543 lines
22 KiB
Vue
543 lines
22 KiB
Vue
<template>
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<div class="space-y-6">
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<div class="bg-cyan-500 dark:bg-cyan-600 rounded-xl p-4 shadow-lg border border-cyan-400/50 dark:border-cyan-500/50">
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<div class="flex items-start gap-3">
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<i class="fas fa-lightbulb text-yellow-300 text-xl mt-0.5"></i>
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<div>
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<h4 class="font-semibold text-white mb-1">Pro Tip</h4>
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<p class="text-cyan-50 text-sm">Right-click any sprite to open the context menu for quick actions: add, replace, or remove sprites.</p>
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</div>
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</div>
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</div>
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<section>
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<h3 class="text-lg font-bold text-gray-800 dark:text-gray-100 mb-4 flex items-center gap-2">
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<i class="fas fa-cog text-blue-600 dark:text-blue-400"></i>
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Canvas Options
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</h3>
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<div class="flex flex-wrap gap-4">
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<label class="flex items-center gap-2 px-4 py-2.5 bg-white dark:bg-gray-800 rounded-xl border border-gray-200 dark:border-gray-600 cursor-pointer hover:border-blue-400 dark:hover:border-blue-500 transition-all">
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<input id="pixel-perfect" type="checkbox" v-model="settingsStore.pixelPerfect" class="w-4 h-4 rounded" @change="requestDraw" />
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<span class="text-sm font-medium dark:text-gray-200">Pixel Perfect</span>
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</label>
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<label class="flex items-center gap-2 px-4 py-2.5 bg-white dark:bg-gray-800 rounded-xl border border-gray-200 dark:border-gray-600 cursor-pointer hover:border-blue-400 dark:hover:border-blue-500 transition-all">
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<input id="allow-cell-swap" type="checkbox" v-model="allowCellSwap" class="w-4 h-4 rounded" />
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<span class="text-sm font-medium dark:text-gray-200">Cell Swapping</span>
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</label>
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<label class="flex items-center gap-2 px-4 py-2.5 bg-white dark:bg-gray-800 rounded-xl border border-gray-200 dark:border-gray-600 cursor-pointer hover:border-blue-400 dark:hover:border-blue-500 transition-all">
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<input id="show-all-sprites" type="checkbox" v-model="showAllSprites" class="w-4 h-4 rounded" />
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<span class="text-sm font-medium dark:text-gray-200">Compare Sprites</span>
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</label>
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<label class="flex items-center gap-2 px-4 py-2.5 bg-white dark:bg-gray-800 rounded-xl border border-gray-200 dark:border-gray-600 cursor-pointer hover:border-blue-400 dark:hover:border-blue-500 transition-all">
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<input id="negative-spacing" type="checkbox" v-model="settingsStore.negativeSpacingEnabled" class="w-4 h-4 rounded" />
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<span class="text-sm font-medium dark:text-gray-200">Negative Spacing</span>
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</label>
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<div class="flex items-center gap-2 px-4 py-2.5 bg-white dark:bg-gray-800 rounded-xl border border-gray-200 dark:border-gray-600">
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<label for="bg-color" class="text-sm font-medium dark:text-gray-200">Background:</label>
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<select id="bg-color" v-model="bgSelectValue" class="px-3 py-1.5 border border-gray-300 dark:border-gray-600 rounded-lg bg-white dark:bg-gray-700 dark:text-gray-200 text-sm focus:ring-2 focus:ring-blue-500 outline-none transition-all">
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<option value="transparent">Transparent</option>
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<option value="#ffffff">White</option>
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<option value="#000000">Black</option>
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<option value="#f9fafb">Light Gray</option>
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<option value="custom">Custom</option>
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</select>
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<input v-if="bgSelectValue === 'custom'" type="color" v-model="customColor" @input="settingsStore.setBackgroundColor(customColor)" class="w-10 h-10 border-2 border-gray-300 dark:border-gray-600 rounded-lg cursor-pointer" />
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</div>
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<div class="flex items-center gap-2 px-4 py-2.5 bg-white dark:bg-gray-800 rounded-xl border border-gray-200 dark:border-gray-600">
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<span class="text-sm font-medium dark:text-gray-200 mr-1">Zoom:</span>
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<button @click="zoomIn" class="p-1.5 bg-gray-100 hover:bg-gray-200 dark:bg-gray-700 dark:hover:bg-gray-600 text-gray-700 dark:text-gray-100 rounded transition-all" title="Zoom In">
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<i class="fas fa-plus text-xs"></i>
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</button>
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<button @click="zoomOut" class="p-1.5 bg-gray-100 hover:bg-gray-200 dark:bg-gray-700 dark:hover:bg-gray-600 text-gray-700 dark:text-gray-100 rounded transition-all" title="Zoom Out">
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<i class="fas fa-minus text-xs"></i>
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</button>
