() => {
if (previewCanvasRef.value) {
ctx.value = previewCanvasRef.value.getContext('2d');
drawPreviewCanvas();
}
canvas2D.initContext();
drawPreviewCanvas();
// Listen for forceRedraw event from App.vue
window.addEventListener('forceRedraw', handleForceRedraw);
@@ -437,68 +402,26 @@
// Handler for force redraw event
const handleForceRedraw = () => {
// Ensure we're using integer positions for pixel-perfect rendering
props.sprites.forEach(sprite => {
sprite.x = Math.floor(sprite.x);
sprite.y = Math.floor(sprite.y);
});
// Force a redraw with the correct image smoothing settings
if (ctx.value) {
ctx.value.imageSmoothingEnabled = !settingsStore.pixelPerfect;
drawPreviewCanvas();
}
const allSprites = props.layers.flatMap(l => l.sprites);
canvas2D.ensureIntegerPositions(allSprites);
canvas2D.applySmoothing();
drawPreviewCanvas();
};
// Watchers
watch(() => props.sprites, drawPreviewCanvas, { deep: true });
watch(() => props.layers, drawPreviewCanvas, { deep: true });
watch(currentFrameIndex, drawPreviewCanvas);
watch(zoom, drawPreviewCanvas);
watch(isDraggable, drawPreviewCanvas);
watch(showAllSprites, drawPreviewCanvas);
watch(hiddenFrames, drawPreviewCanvas);
watch(() => settingsStore.pixelPerfect, drawPreviewCanvas);
watch(() => settingsStore.negativeSpacingEnabled, drawPreviewCanvas);
// Initial draw
if (props.sprites.length > 0) {
if (props.layers.some(l => l.sprites.length > 0)) {
drawPreviewCanvas();
}
const toggleHiddenFrame = (index: number) => {
const currentIndex = hiddenFrames.value.indexOf(index);
if (currentIndex === -1) {
// Adding to hidden frames
hiddenFrames.value.push(index);
// If we're hiding the current frame, switch to the next visible frame
if (index === currentFrameIndex.value) {
const nextVisibleSprite = props.sprites.findIndex((_, i) => i !== index && !hiddenFrames.value.includes(i));
if (nextVisibleSprite !== -1) {
currentFrameIndex.value = nextVisibleSprite;
}
}
} else {
// Removing from hidden frames
hiddenFrames.value.splice(currentIndex, 1);
}
// Force a redraw
drawPreviewCanvas();
};
const showAllFrames = () => {
hiddenFrames.value = [];
drawPreviewCanvas();
};
const hideAllFrames = () => {
hiddenFrames.value = props.sprites.map((_, index) => index);
// Keep at least one frame visible
if (hiddenFrames.value.length > 0) {
hiddenFrames.value.splice(currentFrameIndex.value, 1);
}
drawPreviewCanvas();
};
</script>
<style scoped>

View File

@@ -0,0 +1,178 @@
import { ref, computed, type Ref, onUnmounted, toRef, isRef } from 'vue';
import type { Sprite } from '@/types/sprites';
export interface AnimationFramesOptions {
sprites: Ref<Sprite[]> | Sprite[] | (() => Sprite[]);
onDraw: () => void;
}
export function useAnimationFrames(options: AnimationFramesOptions) {
const { onDraw } = options;
// Convert sprites to a computed ref for reactivity
const spritesRef = computed(() => {
if (typeof options.sprites === 'function') {
return options.sprites();
}
if (isRef(options.sprites)) {
return options.sprites.value;
}
return options.sprites;
});
// Helper to get sprites array
const getSprites = () => spritesRef.value;
// State
const currentFrameIndex = ref(0);
const isPlaying = ref(false);
const fps = ref(12);
const hiddenFrames = ref<number[]>([]);
// Animation internals
const animationFrameId = ref<number | null>(null);
const lastFrameTime = ref(0);
// Computed properties for visible frames
const visibleFrames = computed(() => getSprites().filter((_, index) => !hiddenFrames.value.includes(index)));
const visibleFramesCount = computed(() => visibleFrames.value.length);
const visibleFrameIndex = computed(() => {
const sprites = getSprites();
const currentSprite = sprites[currentFrameIndex.value];
return visibleFrames.value.findIndex(s => s === currentSprite);
});
const visibleFrameNumber = computed(() => visibleFrameIndex.value + 1);
// Animation control
const animateFrame = () => {
const now = performance.now();
const elapsed = now - lastFrameTime.value;
const frameTime = 1000 / fps.value;
if (elapsed >= frameTime) {
lastFrameTime.value = now - (elapsed % frameTime);
nextFrame();
}
animationFrameId.value = requestAnimationFrame(animateFrame);
};
const startAnimation = () => {
lastFrameTime.value = performance.now();
animateFrame();
};
const stopAnimation = () => {
if (animationFrameId.value !== null) {
cancelAnimationFrame(animationFrameId.value);
animationFrameId.value = null;
}
};
const togglePlayback = () => {
isPlaying.value = !isPlaying.value;
if (isPlaying.value) {
startAnimation();
} else {
stopAnimation();
}
};
const nextFrame = () => {
if (visibleFrames.value.length === 0) return;
const sprites = getSprites();
const currentVisibleIndex = visibleFrameIndex.value;
const nextVisibleIndex = (currentVisibleIndex + 1) % visibleFrames.value.length;
currentFrameIndex.value = sprites.indexOf(visibleFrames.value[nextVisibleIndex]);
onDraw();
};
const previousFrame = () => {
if (visibleFrames.value.length === 0) return;
const sprites = getSprites();
const currentVisibleIndex = visibleFrameIndex.value;
const prevVisibleIndex = (currentVisibleIndex - 1 + visibleFrames.value.length) % visibleFrames.value.length;
currentFrameIndex.value = sprites.indexOf(visibleFrames.value[prevVisibleIndex]);
onDraw();
};
const handleSliderInput = (event: Event) => {
const sprites = getSprites();
const target = event.target as HTMLInputElement;
const index = parseInt(target.value);
currentFrameIndex.value = sprites.indexOf(visibleFrames.value[index]);
};
// Frame visibility management
const toggleHiddenFrame = (index: number) => {
const sprites = getSprites();
const currentIndex = hiddenFrames.value.indexOf(index);
if (currentIndex === -1) {
hiddenFrames.value.push(index);
// If hiding current frame, switch to next visible
if (index === currentFrameIndex.value) {
const nextVisible = sprites.findIndex((_, i) => i !== index && !hiddenFrames.value.includes(i));
if (nextVisible !== -1) {
currentFrameIndex.value = nextVisible;
}
}
} else {
hiddenFrames.value.splice(currentIndex, 1);
}
onDraw();
};
const showAllFrames = () => {
hiddenFrames.value = [];
onDraw();
};
const hideAllFrames = () => {
const sprites = getSprites();
hiddenFrames.value = sprites.map((_, index) => index);
// Keep at least one frame visible
if (hiddenFrames.value.length > 0) {
hiddenFrames.value.splice(currentFrameIndex.value, 1);
}
onDraw();
};
// Cleanup on unmount
onUnmounted(() => {
stopAnimation();
});
return {
// State
currentFrameIndex,
isPlaying,
fps,
hiddenFrames,
// Computed
visibleFrames,
visibleFramesCount,
visibleFrameIndex,
visibleFrameNumber,
// Methods
togglePlayback,
nextFrame,
previousFrame,
handleSliderInput,
toggleHiddenFrame,
showAllFrames,
hideAllFrames,
stopAnimation,
};
}

