Compare commits

11 Commits

Author SHA1 Message Date
9fa2bbd15d [FEAT] Add cursor click 2025-11-23 01:53:16 +01:00
b3f530870e [FEAT] More UI enhancements 2025-11-23 01:48:05 +01:00
56858701ef [FEAT] Enhanced UI 2025-11-23 01:16:58 +01:00
f8b4e98f9c [FEAT] Allow to adjust cell size 2025-11-22 21:33:01 +01:00
69fc4c4a7e [FEAT] BG color enhancements 2025-11-22 18:31:06 +01:00
d35ae69265 [FEAT] Fix incorrect offset val. label placement 2025-11-22 18:09:32 +01:00
aee07f23f2 ## [1.7.0] - 2025-11-22
- Add layer support
- Add background color picker
- Improved UI
2025-11-22 03:19:19 +01:00
474ddd3e27 Perf. fix 2025-11-22 02:58:54 +01:00
097df1f5de POC 2025-11-22 02:52:36 +01:00
5cc4eb8731 [FEAT] negative spacing in JSON export logic, show cell size 2025-11-18 22:18:38 +01:00
57d62db219 Fix for negative spacing 2025-11-18 21:11:26 +01:00
17 changed files with 1544 additions and 478 deletions

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<title>Spritesheet Generator - Create Game Spritesheets Online</title>
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@@ -2113,7 +2111,6 @@
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@@ -2377,9 +2374,9 @@
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@@ -2438,7 +2435,6 @@
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@@ -2670,9 +2666,9 @@
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@@ -3809,7 +3805,6 @@
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@@ -3832,7 +3827,6 @@
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"bin": {
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@@ -3915,11 +3909,10 @@
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"peer": true,
"dependencies": {
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@@ -3931,28 +3924,28 @@
"npm": ">=8.0.0"
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"fsevents": "~2.3.2"
}
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@@ -4012,7 +4005,6 @@
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"license": "MIT",
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@@ -4569,7 +4561,6 @@
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@@ -4613,7 +4604,6 @@
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"devOptional": true,
"license": "Apache-2.0",
"peer": true,
"bin": {
"tsc": "bin/tsc",
"tsserver": "bin/tsserver"
@@ -4701,7 +4691,6 @@
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"fdir": "^6.4.4",
@@ -4881,7 +4870,6 @@
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@@ -4901,7 +4889,6 @@
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"@vue/compiler-sfc": "3.5.24",

View File

@@ -1,8 +1,14 @@
All notable changes to this project will be documented in this file.
## [1.7.0] - 2025-11-22
- Add layer support
- Add background color picker
- Improved UI
## [1.6.0] - 2025-11-18
- Improved animation preview modal
- Add toggle for negative spacing in cells
- Show cell size
## [1.5.0] - 2025-11-17
- Show offset values in sprite cells and in preview modal
@@ -33,30 +39,30 @@ All notable changes to this project will be documented in this file.
## [1.7.0] - 2025-05-02
### Removed
- 🪟 Checkerboard pattern inside sprite cells as it could conflict with the sprite. (Thanks Rivers)
- Checkerboard pattern inside sprite cells as it could conflict with the sprite. (Thanks Rivers)
## [1.6.0] - 2025-04-30
### Added
- 🎨 Dark mode support
- Preview other sprites inside cells from overview
- Dark mode support
- Preview other sprites inside cells from overview
## [1.5.0] - 2025-04-30
### Added
- 📏 Offset indicators for better sprite alignment
- Offset indicators for better sprite alignment
- Set base offset for offset indicators
## [1.4.0] - 2025-04-06
### Added
- 🎥 Download as GIF functionality
- 🗂 Download as ZIP functionality
- Download as GIF functionality
- Download as ZIP functionality
## [1.3.0] - 2025-04-06
### Fixed
- 📄 When importing a spritesheet, the tool will now remove transparent from the edges of each sprite so you can move them inside their cells.
- When importing a spritesheet, the tool will now remove transparent from the edges of each sprite so you can move them inside their cells.
## [1.2.0] - 2025-04-06
@@ -66,22 +72,22 @@ All notable changes to this project will be documented in this file.
## [1.1.0] - 2025-04-06
### Added
- 📝 Help modal with instructions and tips
- 🎨 Pixel perfect mode for better sprite alignment
- Help modal with instructions and tips
- Pixel perfect mode for better sprite alignment
## [1.0.0] - 2025-04-06
### Added
- 🎉 Initial release
- Basic spritesheet generation functionality
- Drag and drop image upload
- Grid-based sprite arrangement
- Custom grid size configuration
- 🎮 Animation preview functionality
- Real-time animation preview
- Adjustable animation speed
- Frame-by-frame navigation
- 💾 JSON import/export support
- Save sprite arrangements
- Load previous projects
- Export configuration files
- Basic spritesheet generation functionality
- Drag and drop image upload
- Grid-based sprite arrangement
- Custom grid size configuration
- Animation preview functionality
- Real-time animation preview
- Adjustable animation speed
- Frame-by-frame navigation
- JSON import/export support
- Save sprite arrangements
- Load previous projects
- Export configuration files