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<button @click="resetZoom" class="p-1.5 bg-gray-100 hover:bg-gray-200 dark:bg-gray-700 dark:hover:bg-gray-600 text-gray-700 dark:text-gray-100 rounded transition-all" title="Reset Zoom">
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<i class="fas fa-expand text-xs"></i>
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</button>
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</div>
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<label class="flex items-center gap-2 px-4 py-2.5 bg-white dark:bg-gray-800 rounded-xl border border-gray-200 dark:border-gray-600 cursor-pointer hover:border-blue-400 dark:hover:border-blue-500 transition-all">
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<input id="show-offset-labels" type="checkbox" v-model="showOffsetLabels" class="w-4 h-4 rounded" />
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<span class="text-sm font-medium dark:text-gray-200">Show Offset Labels</span>
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</label>
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</div>
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</section>
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<div class="relative bg-white dark:bg-gray-800 border-2 border-gray-200 dark:border-gray-700 rounded-2xl shadow-lg overflow-auto">
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<div class="canvas-container touch-manipulation relative inline-block min-w-full">
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<div :style="{ transform: `scale(${zoom})`, transformOrigin: 'top left' }" class="inline-block">
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<canvas
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ref="canvasRef"
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@mousedown="startDrag"
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@mousemove="drag"
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@mouseup="stopDrag"
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@mouseleave="stopDrag"
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@touchstart="handleTouchStart"
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@touchmove="handleTouchMove"
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@touchend="stopDrag"
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@contextmenu.prevent
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@dragover="handleDragOver"
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@dragenter="handleDragEnter"
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@dragleave="onDragLeave"
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@drop="handleDrop"
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class="block transition-all"
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:class="{ 'ring-4 ring-blue-500 ring-opacity-50': isDragOver }"
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:style="settingsStore.pixelPerfect ? { 'image-rendering': 'pixelated' } : {}"
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></canvas>
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</div>
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<!-- Offset labels in corners (not scaled with zoom) -->
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<div v-if="canvasRef && showOffsetLabels" class="absolute inset-0 pointer-events-none">
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<div
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v-for="position in spritePositions"
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:key="position.id"
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class="absolute text-[23px] leading-none font-mono text-cyan-600 dark:text-cyan-400 bg-white/90 dark:bg-gray-900/90 px-1 py-0.5 rounded-sm"
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:style="{
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// Position at bottom-right corner of each cell, scaled by zoom
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left: `${(position.cellX + position.maxWidth) * zoom - 2}px`,
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top: `${(position.cellY + position.maxHeight) * zoom - 2}px`,
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transform: 'translate(-100%, -100%)',
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}"
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>
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<span>{{ position.x }},{{ position.y }}</span>
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</div>
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</div>
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</div>
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</div>
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<div v-if="showContextMenu" class="fixed bg-white dark:bg-gray-800 border-2 border-gray-300 dark:border-gray-600 rounded-xl shadow-2xl z-50 py-2 min-w-[200px] overflow-hidden" :style="{ left: contextMenuX + 'px', top: contextMenuY + 'px' }">
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<button @click="addSprite" class="w-full px-5 py-3 text-left hover:bg-blue-50 dark:hover:bg-blue-900/30 text-gray-700 dark:text-gray-200 flex items-center gap-3 transition-colors font-medium">
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<i class="fas fa-plus text-blue-600 dark:text-blue-400"></i>
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<span>Add Sprite</span>
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</button>
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<button v-if="contextMenuSpriteId" @click="replaceSprite" class="w-full px-5 py-3 text-left hover:bg-purple-50 dark:hover:bg-purple-900/30 text-gray-700 dark:text-gray-200 flex items-center gap-3 transition-colors font-medium">
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<i class="fas fa-exchange-alt text-purple-600 dark:text-purple-400"></i>
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<span>Replace Sprite</span>
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</button>
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<div v-if="contextMenuSpriteId" class="h-px bg-gray-200 dark:bg-gray-600 my-1"></div>
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<button v-if="contextMenuSpriteId" @click="removeSprite" class="w-full px-5 py-3 text-left hover:bg-red-50 dark:hover:bg-red-900/30 text-red-600 dark:text-red-400 flex items-center gap-3 transition-colors font-medium">
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<i class="fas fa-trash"></i>
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<span>Remove Sprite</span>
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</button>
