Finish clean, add negative spacing toggle
This commit is contained in:
@@ -2,6 +2,7 @@ All notable changes to this project will be documented in this file.
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## [1.6.0] - 2025-11-18
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- Improved animation preview modal
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- Add toggle for negative spacing in cells
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## [1.5.0] - 2025-11-17
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- Show offset values in sprite cells and in preview modal
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@@ -18,6 +18,11 @@
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<input id="show-all-sprites" type="checkbox" v-model="showAllSprites" class="mr-2" />
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<label for="show-all-sprites" class="dark:text-gray-200">Compare sprites</label>
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</div>
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<!-- Negative spacing control -->
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<div class="flex items-center">
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<input id="negative-spacing" type="checkbox" v-model="settingsStore.negativeSpacingEnabled" class="mr-2 w-4 h-4" />
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<label for="negative-spacing" class="dark:text-gray-200 text-sm sm:text-base">Negative spacing</label>
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</div>
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</div>
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</div>
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@@ -157,6 +162,7 @@
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columns: toRef(props, 'columns'),
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zoom,
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allowCellSwap,
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negativeSpacingEnabled: toRef(settingsStore, 'negativeSpacingEnabled'),
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getMousePosition: (event, z) => canvas2D.getMousePosition(event, z),
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onUpdateSprite: (id, x, y) => emit('updateSprite', id, x, y),
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onUpdateSpriteCell: (id, newIndex) => emit('updateSpriteCell', id, newIndex),
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@@ -271,7 +277,7 @@
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function drawCanvas() {
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if (!canvasRef.value || !canvas2D.ctx.value) return;
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const { maxWidth, maxHeight } = calculateMaxDimensions();
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const { maxWidth, maxHeight, negativeSpacing } = calculateMaxDimensions();
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// Set canvas size
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const rows = Math.max(1, Math.ceil(props.sprites.length / props.columns));
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@@ -308,9 +314,10 @@
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const cellY = Math.floor(cellRow * maxHeight);
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// Draw all sprites with transparency in this cell
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// Position at bottom-right with negative spacing offset
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props.sprites.forEach((sprite, spriteIndex) => {
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if (spriteIndex !== cellIndex) {
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canvas2D.drawImage(sprite.img, cellX + sprite.x, cellY + sprite.y, 0.3);
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canvas2D.drawImage(sprite.img, cellX + negativeSpacing + sprite.x, cellY + negativeSpacing + sprite.y, 0.3);
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}
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});
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}
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@@ -329,8 +336,8 @@
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const cellX = Math.floor(col * maxWidth);
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const cellY = Math.floor(row * maxHeight);
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// Draw sprite
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canvas2D.drawImage(sprite.img, cellX + sprite.x, cellY + sprite.y);
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// Draw sprite with negative spacing offset (bottom-right positioning)
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canvas2D.drawImage(sprite.img, cellX + negativeSpacing + sprite.x, cellY + negativeSpacing + sprite.y);
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});
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// Draw ghost sprite if we're dragging between cells
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@@ -395,6 +402,7 @@
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watch(() => props.columns, drawCanvas);
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watch(() => settingsStore.pixelPerfect, drawCanvas);
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watch(() => settingsStore.darkMode, drawCanvas);
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watch(() => settingsStore.negativeSpacingEnabled, drawCanvas);
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watch(showAllSprites, drawCanvas);
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</script>
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@@ -209,6 +209,18 @@
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// Canvas drawing
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// Calculate negative spacing based on sprite dimensions
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function calculateNegativeSpacing(): number {
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if (!settingsStore.negativeSpacingEnabled || props.sprites.length === 0) return 0;
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const { maxWidth, maxHeight } = getMaxDimensions(props.sprites);
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const minWidth = Math.min(...props.sprites.map(s => s.width));
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const minHeight = Math.min(...props.sprites.map(s => s.height));
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const widthDiff = maxWidth - minWidth;
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const heightDiff = maxHeight - minHeight;
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return Math.max(widthDiff, heightDiff);
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}
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function drawPreviewCanvas() {
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if (!previewCanvasRef.value || !canvas2D.ctx.value || props.sprites.length === 0) return;
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@@ -216,33 +228,36 @@
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if (!currentSprite) return;
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const { maxWidth, maxHeight } = getMaxDimensions(props.sprites);
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const negativeSpacing = calculateNegativeSpacing();
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const cellWidth = maxWidth + negativeSpacing;
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const cellHeight = maxHeight + negativeSpacing;
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// Apply pixel art optimization
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canvas2D.applySmoothing();
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// Set canvas size to just fit one sprite cell
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canvas2D.setCanvasSize(maxWidth, maxHeight);
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// Set canvas size to fit one sprite cell (expanded with negative spacing)
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canvas2D.setCanvasSize(cellWidth, cellHeight);
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// Clear canvas
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canvas2D.clear();
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// Draw grid background (cell)
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canvas2D.fillRect(0, 0, maxWidth, maxHeight, '#f9fafb');