View File

@@ -0,0 +1,151 @@
import { ref, type Ref } from 'vue';
import { useSettingsStore } from '@/stores/useSettingsStore';
import type { Sprite } from '@/types/sprites';
export interface Canvas2DOptions {
pixelPerfect?: Ref<boolean> | boolean;
}
export function useCanvas2D(canvasRef: Ref<HTMLCanvasElement | null>, options?: Canvas2DOptions) {
const ctx = ref<CanvasRenderingContext2D | null>(null);
const settingsStore = useSettingsStore();
const initContext = () => {
if (canvasRef.value) {
ctx.value = canvasRef.value.getContext('2d');
applySmoothing();
}
return ctx.value;
};
const applySmoothing = () => {
if (ctx.value) {
const pixelPerfect = options?.pixelPerfect;
const isPixelPerfect = typeof pixelPerfect === 'boolean' ? pixelPerfect : (pixelPerfect?.value ?? settingsStore.pixelPerfect);
ctx.value.imageSmoothingEnabled = !isPixelPerfect;
}
};
const clear = () => {
if (!canvasRef.value || !ctx.value) return;
ctx.value.clearRect(0, 0, canvasRef.value.width, canvasRef.value.height);
};
const setCanvasSize = (width: number, height: number) => {
if (canvasRef.value) {
canvasRef.value.width = width;
canvasRef.value.height = height;
}
};
const fillRect = (x: number, y: number, width: number, height: number, color: string) => {
if (!ctx.value) return;
ctx.value.fillStyle = color;
ctx.value.fillRect(Math.floor(x), Math.floor(y), width, height);
};
const strokeRect = (x: number, y: number, width: number, height: number, color: string, lineWidth = 1) => {
if (!ctx.value) return;
ctx.value.strokeStyle = color;
ctx.value.lineWidth = lineWidth;
ctx.value.strokeRect(Math.floor(x), Math.floor(y), width, height);
};
const drawImage = (img: HTMLImageElement | HTMLCanvasElement, x: number, y: number, alpha = 1) => {
if (!ctx.value) return;
const prevAlpha = ctx.value.globalAlpha;
ctx.value.globalAlpha = alpha;
ctx.value.drawImage(img, Math.floor(x), Math.floor(y));
ctx.value.globalAlpha = prevAlpha;
};
const setGlobalAlpha = (alpha: number) => {
if (ctx.value) {
ctx.value.globalAlpha = alpha;
}
};
const resetGlobalAlpha = () => {
if (ctx.value) {
ctx.value.globalAlpha = 1.0;
}
};
// Helper to ensure integer positions for pixel-perfect rendering
const ensureIntegerPositions = <T extends { x: number; y: number }>(items: T[]) => {
items.forEach(item => {
item.x = Math.floor(item.x);
item.y = Math.floor(item.y);
});
};
// Centralized force redraw handler
const createForceRedrawHandler = <T extends { x: number; y: number }>(items: T[], drawCallback: () => void) => {
return () => {
ensureIntegerPositions(items);
applySmoothing();
drawCallback();
};
};
// Get mouse position relative to canvas, accounting for zoom
const getMousePosition = (event: MouseEvent, zoom = 1): { x: number; y: number } | null => {
if (!canvasRef.value) return null;
const rect = canvasRef.value.getBoundingClientRect();
const scaleX = canvasRef.value.width / (rect.width / zoom);
const scaleY = canvasRef.value.height / (rect.height / zoom);
return {
x: ((event.clientX - rect.left) / zoom) * scaleX,
y: ((event.clientY - rect.top) / zoom) * scaleY,
};
};
// Helper to attach load/error listeners to images that aren't yet loaded
const attachImageListeners = (sprites: Sprite[], onLoad: () => void, tracked: WeakSet<HTMLImageElement>) => {
sprites.forEach(sprite => {
const img = sprite.img as HTMLImageElement | undefined;
if (img && !tracked.has(img)) {
tracked.add(img);
if (!img.complete) {
img.addEventListener('load', onLoad, { once: true });
img.addEventListener('error', onLoad, { once: true });
}
}
});
};
// Fill cell background with selected color or transparent
const fillCellBackground = (x: number, y: number, width: number, height: number) => {
if (settingsStore.backgroundColor === 'transparent') return;
const color = settingsStore.backgroundColor === 'custom' ? settingsStore.backgroundColor : settingsStore.backgroundColor;
fillRect(x, y, width, height, color);
};
// Stroke grid with theme-aware color
const strokeGridCell = (x: number, y: number, width: number, height: number) => {
const color = settingsStore.darkMode ? '#4B5563' : '#e5e7eb';
strokeRect(x, y, width, height, color, 1);
};
return {
ctx,
canvasRef,
initContext,
applySmoothing,
clear,
setCanvasSize,
fillRect,
strokeRect,
drawImage,
setGlobalAlpha,
resetGlobalAlpha,
ensureIntegerPositions,
createForceRedrawHandler,
getMousePosition,
attachImageListeners,
fillCellBackground,
strokeGridCell,
};
}