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</div>
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<input ref="fileInput" type="file" accept="image/*" class="hidden" @change="handleFileChange" />
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</div>
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</template>
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<script setup lang="ts">
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import { ref, onMounted, watch, onUnmounted, toRef, computed, nextTick } from 'vue';
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import { useSettingsStore } from '@/stores/useSettingsStore';
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import type { Sprite } from '@/types/sprites';
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import { useCanvas2D } from '@/composables/useCanvas2D';
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import { useZoom } from '@/composables/useZoom';
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import { useDragSprite } from '@/composables/useDragSprite';
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import { useFileDrop } from '@/composables/useFileDrop';
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import type { Layer } from '@/types/sprites';
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const props = defineProps<{
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layers: Layer[];
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activeLayerId: string;
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columns: number;
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}>();
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const emit = defineEmits<{
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(e: 'updateSprite', id: string, x: number, y: number): void;
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(e: 'updateSpriteCell', id: string, newIndex: number): void;
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(e: 'removeSprite', id: string): void;
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(e: 'replaceSprite', id: string, file: File): void;
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(e: 'addSprite', file: File): void;
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(e: 'addSpriteWithResize', file: File): void;
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}>();
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// Get settings from store
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const settingsStore = useSettingsStore();
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const canvasRef = ref<HTMLCanvasElement | null>(null);
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// rAF-based draw scheduler to coalesce multiple draw requests into a single frame
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// Define before usage to avoid TDZ issues when passing into composables during setup
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let rafId: number | null = null;
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function requestDraw() {
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if (rafId !== null) return;
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rafId = requestAnimationFrame(() => {
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rafId = null;
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drawCanvas();
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});
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}
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// Initialize composables
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const canvas2D = useCanvas2D(canvasRef);
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const {
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zoom,
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increase: zoomIn,
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decrease: zoomOut,
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reset: resetZoom,
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} = useZoom({
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min: 0.5,
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max: 3,
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step: 0.25,
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initial: 1,
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});
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const allowCellSwap = ref(false);
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const {
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isDragging,
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activeSpriteId,
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ghostSprite,
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highlightCell,
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spritePositions,
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startDrag: dragStart,
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drag: dragMove,
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stopDrag,
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handleTouchStart,
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handleTouchMove,
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findSpriteAtPosition,
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calculateMaxDimensions,
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} = useDragSprite({
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sprites: computed(() => props.layers.find(l => l.id === props.activeLayerId)?.sprites ?? []),
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layers: toRef(props, 'layers'),
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columns: toRef(props, 'columns'),
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zoom,
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allowCellSwap,
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negativeSpacingEnabled: toRef(settingsStore, 'negativeSpacingEnabled'),
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manualCellSizeEnabled: toRef(settingsStore, 'manualCellSizeEnabled'),
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manualCellWidth: toRef(settingsStore, 'manualCellWidth'),
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manualCellHeight: toRef(settingsStore, 'manualCellHeight'),
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getMousePosition: (event, z) => canvas2D.getMousePosition(event, z),
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onUpdateSprite: (id, x, y) => emit('updateSprite', id, x, y),
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onUpdateSpriteCell: (id, newIndex) => emit('updateSpriteCell', id, newIndex),