View File

@@ -1,115 +1,273 @@
<template>
<div class="min-h-screen p-3 sm:p-6 bg-gradient-to-br from-gray-50 to-gray-100 dark:from-gray-900 dark:to-gray-800 transition-colors duration-300">
<div class="max-w-7xl mx-auto">
<div class="flex flex-col sm:flex-row justify-between items-center mb-4 sm:mb-8 gap-2">
<h1 class="text-2xl sm:text-4xl font-bold text-gray-900 dark:text-white tracking-tight text-center sm:text-left">Spritesheet generator</h1>
<div class="min-h-screen p-4 sm:p-8 bg-gradient-to-br from-slate-50 via-blue-50 to-slate-50 dark:from-gray-950 dark:via-gray-900 dark:to-gray-950 transition-colors duration-300">
<div class="max-w-[1600px] mx-auto">
<header class="mb-8 sm:mb-12">
<div class="flex flex-col sm:flex-row justify-between items-center gap-4 mb-6">
<div class="text-center sm:text-left">
<h1 class="text-3xl sm:text-5xl font-bold bg-gradient-to-r from-blue-600 to-indigo-600 dark:from-blue-400 dark:to-indigo-400 bg-clip-text text-transparent tracking-tight mb-2">Spritesheet generator</h1>
<p class="text-sm sm:text-base text-gray-600 dark:text-gray-400">Create professional spritesheets for your game development projects</p>
</div>
<dark-mode-toggle />
</div>
<div class="flex flex-wrap justify-center gap-4 mb-4 sm:mb-8">
<a href="https://gitea.adhd.sh/root/spritesheet-generator" target="_blank" class="text-blue-500 hover:text-blue-600 dark:text-blue-400 dark:hover:text-blue-300 transition-colors" data-rybbit-event="source-link"> <i class="fab fa-github"></i> Source </a>
<a href="https://discord.gg/JTev3nzeDa" target="_blank" class="text-blue-500 hover:text-blue-600 dark:text-blue-400 dark:hover:text-blue-300 transition-colors" data-rybbit-event="discord-link"> <i class="fab fa-discord"></i> Discord </a>
<a href="#" @click.prevent="openHelpModal" class="text-blue-500 hover:text-blue-600 dark:text-blue-400 dark:hover:text-blue-300 transition-colors" data-rybbit-event="help-link"> <i class="fas fa-question-circle"></i> Help </a>
<a href="#" @click.prevent="openFeedbackModal" class="text-blue-500 hover:text-blue-600 dark:text-blue-400 dark:hover:text-blue-300 transition-colors" data-rybbit-event="feedback-link"> <i class="fas fa-comment-dots"></i> Feedback </a>
</div>
<div class="bg-white dark:bg-gray-800 rounded-2xl shadow-soft dark:shadow-gray-900/30 p-4 sm:p-8 transition-colors duration-300">
<div class="flex flex-col sm:flex-row justify-between items-center mb-4 sm:mb-6 gap-3">
<h2 class="text-xl font-semibold text-gray-800 dark:text-gray-100">Upload sprites</h2>
<button
@click="openJSONImportDialog"
class="w-full sm:w-auto px-4 py-2 bg-indigo-500 hover:bg-indigo-600 dark:bg-indigo-600 dark:hover:bg-indigo-700 text-white font-medium rounded-lg transition-colors flex items-center justify-center sm:justify-start space-x-2"
data-rybbit-event="import-json"
<nav class="flex flex-wrap justify-center sm:justify-start items-center gap-2 sm:gap-3">