View File

@@ -0,0 +1,297 @@
import { ref, computed, type Ref, type ComputedRef } from 'vue';
import type { Sprite } from '@/types/sprites';
import { getMaxDimensions } from './useSprites';
import { calculateNegativeSpacing } from './useNegativeSpacing';
export interface CellPosition {
col: number;
row: number;
index: number;
}
export interface SpritePosition {
id: string;
canvasX: number;
canvasY: number;
cellX: number;
cellY: number;
width: number;
height: number;
maxWidth: number;
maxHeight: number;
col: number;
row: number;
index: number;
x: number;
y: number;
}
export interface DragSpriteOptions {
sprites: Ref<Sprite[]> | ComputedRef<Sprite[]> | Sprite[];
columns: Ref<number> | number;
zoom?: Ref<number>;
allowCellSwap?: Ref<boolean>;
negativeSpacingEnabled?: Ref<boolean>;
getMousePosition: (event: MouseEvent, zoom?: number) => { x: number; y: number } | null;
onUpdateSprite: (id: string, x: number, y: number) => void;
onUpdateSpriteCell?: (id: string, newIndex: number) => void;
onDraw: () => void;
}
export function useDragSprite(options: DragSpriteOptions) {
const { getMousePosition, onUpdateSprite, onUpdateSpriteCell, onDraw } = options;
// Helper to get reactive values
const getSprites = () => (Array.isArray(options.sprites) ? options.sprites : options.sprites.value);
const getColumns = () => (typeof options.columns === 'number' ? options.columns : options.columns.value);
const getZoom = () => options.zoom?.value ?? 1;
const getAllowCellSwap = () => options.allowCellSwap?.value ?? false;
const getNegativeSpacingEnabled = () => options.negativeSpacingEnabled?.value ?? false;
// Drag state
const isDragging = ref(false);
const activeSpriteId = ref<string | null>(null);
const activeSpriteCellIndex = ref<number | null>(null);
const dragStartX = ref(0);
const dragStartY = ref(0);
const dragOffsetX = ref(0);
const dragOffsetY = ref(0);
const currentHoverCell = ref<CellPosition | null>(null);
// Visual feedback
const ghostSprite = ref<{ id: string; x: number; y: number } | null>(null);
const highlightCell = ref<CellPosition | null>(null);
// Cache for max dimensions
const lastMaxWidth = ref(1);
const lastMaxHeight = ref(1);
const calculateMaxDimensions = () => {
const sprites = getSprites();
const negativeSpacingEnabled = getNegativeSpacingEnabled();
const base = getMaxDimensions(sprites);
const baseMaxWidth = Math.max(1, base.maxWidth, lastMaxWidth.value);
const baseMaxHeight = Math.max(1, base.maxHeight, lastMaxHeight.value);
lastMaxWidth.value = baseMaxWidth;
lastMaxHeight.value = baseMaxHeight;
// Calculate negative spacing using shared composable
const negativeSpacing = calculateNegativeSpacing(sprites, negativeSpacingEnabled);
// Add negative spacing to expand each cell
const maxWidth = baseMaxWidth + negativeSpacing;
const maxHeight = baseMaxHeight + negativeSpacing;
return { maxWidth, maxHeight, negativeSpacing };
};
// Computed sprite positions
const spritePositions = computed<SpritePosition[]>(() => {
const sprites = getSprites();
const columns = getColumns();
const { maxWidth, maxHeight, negativeSpacing } = calculateMaxDimensions();
return sprites.map((sprite, index) => {
const col = index % columns;
const row = Math.floor(index / columns);
// With negative spacing, sprites are positioned at bottom-right of cell
// (spacing added to top and left)
return {
id: sprite.id,
canvasX: col * maxWidth + negativeSpacing + sprite.x,
canvasY: row * maxHeight + negativeSpacing + sprite.y,
cellX: col * maxWidth,
cellY: row * maxHeight,
width: sprite.width,
height: sprite.height,
maxWidth,
maxHeight,
col,
row,
index,
x: sprite.x,
y: sprite.y,
};
});
});
const findCellAtPosition = (x: number, y: number): CellPosition | null => {
const sprites = getSprites();
const columns = getColumns();
const { maxWidth, maxHeight } = calculateMaxDimensions();
const col = Math.floor(x / maxWidth);
const row = Math.floor(y / maxHeight);
const totalRows = Math.ceil(sprites.length / columns);
if (col >= 0 && col < columns && row >= 0 && row < totalRows) {
const index = row * columns + col;
if (index < sprites.length) {
return { col, row, index };
}
}
return null;
};
const findSpriteAtPosition = (x: number, y: number): Sprite | null => {
const sprites = getSprites();
const positions = spritePositions.value;
for (let i = positions.length - 1; i >= 0; i--) {
const pos = positions[i];
if (x >= pos.canvasX && x <= pos.canvasX + pos.width && y >= pos.canvasY && y <= pos.canvasY + pos.height) {
return sprites.find(s => s.id === pos.id) || null;
}
}
return null;
};
const startDrag = (event: MouseEvent) => {
const pos = getMousePosition(event, getZoom());
if (!pos) return;
const clickedSprite = findSpriteAtPosition(pos.x, pos.y);
if (clickedSprite) {
isDragging.value = true;
activeSpriteId.value = clickedSprite.id;
dragStartX.value = pos.x;
dragStartY.value = pos.y;
const spritePosition = spritePositions.value.find(p => p.id === clickedSprite.id);
if (spritePosition) {
dragOffsetX.value = pos.x - spritePosition.canvasX;
dragOffsetY.value = pos.y - spritePosition.canvasY;
activeSpriteCellIndex.value = spritePosition.index;
const startCell = findCellAtPosition(pos.x, pos.y);
if (startCell) {
currentHoverCell.value = startCell;
highlightCell.value = null;
}
}
}
};
const handleInCellMovement = (mouseX: number, mouseY: number, spriteIndex: number) => {
if (!activeSpriteId.value) return;
const sprites = getSprites();
const columns = getColumns();
const { maxWidth, maxHeight, negativeSpacing } = calculateMaxDimensions();
// Use the sprite's current index in the array to calculate cell position
const cellCol = spriteIndex % columns;
const cellRow = Math.floor(spriteIndex / columns);
const cellX = cellCol * maxWidth;
const cellY = cellRow * maxHeight;
// Calculate new position relative to cell origin (without the negative spacing offset)
// The sprite's x,y is stored relative to where it would be drawn after the negativeSpacing offset
const newX = mouseX - cellX - negativeSpacing - dragOffsetX.value;
const newY = mouseY - cellY - negativeSpacing - dragOffsetY.value;
// The sprite can move within the full expanded cell area
// Allow negative values up to -negativeSpacing so sprite can fill the expanded area
const constrainedX = Math.floor(Math.max(-negativeSpacing, Math.min(maxWidth - negativeSpacing - sprites[spriteIndex].width, newX)));
const constrainedY = Math.floor(Math.max(-negativeSpacing, Math.min(maxHeight - negativeSpacing - sprites[spriteIndex].height, newY)));
onUpdateSprite(activeSpriteId.value, constrainedX, constrainedY);
onDraw();
};
const drag = (event: MouseEvent) => {
if (!isDragging.value || !activeSpriteId.value || activeSpriteCellIndex.value === null) return;
const pos = getMousePosition(event, getZoom());
if (!pos) return;
const sprites = getSprites();
const spriteIndex = sprites.findIndex(s => s.id === activeSpriteId.value);
if (spriteIndex === -1) return;
const hoverCell = findCellAtPosition(pos.x, pos.y);
currentHoverCell.value = hoverCell;
if (getAllowCellSwap() && hoverCell) {
if (hoverCell.index !== activeSpriteCellIndex.value) {
highlightCell.value = hoverCell;
ghostSprite.value = {
id: activeSpriteId.value,
x: pos.x - dragOffsetX.value,
y: pos.y - dragOffsetY.value,
};
onDraw();
} else {
highlightCell.value = null;
ghostSprite.value = null;
handleInCellMovement(pos.x, pos.y, spriteIndex);
}
} else {
handleInCellMovement(pos.x, pos.y, spriteIndex);
}
};
const stopDrag = () => {
if (isDragging.value && getAllowCellSwap() && activeSpriteId.value && activeSpriteCellIndex.value !== null && currentHoverCell.value && activeSpriteCellIndex.value !== currentHoverCell.value.index) {
if (onUpdateSpriteCell) {
onUpdateSpriteCell(activeSpriteId.value, currentHoverCell.value.index);
}
onUpdateSprite(activeSpriteId.value, 0, 0);
}
isDragging.value = false;
activeSpriteId.value = null;
activeSpriteCellIndex.value = null;
currentHoverCell.value = null;
highlightCell.value = null;
ghostSprite.value = null;
onDraw();
};
// Touch event handlers
const handleTouchStart = (event: TouchEvent) => {
if (event.touches.length === 1) {
const touch = event.touches[0];
const mouseEvent = {
clientX: touch.clientX,
clientY: touch.clientY,
preventDefault: () => {},
} as unknown as MouseEvent;
startDrag(mouseEvent);
}
};
const handleTouchMove = (event: TouchEvent) => {
if (isDragging.value) {
event.preventDefault();
}
if (event.touches.length === 1) {
const touch = event.touches[0];
const mouseEvent = {
clientX: touch.clientX,
clientY: touch.clientY,
preventDefault: () => {},
} as unknown as MouseEvent;
drag(mouseEvent);
}
};
return {
// State
isDragging,
activeSpriteId,
ghostSprite,
highlightCell,
spritePositions,
// Methods
startDrag,
drag,
stopDrag,
handleTouchStart,
handleTouchMove,
findSpriteAtPosition,
findCellAtPosition,
calculateMaxDimensions,
};
}