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canvas2D.fillRect(0, 0, cellWidth, cellHeight, '#f9fafb');
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// Draw all sprites with transparency if enabled
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if (showAllSprites.value && props.sprites.length > 1) {
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props.sprites.forEach((sprite, index) => {
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if (index !== currentFrameIndex.value && !hiddenFrames.value.includes(index)) {
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canvas2D.drawImage(sprite.img, sprite.x, sprite.y, 0.3);
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canvas2D.drawImage(sprite.img, negativeSpacing + sprite.x, negativeSpacing + sprite.y, 0.3);
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}
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});
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}
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// Draw current sprite
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canvas2D.drawImage(currentSprite.img, currentSprite.x, currentSprite.y);
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// Draw current sprite with negative spacing offset
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canvas2D.drawImage(currentSprite.img, negativeSpacing + currentSprite.x, negativeSpacing + currentSprite.y);
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// Draw cell border
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canvas2D.strokeRect(0, 0, maxWidth, maxHeight, '#e5e7eb', 1);
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canvas2D.strokeRect(0, 0, cellWidth, cellHeight, '#e5e7eb', 1);
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}
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// Drag functionality
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@@ -257,9 +272,12 @@
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const mouseY = ((event.clientY - rect.top) / zoom.value) * scaleY;
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const sprite = props.sprites[currentFrameIndex.value];
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const negativeSpacing = calculateNegativeSpacing();
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// Check if click is on sprite
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if (sprite && mouseX >= sprite.x && mouseX <= sprite.x + sprite.width && mouseY >= sprite.y && mouseY <= sprite.y + sprite.height) {
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// Check if click is on sprite (accounting for negative spacing offset)
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const spriteCanvasX = negativeSpacing + sprite.x;
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const spriteCanvasY = negativeSpacing + sprite.y;
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if (sprite && mouseX >= spriteCanvasX && mouseX <= spriteCanvasX + sprite.width && mouseY >= spriteCanvasY && mouseY <= spriteCanvasY + sprite.height) {
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isDragging.value = true;
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activeSpriteId.value = sprite.id;
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dragStartX.value = mouseX;
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@@ -285,14 +303,17 @@
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if (!sprite || sprite.id !== activeSpriteId.value) return;
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const { maxWidth, maxHeight } = getMaxDimensions(props.sprites);
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const negativeSpacing = calculateNegativeSpacing();
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const cellWidth = maxWidth + negativeSpacing;
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const cellHeight = maxHeight + negativeSpacing;
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// Calculate new position with constraints and round to integers
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let newX = Math.round(spritePosBeforeDrag.value.x + deltaX);
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let newY = Math.round(spritePosBeforeDrag.value.y + deltaY);
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// Constrain movement within cell
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newX = Math.max(0, Math.min(maxWidth - sprite.width, newX));
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newY = Math.max(0, Math.min(maxHeight - sprite.height, newY));
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// Constrain movement within expanded cell (allow negative values up to -negativeSpacing)
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newX = Math.max(-negativeSpacing, Math.min(cellWidth - negativeSpacing - sprite.width, newX));
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newY = Math.max(-negativeSpacing, Math.min(cellHeight - negativeSpacing - sprite.height, newY));
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emit('updateSprite', activeSpriteId.value, newX, newY);
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drawPreviewCanvas();
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@@ -362,6 +383,7 @@
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watch(showAllSprites, drawPreviewCanvas);
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watch(hiddenFrames, drawPreviewCanvas);
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watch(() => settingsStore.pixelPerfect, drawPreviewCanvas);
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watch(() => settingsStore.negativeSpacingEnabled, drawPreviewCanvas);
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// Initial draw
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if (props.sprites.length > 0) {
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@@ -30,6 +30,7 @@ export interface DragSpriteOptions {
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columns: Ref<number> | number;
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zoom?: Ref<number>;
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allowCellSwap?: Ref<boolean>;
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negativeSpacingEnabled?: Ref<boolean>;
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getMousePosition: (event: MouseEvent, zoom?: number) => { x: number; y: number } | null;
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onUpdateSprite: (id: string, x: number, y: number) => void;
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onUpdateSpriteCell?: (id: string, newIndex: number) => void;
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@@ -44,6 +45,7 @@ export function useDragSprite(options: DragSpriteOptions) {
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const getColumns = () => (typeof options.columns === 'number' ? options.columns : options.columns.value);
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const getZoom = () => options.zoom?.value ?? 1;
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const getAllowCellSwap = () => options.allowCellSwap?.value ?? false;
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const getNegativeSpacingEnabled = () => options.negativeSpacingEnabled?.value ?? false;
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// Drag state
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const isDragging = ref(false);
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@@ -65,28 +67,47 @@ export function useDragSprite(options: DragSpriteOptions) {
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const calculateMaxDimensions = () => {
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const sprites = getSprites();
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const negativeSpacingEnabled = getNegativeSpacingEnabled();
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const base = getMaxDimensions(sprites);
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const maxWidth = Math.max(1, base.maxWidth, lastMaxWidth.value);
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const maxHeight = Math.max(1, base.maxHeight, lastMaxHeight.value);
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lastMaxWidth.value = maxWidth;
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lastMaxHeight.value = maxHeight;
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return { maxWidth, maxHeight };
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const baseMaxWidth = Math.max(1, base.maxWidth, lastMaxWidth.value);