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onDraw: requestDraw,
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});
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const activeSprites = computed(() => props.layers.find(l => l.id === props.activeLayerId)?.sprites ?? []);
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const { isDragOver, handleDragOver, handleDragEnter, handleDragLeave, handleDrop } = useFileDrop({
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sprites: activeSprites,
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onAddSprite: file => emit('addSprite', file),
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onAddSpriteWithResize: file => emit('addSpriteWithResize', file),
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});
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const showAllSprites = ref(false);
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const showOffsetLabels = ref(true);
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const showContextMenu = ref(false);
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const contextMenuX = ref(0);
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const contextMenuY = ref(0);
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const contextMenuSpriteId = ref<string | null>(null);
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const replacingSpriteId = ref<string | null>(null);
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const fileInput = ref<HTMLInputElement | null>(null);
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const customColor = ref('#ffffff');
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// Background select handling: keep the select stable on "custom"
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const presetBgColors = ['transparent', '#ffffff', '#000000', '#f9fafb'] as const;
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const isHexColor = (val: string) => /^#([0-9a-fA-F]{3}|[0-9a-fA-F]{6}|[0-9a-fA-F]{8})$/.test(val);
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// Ensure customColor mirrors the current stored custom color (only when needed)
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if (isHexColor(settingsStore.backgroundColor) && !presetBgColors.includes(settingsStore.backgroundColor as any)) {
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customColor.value = settingsStore.backgroundColor;
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}
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// Track if user is in custom mode to keep picker visible
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// Initialize to true if current color is custom
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const isCustomMode = ref(isHexColor(settingsStore.backgroundColor) && !presetBgColors.includes(settingsStore.backgroundColor as any));
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const bgSelectValue = computed<string>({
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get() {
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// If user explicitly entered custom mode, stay in it regardless of color value
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if (isCustomMode.value) {
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// Keep color picker synced
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const val = settingsStore.backgroundColor;
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if (isHexColor(val)) {
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customColor.value = val;
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}
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return 'custom';
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}
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const val = settingsStore.backgroundColor;
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if (presetBgColors.includes(val as any)) return val;
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if (isHexColor(val)) {
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// Keep the color picker open and sync its swatch
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customColor.value = val;
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isCustomMode.value = true; // Auto-enable custom mode for non-preset hex colors
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return 'custom';
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}
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// Fallback
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return 'transparent';
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},
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set(v: string) {
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if (v === 'custom') {
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isCustomMode.value = true;
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// Switch UI to custom mode but keep the stored value as a color
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const fallback = '#ffffff';
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const current = settingsStore.backgroundColor;
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const fromStore = isHexColor(current) ? current : null;
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const fromLocal = isHexColor(customColor.value) ? customColor.value : null;
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const color = fromStore || fromLocal || fallback;
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customColor.value = color;
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settingsStore.setBackgroundColor(color);
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} else {
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isCustomMode.value = false;
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settingsStore.setBackgroundColor(v);
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}
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},
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});
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// Ensure canvas redraw and UI flush after background changes
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watch(
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() => settingsStore.backgroundColor,
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async () => {
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await nextTick();
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requestDraw();
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}