View File

@@ -4,8 +4,9 @@ import gifWorkerUrl from 'gif.js/dist/gif.worker.js?url';
import JSZip from 'jszip';
import type { Sprite } from '../types/sprites';
import { getMaxDimensions } from './useSprites';
import { calculateNegativeSpacing } from './useNegativeSpacing';
export const useExport = (sprites: Ref<Sprite[]>, columns: Ref<number>) => {
export const useExport = (sprites: Ref<Sprite[]>, columns: Ref<number>, negativeSpacingEnabled: Ref<boolean>) => {
const downloadSpritesheet = () => {
if (!sprites.value.length) {
alert('Please upload or import sprites before downloading the spritesheet.');
@@ -13,22 +14,25 @@ export const useExport = (sprites: Ref<Sprite[]>, columns: Ref<number>) => {
}
const { maxWidth, maxHeight } = getMaxDimensions(sprites.value);
const negativeSpacing = calculateNegativeSpacing(sprites.value, negativeSpacingEnabled.value);
const cellWidth = maxWidth + negativeSpacing;
const cellHeight = maxHeight + negativeSpacing;
const rows = Math.ceil(sprites.value.length / columns.value);
const canvas = document.createElement('canvas');
const ctx = canvas.getContext('2d');
if (!ctx) return;
canvas.width = maxWidth * columns.value;
canvas.height = maxHeight * rows;
canvas.width = cellWidth * columns.value;
canvas.height = cellHeight * rows;
ctx.imageSmoothingEnabled = false;
sprites.value.forEach((sprite, index) => {
const col = index % columns.value;
const row = Math.floor(index / columns.value);
const cellX = Math.floor(col * maxWidth);
const cellY = Math.floor(row * maxHeight);
ctx.drawImage(sprite.img, Math.floor(cellX + sprite.x), Math.floor(cellY + sprite.y));
const cellX = Math.floor(col * cellWidth);
const cellY = Math.floor(row * cellHeight);
ctx.drawImage(sprite.img, Math.floor(cellX + negativeSpacing + sprite.x), Math.floor(cellY + negativeSpacing + sprite.y));
});
const link = document.createElement('a');
@@ -64,7 +68,11 @@ export const useExport = (sprites: Ref<Sprite[]>, columns: Ref<number>) => {
})
);
const jsonData = { columns: columns.value, sprites: spritesData.filter(Boolean) };
const jsonData = {
columns: columns.value,
negativeSpacingEnabled: negativeSpacingEnabled.value,
sprites: spritesData.filter(Boolean),
};
const jsonString = JSON.stringify(jsonData, null, 2);
const blob = new Blob([jsonString], { type: 'application/json' });
const url = URL.createObjectURL(blob);
@@ -82,6 +90,7 @@ export const useExport = (sprites: Ref<Sprite[]>, columns: Ref<number>) => {
if (!jsonData.sprites || !Array.isArray(jsonData.sprites)) throw new Error('Invalid JSON format: missing sprites array');
if (jsonData.columns && typeof jsonData.columns === 'number') columns.value = jsonData.columns;
if (typeof jsonData.negativeSpacingEnabled === 'boolean') negativeSpacingEnabled.value = jsonData.negativeSpacingEnabled;
// revoke existing blob urls
if (sprites.value.length) {
@@ -133,20 +142,21 @@ export const useExport = (sprites: Ref<Sprite[]>, columns: Ref<number>) => {
}
const { maxWidth, maxHeight } = getMaxDimensions(sprites.value);
const negativeSpacing = calculateNegativeSpacing(sprites.value, negativeSpacingEnabled.value);
const cellWidth = maxWidth + negativeSpacing;
const cellHeight = maxHeight + negativeSpacing;
const canvas = document.createElement('canvas');
const ctx = canvas.getContext('2d');
if (!ctx) return;
canvas.width = maxWidth;
canvas.height = maxHeight;
canvas.width = cellWidth;
canvas.height = cellHeight;
ctx.imageSmoothingEnabled = false;
const gif = new GIF({ workers: 2, quality: 10, width: maxWidth, height: maxHeight, workerScript: gifWorkerUrl });
const gif = new GIF({ workers: 2, quality: 10, width: cellWidth, height: cellHeight, workerScript: gifWorkerUrl });
sprites.value.forEach(sprite => {
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = '#f9fafb';
ctx.fillRect(0, 0, maxWidth, maxHeight);
ctx.drawImage(sprite.img, Math.floor(sprite.x), Math.floor(sprite.y));
ctx.drawImage(sprite.img, Math.floor(negativeSpacing + sprite.x), Math.floor(negativeSpacing + sprite.y));
gif.addFrame(ctx, { copy: true, delay: 1000 / fps });
});
@@ -170,18 +180,19 @@ export const useExport = (sprites: Ref<Sprite[]>, columns: Ref<number>) => {
const zip = new JSZip();
const { maxWidth, maxHeight } = getMaxDimensions(sprites.value);
const negativeSpacing = calculateNegativeSpacing(sprites.value, negativeSpacingEnabled.value);
const cellWidth = maxWidth + negativeSpacing;
const cellHeight = maxHeight + negativeSpacing;
const canvas = document.createElement('canvas');
const ctx = canvas.getContext('2d');
if (!ctx) return;
canvas.width = maxWidth;
canvas.height = maxHeight;
canvas.width = cellWidth;
canvas.height = cellHeight;
ctx.imageSmoothingEnabled = false;
sprites.value.forEach((sprite, index) => {
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = '#f9fafb';
ctx.fillRect(0, 0, maxWidth, maxHeight);
ctx.drawImage(sprite.img, Math.floor(sprite.x), Math.floor(sprite.y));
ctx.drawImage(sprite.img, Math.floor(negativeSpacing + sprite.x), Math.floor(negativeSpacing + sprite.y));
const dataURL = canvas.toDataURL('image/png');
const binary = atob(dataURL.split(',')[1]);
const buf = new ArrayBuffer(binary.length);

