Files
spritesheet-generator/src/composables/useSprites.ts

256 lines
6.7 KiB
TypeScript

import { ref, watch, onUnmounted } from 'vue';
import type { Sprite } from '../types/sprites';
export const useSprites = () => {
const sprites = ref<Sprite[]>([]);
const columns = ref(4);
// Clamp and coerce columns to a safe range [1..10]
watch(columns, val => {
const num = typeof val === 'number' ? val : parseInt(String(val));
const safe = Number.isFinite(num) && num >= 1 ? Math.min(num, 10) : 1;
if (safe !== columns.value) columns.value = safe;
});
const updateSpritePosition = (id: string, x: number, y: number) => {
const i = sprites.value.findIndex(s => s.id === id);
if (i !== -1) {
sprites.value[i].x = Math.floor(x);
sprites.value[i].y = Math.floor(y);
}
};
const alignSprites = (position: 'left' | 'center' | 'right' | 'top' | 'middle' | 'bottom') => {
if (!sprites.value.length) return;
const { maxWidth, maxHeight } = getMaxDimensions(sprites.value);
sprites.value = sprites.value.map(sprite => {
let x = sprite.x;
let y = sprite.y;
switch (position) {
case 'left':
x = 0;
break;
case 'center':
x = Math.floor((maxWidth - sprite.width) / 2);
break;
case 'right':
x = Math.floor(maxWidth - sprite.width);
break;
case 'top':
y = 0;
break;
case 'middle':
y = Math.floor((maxHeight - sprite.height) / 2);
break;
case 'bottom':
y = Math.floor(maxHeight - sprite.height);
break;
}
return { ...sprite, x: Math.floor(x), y: Math.floor(y) };
});
triggerForceRedraw();
};
const updateSpriteCell = (id: string, newIndex: number) => {
const currentIndex = sprites.value.findIndex(s => s.id === id);
if (currentIndex === -1 || currentIndex === newIndex) return;
const next = [...sprites.value];
if (newIndex < sprites.value.length) {
const moving = { ...next[currentIndex] };
const target = { ...next[newIndex] };
next[currentIndex] = target;
next[newIndex] = moving;
} else {
const [moved] = next.splice(currentIndex, 1);
next.splice(newIndex, 0, moved);
}
sprites.value = next;
};
const removeSprite = (id: string) => {
const i = sprites.value.findIndex(s => s.id === id);
if (i === -1) return;
const s = sprites.value[i];
revokeIfBlob(s.url);
sprites.value.splice(i, 1);
};
const replaceSprite = (id: string, file: File) => {
const i = sprites.value.findIndex(s => s.id === id);
if (i === -1) return;
const old = sprites.value[i];
revokeIfBlob(old.url);
const url = URL.createObjectURL(file);
const img = new Image();
img.onload = () => {
const next: Sprite = {
id: old.id,
file,
img,
url,
width: img.width,
height: img.height,
x: old.x,
y: old.y,
};
const arr = [...sprites.value];
arr[i] = next;
sprites.value = arr;
};
img.onerror = () => {
console.error('Failed to load replacement image:', file.name);
URL.revokeObjectURL(url);
};
img.src = url;
};
const addSprite = (file: File) => {
const url = URL.createObjectURL(file);
const img = new Image();
img.onload = () => {
const s: Sprite = {
id: crypto.randomUUID(),
file,
img,
url,
width: img.width,
height: img.height,
x: 0,
y: 0,
};
sprites.value = [...sprites.value, s];
};
img.onerror = () => {
console.error('Failed to load new sprite image:', file.name);
URL.revokeObjectURL(url);
};
img.src = url;
};
const addSpriteWithResize = (file: File) => {
const url = URL.createObjectURL(file);
const img = new Image();
img.onload = () => {
const { maxWidth, maxHeight } = getMaxDimensions(sprites.value);
const newSprite: Sprite = {
id: crypto.randomUUID(),
file,
img,
url,
width: img.width,
height: img.height,
x: 0,
y: 0,
};
const newMaxWidth = Math.max(maxWidth, img.width);
const newMaxHeight = Math.max(maxHeight, img.height);
if (img.width > maxWidth || img.height > maxHeight) {
sprites.value = sprites.value.map(sprite => {
let newX = sprite.x;
let newY = sprite.y;
if (img.width > maxWidth) {
const relativeX = maxWidth > 0 ? sprite.x / maxWidth : 0;
newX = Math.floor(relativeX * newMaxWidth);
newX = Math.max(0, Math.min(newX, newMaxWidth - sprite.width));
}
if (img.height > maxHeight) {
const relativeY = maxHeight > 0 ? sprite.y / maxHeight : 0;
newY = Math.floor(relativeY * newMaxHeight);
newY = Math.max(0, Math.min(newY, newMaxHeight - sprite.height));
}
return { ...sprite, x: newX, y: newY };
});
}
sprites.value = [...sprites.value, newSprite];
triggerForceRedraw();
};
img.onerror = () => {
console.error('Failed to load new sprite image:', file.name);
URL.revokeObjectURL(url);
};
img.src = url;
};
const processImageFiles = (files: File[]) => {
Promise.all(
files.map(
file =>
new Promise<Sprite>(resolve => {
const url = URL.createObjectURL(file);
const img = new Image();
img.onload = () => {
resolve({
id: crypto.randomUUID(),
file,
img,
url,
width: img.width,
height: img.height,
x: 0,
y: 0,
});
};
img.src = url;
})
)
).then(newSprites => {
sprites.value = [...sprites.value, ...newSprites];
});
};
onUnmounted(() => {
sprites.value.forEach(s => revokeIfBlob(s.url));
});
return {
sprites,
columns,
updateSpritePosition,
alignSprites,
updateSpriteCell,
removeSprite,
replaceSprite,
addSprite,
addSpriteWithResize,
processImageFiles,
};
};
export const getMaxDimensions = (arr: Sprite[] | Readonly<Sprite[]>): { maxWidth: number; maxHeight: number } => {
let maxWidth = 0;
let maxHeight = 0;
arr.forEach(s => {
if (s.width > maxWidth) maxWidth = s.width;
if (s.height > maxHeight) maxHeight = s.height;
});
return { maxWidth, maxHeight };
};
export const revokeIfBlob = (url?: string) => {
if (url && url.startsWith('blob:')) {
try {
URL.revokeObjectURL(url);
} catch {}
}
};
export const triggerForceRedraw = () => {
setTimeout(() => {
window.dispatchEvent(new Event('forceRedraw'));
}, 0);
};