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);
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// Grid metrics used to position offset labels relative to cell size
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const gridMetrics = computed(() => calculateMaxDimensions());
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const startDrag = (event: MouseEvent) => {
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if (!canvasRef.value) return;
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// Hide context menu if open
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showContextMenu.value = false;
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// Handle right-click for context menu
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if ('button' in event && (event as MouseEvent).button === 2) {
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event.preventDefault();
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const pos = canvas2D.getMousePosition(event, zoom.value);
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if (!pos) return;
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const clickedSprite = findSpriteAtPosition(pos.x, pos.y);
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contextMenuSpriteId.value = clickedSprite?.id || null;
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contextMenuX.value = event.clientX;
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contextMenuY.value = event.clientY;
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showContextMenu.value = true;
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return;
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}
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// Ignore non-left mouse buttons (but allow touch-generated events without a button prop)
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if ('button' in event && (event as MouseEvent).button !== 0) return;
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// Delegate to composable for actual drag handling
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dragStart(event);
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};
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// Wrapper for drag move
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const drag = (event: MouseEvent) => {
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dragMove(event);
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};
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const removeSprite = () => {
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if (contextMenuSpriteId.value) {
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emit('removeSprite', contextMenuSpriteId.value);
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showContextMenu.value = false;
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contextMenuSpriteId.value = null;
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}
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};
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const replaceSprite = () => {
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if (contextMenuSpriteId.value && fileInput.value) {
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// Store the sprite ID separately so it persists after context menu closes
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replacingSpriteId.value = contextMenuSpriteId.value;
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fileInput.value.click();
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// Hide context menu immediately since we've stored the ID
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showContextMenu.value = false;
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contextMenuSpriteId.value = null;
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}
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};
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const addSprite = () => {
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if (fileInput.value) {
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fileInput.value.click();
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// Hide context menu immediately
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showContextMenu.value = false;
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contextMenuSpriteId.value = null;
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}
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};
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const handleFileChange = (event: Event) => {
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const input = event.target as HTMLInputElement;
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if (input.files && input.files.length > 0) {
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const file = input.files[0];
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if (file.type.startsWith('image/')) {
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if (replacingSpriteId.value) {
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emit('replaceSprite', replacingSpriteId.value, file);
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} else {
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// Adding new sprite
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emit('addSprite', file);
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}
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} else {
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alert('Please select an image file.');
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}
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}
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// Clean up after file selection
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replacingSpriteId.value = null;
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input.value = '';
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};
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const hideContextMenu = () => {
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showContextMenu.value = false;
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contextMenuSpriteId.value = null;
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};
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// Wrapper for drag leave to pass canvasRef
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const onDragLeave = (event: DragEvent) => {
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handleDragLeave(event, canvasRef.value);
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};