View File

@@ -0,0 +1,263 @@
import type { Ref } from 'vue';
import GIF from 'gif.js';
import gifWorkerUrl from 'gif.js/dist/gif.worker.js?url';
import JSZip from 'jszip';
import type { Layer, Sprite } from '@/types/sprites';
import { getMaxDimensionsAcrossLayers } from './useLayers';
import { calculateNegativeSpacing } from './useNegativeSpacing';
export const useExportLayers = (layersRef: Ref<Layer[]>, columns: Ref<number>, negativeSpacingEnabled: Ref<boolean>, activeLayerId?: Ref<string>, backgroundColor?: Ref<string>) => {
const getVisibleLayers = () => layersRef.value.filter(l => l.visible);
const getAllVisibleSprites = () => getVisibleLayers().flatMap(l => l.sprites);
const drawCompositeCell = (ctx: CanvasRenderingContext2D, cellIndex: number, cellWidth: number, cellHeight: number, negativeSpacing: number) => {
ctx.clearRect(0, 0, cellWidth, cellHeight);
// Apply background color if not transparent
if (backgroundColor?.value && backgroundColor.value !== 'transparent') {
ctx.fillStyle = backgroundColor.value;
ctx.fillRect(0, 0, cellWidth, cellHeight);
}
const vLayers = getVisibleLayers();
vLayers.forEach(layer => {
const sprite = layer.sprites[cellIndex];
if (!sprite) return;
ctx.drawImage(sprite.img, Math.floor(negativeSpacing + sprite.x), Math.floor(negativeSpacing + sprite.y));
});
};
const downloadSpritesheet = () => {
const visibleLayers = getVisibleLayers();
if (!visibleLayers.length || !visibleLayers.some(l => l.sprites.length)) {
alert('Please upload or import sprites before downloading the spritesheet.');
return;
}
const { maxWidth, maxHeight } = getMaxDimensionsAcrossLayers(visibleLayers);
const negativeSpacing = calculateNegativeSpacing(getAllVisibleSprites(), negativeSpacingEnabled.value);
const cellWidth = maxWidth + negativeSpacing;
const cellHeight = maxHeight + negativeSpacing;
const maxLen = Math.max(...visibleLayers.map(l => l.sprites.length));
const rows = Math.ceil(maxLen / columns.value);
const canvas = document.createElement('canvas');
const ctx = canvas.getContext('2d');
if (!ctx) return;
canvas.width = cellWidth * columns.value;
canvas.height = cellHeight * rows;
ctx.imageSmoothingEnabled = false;
for (let index = 0; index < maxLen; index++) {
const col = index % columns.value;
const row = Math.floor(index / columns.value);
const cellX = Math.floor(col * cellWidth);
const cellY = Math.floor(row * cellHeight);
const cellCanvas = document.createElement('canvas');
const cellCtx = cellCanvas.getContext('2d');
if (!cellCtx) return;
cellCanvas.width = cellWidth;
cellCanvas.height = cellHeight;
drawCompositeCell(cellCtx, index, cellWidth, cellHeight, negativeSpacing);
ctx.drawImage(cellCanvas, cellX, cellY);
}
const link = document.createElement('a');
link.download = 'spritesheet.png';
link.href = canvas.toDataURL('image/png', 1.0);
link.click();
};
const exportSpritesheetJSON = async () => {
const visibleLayers = getVisibleLayers();
if (!visibleLayers.length || !visibleLayers.some(l => l.sprites.length)) {
alert('Nothing to export. Please add sprites first.');
return;
}
const layersData = await Promise.all(
layersRef.value.map(async layer => {
const sprites = await Promise.all(
layer.sprites.map(async sprite => {
const canvas = document.createElement('canvas');
const ctx = canvas.getContext('2d');
if (!ctx) return null;
canvas.width = sprite.width;
canvas.height = sprite.height;
ctx.drawImage(sprite.img, 0, 0);
const base64 = canvas.toDataURL('image/png');
return { id: sprite.id, width: sprite.width, height: sprite.height, x: sprite.x, y: sprite.y, base64, name: sprite.file.name };
})
);
return { id: layer.id, name: layer.name, visible: layer.visible, locked: layer.locked, sprites: sprites.filter(Boolean) };
})
);
const json = { version: 2, columns: columns.value, negativeSpacingEnabled: negativeSpacingEnabled.value, layers: layersData };
const jsonString = JSON.stringify(json, null, 2);
const blob = new Blob([jsonString], { type: 'application/json' });
const url = URL.createObjectURL(blob);
const a = document.createElement('a');
a.href = url;
a.download = 'spritesheet.json';
a.click();
URL.revokeObjectURL(url);
};
const importSpritesheetJSON = async (jsonFile: File) => {
const text = await jsonFile.text();
const data = JSON.parse(text);
const loadSprite = (spriteData: any) =>
new Promise<Sprite>(resolve => {
const img = new Image();
img.onload = () => {
const byteString = atob(spriteData.base64.split(',')[1]);
const mimeType = spriteData.base64.split(',')[0].split(':')[1].split(';')[0];
const ab = new ArrayBuffer(byteString.length);
const ia = new Uint8Array(ab);
for (let i = 0; i < byteString.length; i++) ia[i] = byteString.charCodeAt(i);
const blob = new Blob([ab], { type: mimeType });
const fileName = spriteData.name || `sprite-${spriteData.id}.png`;
const file = new File([blob], fileName, { type: mimeType });
resolve({ id: spriteData.id || crypto.randomUUID(), file, img, url: spriteData.base64, width: spriteData.width, height: spriteData.height, x: spriteData.x || 0, y: spriteData.y || 0 });
};
img.src = spriteData.base64;