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const baseMaxHeight = Math.max(1, base.maxHeight, lastMaxHeight.value);
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lastMaxWidth.value = baseMaxWidth;
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lastMaxHeight.value = baseMaxHeight;
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// Calculate negative spacing based on sprite size differences
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let negativeSpacing = 0;
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if (negativeSpacingEnabled && sprites.length > 0) {
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// Find the smallest sprite dimensions
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const minWidth = Math.min(...sprites.map(s => s.width));
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const minHeight = Math.min(...sprites.map(s => s.height));
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// Negative spacing is the difference between max and min dimensions
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const widthDiff = baseMaxWidth - minWidth;
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const heightDiff = baseMaxHeight - minHeight;
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negativeSpacing = Math.max(widthDiff, heightDiff);
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}
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// Add negative spacing to expand each cell
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const maxWidth = baseMaxWidth + negativeSpacing;
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const maxHeight = baseMaxHeight + negativeSpacing;
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return { maxWidth, maxHeight, negativeSpacing };
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};
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// Computed sprite positions
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const spritePositions = computed<SpritePosition[]>(() => {
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const sprites = getSprites();
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const columns = getColumns();
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const { maxWidth, maxHeight } = calculateMaxDimensions();
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const { maxWidth, maxHeight, negativeSpacing } = calculateMaxDimensions();
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return sprites.map((sprite, index) => {
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const col = index % columns;
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const row = Math.floor(index / columns);
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// With negative spacing, sprites are positioned at bottom-right of cell
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// (spacing added to top and left)
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return {
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id: sprite.id,
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canvasX: col * maxWidth + sprite.x,
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canvasY: row * maxHeight + sprite.y,
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canvasX: col * maxWidth + negativeSpacing + sprite.x,
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canvasY: row * maxHeight + negativeSpacing + sprite.y,
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cellX: col * maxWidth,
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cellY: row * maxHeight,
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width: sprite.width,
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@@ -162,7 +183,7 @@ export function useDragSprite(options: DragSpriteOptions) {
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if (!activeSpriteId.value) return;
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const sprites = getSprites();
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const columns = getColumns();
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const { maxWidth, maxHeight } = calculateMaxDimensions();
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const { maxWidth, maxHeight, negativeSpacing } = calculateMaxDimensions();
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// Use the sprite's current index in the array to calculate cell position
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const cellCol = spriteIndex % columns;
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@@ -170,11 +191,15 @@ export function useDragSprite(options: DragSpriteOptions) {
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const cellX = cellCol * maxWidth;
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const cellY = cellRow * maxHeight;
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const newX = mouseX - cellX - dragOffsetX.value;
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const newY = mouseY - cellY - dragOffsetY.value;
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// Calculate new position relative to cell origin (without the negative spacing offset)
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// The sprite's x,y is stored relative to where it would be drawn after the negativeSpacing offset
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const newX = mouseX - cellX - negativeSpacing - dragOffsetX.value;
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const newY = mouseY - cellY - negativeSpacing - dragOffsetY.value;
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const constrainedX = Math.floor(Math.max(0, Math.min(maxWidth - sprites[spriteIndex].width, newX)));
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const constrainedY = Math.floor(Math.max(0, Math.min(maxHeight - sprites[spriteIndex].height, newY)));
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// The sprite can move within the full expanded cell area
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// Allow negative values up to -negativeSpacing so sprite can fill the expanded area
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const constrainedX = Math.floor(Math.max(-negativeSpacing, Math.min(maxWidth - negativeSpacing - sprites[spriteIndex].width, newX)));
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const constrainedY = Math.floor(Math.max(-negativeSpacing, Math.min(maxHeight - negativeSpacing - sprites[spriteIndex].height, newY)));
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onUpdateSprite(activeSpriteId.value, constrainedX, constrainedY);
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onDraw();
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@@ -3,6 +3,7 @@ import { ref, watch } from 'vue';
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const pixelPerfect = ref(true);
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const darkMode = ref(false);
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const negativeSpacingEnabled = ref(false);
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// Initialize dark mode from localStorage or system preference
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if (typeof window !== 'undefined') {
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@@ -51,12 +52,18 @@ export const useSettingsStore = defineStore('settings', () => {
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darkMode.value = value;
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}
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function toggleNegativeSpacing() {
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negativeSpacingEnabled.value = !negativeSpacingEnabled.value;
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}
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return {
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pixelPerfect,
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darkMode,
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negativeSpacingEnabled,
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togglePixelPerfect,
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setPixelPerfect,
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toggleDarkMode,
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setDarkMode,
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toggleNegativeSpacing,
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};
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});
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