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function drawCanvas() {
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if (!canvasRef.value || !canvas2D.ctx.value) return;
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const { maxWidth, maxHeight, negativeSpacing } = calculateMaxDimensions();
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// Set canvas size
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const maxLen = Math.max(1, ...props.layers.map(l => (l.visible ? l.sprites.length : 1)));
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const rows = Math.max(1, Math.ceil(maxLen / props.columns));
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const newCanvasWidth = maxWidth * props.columns;
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const newCanvasHeight = maxHeight * rows;
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canvas2D.setCanvasSize(newCanvasWidth, newCanvasHeight);
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// Clear canvas
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canvas2D.clear();
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// Apply pixel art optimization
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canvas2D.applySmoothing();
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// Draw background for each cell
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for (let col = 0; col < props.columns; col++) {
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for (let row = 0; row < rows; row++) {
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const cellX = Math.floor(col * maxWidth);
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const cellY = Math.floor(row * maxHeight);
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// Draw cell background
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canvas2D.fillCellBackground(cellX, cellY, maxWidth, maxHeight);
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// Highlight the target cell if specified
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if (highlightCell.value && highlightCell.value.col === col && highlightCell.value.row === row) {
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canvas2D.fillRect(cellX, cellY, maxWidth, maxHeight, 'rgba(59, 130, 246, 0.2)');
|
|
}
|
|
}
|
|
}
|
|
|
|
// If showing all sprites, overlay all sprites from all visible layers ghosted in each cell
|
|
if (showAllSprites.value) {
|
|
const visibleLayers = props.layers.filter(l => l.visible);
|
|
const maxSprites = Math.max(...visibleLayers.map(l => l.sprites.length), 0);
|
|
|
|
for (let cellIndex = 0; cellIndex < maxSprites; cellIndex++) {
|
|
const cellCol = cellIndex % props.columns;
|
|
const cellRow = Math.floor(cellIndex / props.columns);
|
|
const cellX = Math.floor(cellCol * maxWidth);
|
|
const cellY = Math.floor(cellRow * maxHeight);
|
|
|
|
// Draw all sprites from all visible layers ghosted in this cell
|
|
visibleLayers.forEach(layer => {
|
|
layer.sprites.forEach((sprite, spriteIndex) => {
|
|
// Skip drawing the sprite that belongs in this cell (it's already drawn below)
|
|
if (spriteIndex === cellIndex) return;
|
|
// Skip the active sprite if we're dragging it
|
|
if (activeSpriteId.value === sprite.id && ghostSprite.value) return;
|
|
|
|
if (sprite && sprite.img) {
|
|
canvas2D.drawImage(sprite.img, cellX + negativeSpacing + sprite.x, cellY + negativeSpacing + sprite.y, 0.25);
|
|
}
|
|
});
|
|
});
|
|
}
|
|
}
|
|
|
|
// Draw layers in order; active layer will be interactable
|
|
props.layers.forEach(layer => {
|
|
if (!layer.visible) return;
|
|
layer.sprites.forEach((sprite, index) => {
|
|
// Skip the active sprite if we're showing a ghost instead
|
|
if (activeSpriteId.value === sprite.id && ghostSprite.value) return;
|
|
|
|
const col = index % props.columns;
|
|
const row = Math.floor(index / props.columns);
|
|
|
|
const cellX = Math.floor(col * maxWidth);
|
|
const cellY = Math.floor(row * maxHeight);
|
|
|
|
const alpha = layer.id === props.activeLayerId ? 1 : 0.85;
|
|
canvas2D.drawImage(sprite.img, cellX + negativeSpacing + sprite.x, cellY + negativeSpacing + sprite.y, alpha);
|
|
});
|
|
});
|
|
|
|
// Draw ghost sprite if we're dragging between cells
|
|
if (ghostSprite.value && activeSpriteId.value) {
|
|
const sprite = activeSprites.value.find(s => s.id === activeSpriteId.value);
|
|
if (sprite) {
|
|
canvas2D.drawImage(sprite.img, ghostSprite.value.x, ghostSprite.value.y, 0.6);
|
|
}
|
|
}
|
|
|
|
// Draw grid lines on top of everything
|
|
for (let col = 0; col < props.columns; col++) {
|
|
for (let row = 0; row < rows; row++) {
|
|
const cellX = Math.floor(col * maxWidth);
|
|
const cellY = Math.floor(row * maxHeight);
|
|
canvas2D.strokeGridCell(cellX, cellY, maxWidth, maxHeight);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Track which images already have listeners
|
|
const imagesWithListeners = new WeakSet<HTMLImageElement>();
|
|
|
|
const attachImageListeners = () => {
|
|
const sprites = props.layers.flatMap(l => l.sprites);
|
|
canvas2D.attachImageListeners(sprites, handleForceRedraw, imagesWithListeners);
|
|
};
|
|
|
|
onMounted(() => {
|
|
canvas2D.initContext();
|
|
requestDraw();
|
|
|
|
// Attach listeners for current sprites
|
|
attachImageListeners();
|
|
|
|
// Listen for forceRedraw event from App.vue
|
|
window.addEventListener('forceRedraw', handleForceRedraw);
|
|
|
|
// Hide context menu when clicking elsewhere
|
|
document.addEventListener('click', hideContextMenu);
|
|
});
|
|
|
|
onUnmounted(() => {
|
|
window.removeEventListener('forceRedraw', handleForceRedraw);
|
|
document.removeEventListener('click', hideContextMenu);
|
|
});
|
|
|
|
// Handler for force redraw event
|
|
const handleForceRedraw = () => {
|
|
// Ensure integer positioning for crisp rendering on the active layer
|
|
canvas2D.ensureIntegerPositions(activeSprites.value);
|
|
canvas2D.applySmoothing();
|
|
requestDraw();
|
|
};
|
|
|
|
// Re-attach listeners and redraw whenever layers/sprites change
|
|
watch(
|
|
() => props.layers,
|
|
() => {
|
|
attachImageListeners();
|
|
requestDraw();
|
|
},
|
|
{ deep: true }
|
|
);
|
|
watch(() => props.columns, requestDraw);
|
|
watch(() => settingsStore.pixelPerfect, requestDraw);
|
|
watch(() => settingsStore.darkMode, requestDraw);
|
|
watch(() => settingsStore.negativeSpacingEnabled, requestDraw);
|
|
watch(() => settingsStore.backgroundColor, requestDraw);
|
|
watch(() => settingsStore.manualCellSizeEnabled, requestDraw);
|
|
watch(() => settingsStore.manualCellWidth, requestDraw);
|
|
watch(() => settingsStore.manualCellHeight, requestDraw);
|
|
watch(showAllSprites, requestDraw);
|
|
</script>
|
|
|
|
<style scoped></style>
|