});
if (typeof data.columns === 'number') columns.value = data.columns;
if (typeof data.negativeSpacingEnabled === 'boolean') negativeSpacingEnabled.value = data.negativeSpacingEnabled;
if (Array.isArray(data.layers)) {
const newLayers: Layer[] = [];
for (const layerData of data.layers) {
const sprites: Sprite[] = await Promise.all(layerData.sprites.map((s: any) => loadSprite(s)));
newLayers.push({ id: layerData.id || crypto.randomUUID(), name: layerData.name || 'Layer', visible: layerData.visible !== false, locked: !!layerData.locked, sprites });
}
// Ensure at least one layer with sprites is visible
if (newLayers.length > 0 && !newLayers.some(l => l.visible && l.sprites.length > 0)) {
const firstLayerWithSprites = newLayers.find(l => l.sprites.length > 0);
if (firstLayerWithSprites) {
firstLayerWithSprites.visible = true;
}
}
layersRef.value = newLayers;
// Set active layer to the first layer with sprites
if (activeLayerId && newLayers.length > 0) {
const firstWithSprites = newLayers.find(l => l.sprites.length > 0);
activeLayerId.value = firstWithSprites ? firstWithSprites.id : newLayers[0].id;
}
return;
}
if (Array.isArray(data.sprites)) {
const sprites: Sprite[] = await Promise.all(data.sprites.map((s: any) => loadSprite(s)));
const baseLayerId = crypto.randomUUID();
layersRef.value = [
{ id: baseLayerId, name: 'Base', visible: true, locked: false, sprites },
{ id: crypto.randomUUID(), name: 'Other', visible: true, locked: false, sprites: [] },
];
if (activeLayerId) {
activeLayerId.value = baseLayerId;
}
return;
}
throw new Error('Invalid JSON format');
};
const downloadAsGif = (fps: number) => {
const visibleLayers = getVisibleLayers();
if (!visibleLayers.length || !visibleLayers.some(l => l.sprites.length)) {
alert('Please upload or import sprites before generating a GIF.');
return;
}
const { maxWidth, maxHeight } = getMaxDimensionsAcrossLayers(visibleLayers);
const negativeSpacing = calculateNegativeSpacing(getAllVisibleSprites(), negativeSpacingEnabled.value);
const cellWidth = maxWidth + negativeSpacing;
const cellHeight = maxHeight + negativeSpacing;
const canvas = document.createElement('canvas');
const ctx = canvas.getContext('2d');
if (!ctx) return;
canvas.width = cellWidth;
canvas.height = cellHeight;
ctx.imageSmoothingEnabled = false;
const gif = new GIF({ workers: 2, quality: 10, width: cellWidth, height: cellHeight, workerScript: gifWorkerUrl });
const maxLen = Math.max(...visibleLayers.map(l => l.sprites.length));
for (let i = 0; i < maxLen; i++) {
drawCompositeCell(ctx, i, cellWidth, cellHeight, negativeSpacing);
gif.addFrame(ctx, { copy: true, delay: 1000 / fps });
}
gif.on('finished', (blob: Blob) => {
const url = URL.createObjectURL(blob);
const a = document.createElement('a');
a.href = url;
a.download = 'animation.gif';
a.click();
URL.revokeObjectURL(url);
});
gif.render();
};
const downloadAsZip = async () => {
const visibleLayers = getVisibleLayers();
if (!visibleLayers.length || !visibleLayers.some(l => l.sprites.length)) {
alert('Please upload or import sprites before downloading a ZIP.');
return;
}
const zip = new JSZip();
const { maxWidth, maxHeight } = getMaxDimensionsAcrossLayers(visibleLayers);
const negativeSpacing = calculateNegativeSpacing(getAllVisibleSprites(), negativeSpacingEnabled.value);
const cellWidth = maxWidth + negativeSpacing;
const cellHeight = maxHeight + negativeSpacing;
const canvas = document.createElement('canvas');
const ctx = canvas.getContext('2d');
if (!ctx) return;
canvas.width = cellWidth;
canvas.height = cellHeight;
ctx.imageSmoothingEnabled = false;
const maxLen = Math.max(...visibleLayers.map(l => l.sprites.length));
for (let i = 0; i < maxLen; i++) {
drawCompositeCell(ctx, i, cellWidth, cellHeight, negativeSpacing);
const dataURL = canvas.toDataURL('image/png');
const binary = atob(dataURL.split(',')[1]);
const buf = new ArrayBuffer(binary.length);
const view = new Uint8Array(buf);
for (let j = 0; j < binary.length; j++) view[j] = binary.charCodeAt(j);
zip.file(`frames/frame_${String(i + 1).padStart(3, '0')}.png`, view);
}
const jsonFolder = zip.folder('export')!;
const jsonBlobPromise = (async () => {
const layersPayload = await Promise.all(
layersRef.value.map(async layer => ({
id: layer.id,
name: layer.name,
visible: layer.visible,
locked: layer.locked,
sprites: await Promise.all(layer.sprites.map(async s => ({ id: s.id, width: s.width, height: s.height, x: s.x, y: s.y, name: s.file.name }))),
}))
);
const meta = { version: 2, columns: columns.value, negativeSpacingEnabled: negativeSpacingEnabled.value, layers: layersPayload };
const metaStr = JSON.stringify(meta, null, 2);
jsonFolder.file('spritesheet.meta.json', metaStr);
})();
await jsonBlobPromise;
const content = await zip.generateAsync({ type: 'blob' });
const url = URL.createObjectURL(content);
const a = document.createElement('a');
a.href = url;
a.download = 'sprites.zip';
a.click();
URL.revokeObjectURL(url);
};
return { downloadSpritesheet, exportSpritesheetJSON, importSpritesheetJSON, downloadAsGif, downloadAsZip };
};

View File

@@ -0,0 +1,110 @@
import { ref, type Ref, type ComputedRef } from 'vue';
import type { Sprite } from '@/types/sprites';
import { getMaxDimensions } from './useSprites';
export interface FileDropOptions {
sprites: Ref<Sprite[]> | ComputedRef<Sprite[]> | Sprite[];
onAddSprite: (file: File) => void;
onAddSpriteWithResize: (file: File) => void;
}
export function useFileDrop(options: FileDropOptions) {
const { onAddSprite, onAddSpriteWithResize } = options;
// Helper to get sprites array
const getSprites = () => (Array.isArray(options.sprites) ? options.sprites : options.sprites.value);
const isDragOver = ref(false);
const handleDragOver = (event: DragEvent) => {
event.preventDefault();
event.stopPropagation();
if (event.dataTransfer) {
event.dataTransfer.dropEffect = 'copy';
}
isDragOver.value = true;
};
const handleDragEnter = (event: DragEvent) => {
event.preventDefault();
event.stopPropagation();
isDragOver.value = true;
};
const handleDragLeave = (event: DragEvent, canvasRef?: HTMLCanvasElement | null) => {
event.preventDefault();
event.stopPropagation();
if (canvasRef) {
const rect = canvasRef.getBoundingClientRect();
if (event.clientX < rect.left || event.clientX > rect.right || event.clientY < rect.top || event.clientY > rect.bottom) {
isDragOver.value = false;
}
} else {
isDragOver.value = false;
}
};
const processDroppedImage = (file: File): Promise<void> => {
return new Promise((resolve, reject) => {
const img = new Image();
const reader = new FileReader();
reader.onload = e => {
if (e.target?.result) {
img.src = e.target.result as string;
}
};
img.onload = () => {
const sprites = getSprites();
const { maxWidth, maxHeight } = getMaxDimensions(sprites);
// Check if the dropped image is larger than current cells
if (img.naturalWidth > maxWidth || img.naturalHeight > maxHeight) {
onAddSpriteWithResize(file);
} else {
onAddSprite(file);
}
resolve();
};
img.onerror = () => {
console.error('Failed to load image:', file.name);
reject(new Error('Failed to load image'));
};
reader.readAsDataURL(file);
});
};
const handleDrop = async (event: DragEvent) => {
event.preventDefault();
event.stopPropagation();
isDragOver.value = false;
if (!event.dataTransfer?.files || event.dataTransfer.files.length === 0) {
return;
}
const files = Array.from(event.dataTransfer.files).filter(file => file.type.startsWith('image/'));
if (files.length === 0) {
alert('Please drop image files only.');
return;
}
// Process each dropped file
for (const file of files) {
await processDroppedImage(file);
}
};
return {
isDragOver,
handleDragOver,
handleDragEnter,
handleDragLeave,
handleDrop,
};
}

View File

@@ -0,0 +1,205 @@
import { computed, ref, watch } from 'vue';
import type { Layer, Sprite } from '@/types/sprites';
import { getMaxDimensions as getMaxDimensionsSingle, useSprites as useSpritesSingle } from './useSprites';
export const createEmptyLayer = (name: string): Layer => ({
id: crypto.randomUUID(),
name,
sprites: [],
visible: true,
locked: false,
});
export const useLayers = () => {
const layers = ref<Layer[]>([createEmptyLayer('Base')]);
const activeLayerId = ref<string>(layers.value[0].id);
const columns = ref(4);
watch(columns, val => {
const num = typeof val === 'number' ? val : parseInt(String(val));
const safe = Number.isFinite(num) && num >= 1 ? Math.min(num, 10) : 1;
if (safe !== columns.value) columns.value = safe;
});
const activeLayer = computed(() => layers.value.find(l => l.id === activeLayerId.value) || layers.value[0]);
const getMaxDimensions = (sprites: Sprite[]) => getMaxDimensionsSingle(sprites);
const updateSpritePosition = (id: string, x: number, y: number) => {
const l = activeLayer.value;
if (!l) return;
const i = l.sprites.findIndex(s => s.id === id);
if (i !== -1) {
l.sprites[i].x = Math.floor(x);
l.sprites[i].y = Math.floor(y);
}
};
const alignSprites = (position: 'left' | 'center' | 'right' | 'top' | 'middle' | 'bottom') => {
const l = activeLayer.value;
if (!l || !l.sprites.length) return;
const { maxWidth, maxHeight } = getMaxDimensions(l.sprites);
l.sprites = l.sprites.map(sprite => {
let x = sprite.x;
let y = sprite.y;
switch (position) {
case 'left':
x = 0;
break;
case 'center':
x = Math.floor((maxWidth - sprite.width) / 2);
break;
case 'right':
x = Math.floor(maxWidth - sprite.width);
break;
case 'top':
y = 0;
break;
case 'middle':
y = Math.floor((maxHeight - sprite.height) / 2);
break;
case 'bottom':
y = Math.floor(maxHeight - sprite.height);
break;
}
return { ...sprite, x: Math.floor(x), y: Math.floor(y) };
});
};
const updateSpriteCell = (id: string, newIndex: number) => {
const l = activeLayer.value;
if (!l) return;
const currentIndex = l.sprites.findIndex(s => s.id === id);
if (currentIndex === -1 || currentIndex === newIndex) return;
const next = [...l.sprites];
if (newIndex < next.length) {
const moving = { ...next[currentIndex] };
const target = { ...next[newIndex] };
next[currentIndex] = target;
next[newIndex] = moving;
} else {
const [moved] = next.splice(currentIndex, 1);
next.splice(newIndex, 0, moved);
}
l.sprites = next;
};
const removeSprite = (id: string) => {
const l = activeLayer.value;
if (!l) return;
const i = l.sprites.findIndex(s => s.id === id);
if (i === -1) return;
const s = l.sprites[i];
if (s.url && s.url.startsWith('blob:')) {
try {
URL.revokeObjectURL(s.url);
} catch {}
}
l.sprites.splice(i, 1);
};
const replaceSprite = (id: string, file: File) => {
const l = activeLayer.value;
if (!l) return;
const i = l.sprites.findIndex(s => s.id === id);
if (i === -1) return;
const old = l.sprites[i];
if (old.url && old.url.startsWith('blob:')) {
try {
URL.revokeObjectURL(old.url);
} catch {}
}
const url = URL.createObjectURL(file);
const img = new Image();
img.onload = () => {
l.sprites[i] = { id: old.id, file, img, url, width: img.width, height: img.height, x: old.x, y: old.y };
};
img.onerror = () => {
URL.revokeObjectURL(url);
};
img.src = url;
};
const addSprite = (file: File) => addSpriteWithResize(file);
const addSpriteWithResize = (file: File) => {
const l = activeLayer.value;
if (!l) return;
const url = URL.createObjectURL(file);
const img = new Image();
img.onload = () => {
const next: Sprite = {
id: crypto.randomUUID(),
file,
img,
url,
width: img.width,
height: img.height,
x: 0,
y: 0,
};
l.sprites = [...l.sprites, next];
};
img.onerror = () => URL.revokeObjectURL(url);
img.src = url;
};
const processImageFiles = async (files: File[]) => {
for (const f of files) addSpriteWithResize(f);
};
const addLayer = (name?: string) => {
const l = createEmptyLayer(name || `Layer ${layers.value.length + 1}`);
layers.value.push(l);
activeLayerId.value = l.id;
};
const removeLayer = (id: string) => {
if (layers.value.length === 1) return;
const idx = layers.value.findIndex(l => l.id === id);
if (idx === -1) return;
layers.value.splice(idx, 1);
if (activeLayerId.value === id) activeLayerId.value = layers.value[0].id;
};
const moveLayer = (id: string, direction: 'up' | 'down') => {
const idx = layers.value.findIndex(l => l.id === id);
if (idx === -1) return;
if (direction === 'up' && idx > 0) {
const [l] = layers.value.splice(idx, 1);
layers.value.splice(idx - 1, 0, l);
}
if (direction === 'down' && idx < layers.value.length - 1) {
const [l] = layers.value.splice(idx, 1);
layers.value.splice(idx + 1, 0, l);
}
};
const visibleLayers = computed(() => layers.value.filter(l => l.visible));
return {
layers,
visibleLayers,
activeLayerId,
activeLayer,
columns,
getMaxDimensions,
updateSpritePosition,
updateSpriteCell,
removeSprite,
replaceSprite,
addSprite,
addSpriteWithResize,
processImageFiles,
alignSprites,
addLayer,
removeLayer,
moveLayer,
};
};
export const getMaxDimensionsAcrossLayers = (layers: Layer[]) => {
const sprites = layers.flatMap(l => (l.visible ? l.sprites : []));
return getMaxDimensionsSingle(sprites);
};

View File

@@ -0,0 +1,21 @@
import type { Sprite } from '@/types/sprites';
import { getMaxDimensions } from './useSprites';
/**
* Calculate negative spacing to add to top-left of cells.
* Uses half the available space so spacing is equal on all sides.
*/
export function calculateNegativeSpacing(sprites: Sprite[], enabled: boolean): number {
if (!enabled || sprites.length === 0) return 0;
const { maxWidth, maxHeight } = getMaxDimensions(sprites);
const minWidth = Math.min(...sprites.map(s => s.width));
const minHeight = Math.min(...sprites.map(s => s.height));
// Available space is the gap between cell size and smallest sprite
const availableWidth = maxWidth - minWidth;
const availableHeight = maxHeight - minHeight;
// Use half to balance spacing equally on all sides
return Math.floor(Math.min(availableWidth, availableHeight) / 2);
}

View File

@@ -0,0 +1,83 @@
import { ref, computed } from 'vue';
export interface ZoomOptionsStep {
min: number;
max: number;
step: number;
initial?: number;
}
export interface ZoomOptionsAllowed {
allowedValues: number[];
initial?: number;
}
export type ZoomOptions = ZoomOptionsStep | ZoomOptionsAllowed;
function isStepOptions(options: ZoomOptions): options is ZoomOptionsStep {
return 'step' in options;
}
export function useZoom(options: ZoomOptions) {
const initial = options.initial ?? (isStepOptions(options) ? 1 : (options.allowedValues[1] ?? options.allowedValues[0]));
const zoom = ref(initial);
const zoomPercent = computed(() => Math.round(zoom.value * 100));
const increase = () => {
if (isStepOptions(options)) {
zoom.value = Math.min(options.max, zoom.value + options.step);
} else {
const currentIndex = options.allowedValues.indexOf(zoom.value);
if (currentIndex < options.allowedValues.length - 1) {
zoom.value = options.allowedValues[currentIndex + 1];
} else if (currentIndex === -1) {
// Find the nearest higher value
const higher = options.allowedValues.find(v => v > zoom.value);
if (higher !== undefined) {
zoom.value = higher;
}
}
}
};
const decrease = () => {
if (isStepOptions(options)) {
zoom.value = Math.max(options.min, zoom.value - options.step);
} else {
const currentIndex = options.allowedValues.indexOf(zoom.value);
if (currentIndex > 0) {
zoom.value = options.allowedValues[currentIndex - 1];
} else if (currentIndex === -1) {
// Find the nearest lower value
const lower = [...options.allowedValues].reverse().find(v => v < zoom.value);
if (lower !== undefined) {
zoom.value = lower;
}
}
}
};
const reset = () => {
zoom.value = initial;
};
const setZoom = (value: number) => {
if (isStepOptions(options)) {
zoom.value = Math.max(options.min, Math.min(options.max, value));
} else {
// Snap to nearest allowed value
const nearest = options.allowedValues.reduce((prev, curr) => (Math.abs(curr - value) < Math.abs(prev - value) ? curr : prev));
zoom.value = nearest;
}
};
return {
zoom,
zoomPercent,
increase,
decrease,
reset,
setZoom,
};
}

View File

@@ -3,6 +3,8 @@ import { ref, watch } from 'vue';
const pixelPerfect = ref(true);
const darkMode = ref(false);
const negativeSpacingEnabled = ref(false);
const backgroundColor = ref('transparent');
// Initialize dark mode from localStorage or system preference
if (typeof window !== 'undefined') {
@@ -51,12 +53,24 @@ export const useSettingsStore = defineStore('settings', () => {
darkMode.value = value;
}
function toggleNegativeSpacing() {
negativeSpacingEnabled.value = !negativeSpacingEnabled.value;
}
function setBackgroundColor(color: string) {
backgroundColor.value = color;
}
return {
pixelPerfect,
darkMode,
negativeSpacingEnabled,
backgroundColor,
togglePixelPerfect,
setPixelPerfect,
toggleDarkMode,
setDarkMode,
toggleNegativeSpacing,
setBackgroundColor,
};
});

View File

@@ -16,3 +16,11 @@ export interface SpriteFile {
width: number;
height: number;
}
export interface Layer {
id: string;
name: string;
sprites: Sprite[];
visible: boolean;
locked: boolean;
}