<a
href="https://gitea.adhd.sh/root/spritesheet-generator"
target="_blank"
class="inline-flex items-center gap-2 px-4 py-2 bg-white/80 dark:bg-gray-800/80 hover:bg-white dark:hover:bg-gray-800 border border-gray-200 dark:border-gray-700 text-gray-700 dark:text-gray-300 rounded-lg transition-all hover:shadow-md"
data-rybbit-event="source-link"
>
<i class="fas fa-file-import"></i>
<span>Import JSON</span>
</button>
<i class="fab fa-github"></i>
<span class="font-medium">Source</span>
</a>
<a
href="https://discord.gg/JTev3nzeDa"
target="_blank"
class="inline-flex items-center gap-2 px-4 py-2 bg-white/80 dark:bg-gray-800/80 hover:bg-white dark:hover:bg-gray-800 border border-gray-200 dark:border-gray-700 text-gray-700 dark:text-gray-300 rounded-lg transition-all hover:shadow-md"
data-rybbit-event="discord-link"
>
<i class="fab fa-discord"></i>
<span class="font-medium">Discord</span>
</a>
<a
href="#"
@click.prevent="openHelpModal"
class="inline-flex items-center gap-2 px-4 py-2 bg-white/80 dark:bg-gray-800/80 hover:bg-white dark:hover:bg-gray-800 border border-gray-200 dark:border-gray-700 text-gray-700 dark:text-gray-300 rounded-lg transition-all hover:shadow-md"
data-rybbit-event="help-link"
>
<i class="fas fa-question-circle"></i>
<span class="font-medium">Help</span>
</a>
<a
href="#"
@click.prevent="openFeedbackModal"
class="inline-flex items-center gap-2 px-4 py-2 bg-white/80 dark:bg-gray-800/80 hover:bg-white dark:hover:bg-gray-800 border border-gray-200 dark:border-gray-700 text-gray-700 dark:text-gray-300 rounded-lg transition-all hover:shadow-md"
data-rybbit-event="feedback-link"
>
<i class="fas fa-comment-dots"></i>
<span class="font-medium">Feedback</span>
</a>
</nav>
</header>
<main class="bg-white/90 dark:bg-gray-800/90 backdrop-blur-sm rounded-3xl shadow-xl border border-gray-200/50 dark:border-gray-700/50 transition-all duration-300 overflow-hidden">
<!-- Welcome state -->
<div v-if="!visibleLayers.some(l => l.sprites.length)" class="p-6 sm:p-10">
<div class="mb-8">
<h2 class="text-2xl font-bold text-gray-800 dark:text-gray-100 mb-1">Upload Sprites</h2>
<p class="text-sm text-gray-600 dark:text-gray-400">Drag and drop images or import from JSON</p>
</div>
<file-uploader @upload-sprites="handleSpritesUpload" />
<input ref="jsonFileInput" type="file" accept=".json,application/json" class="hidden" @change="handleJSONFileChange" />
<div v-if="!sprites.length" class="mt-8">
<div class="mt-2 leading-relaxed space-y-2">
<p>Create spritesheets for your game development and animation projects with our completely free, open-source spritesheet generator.</p>
<p>This powerful online tool lets you upload individual sprite images and automatically arrange them into optimized sprite sheets with customizable layouts - perfect for indie developers, animators, and studios of any size.</p>
<p class="font-bold text-2xl pb-3 pt-2">How it works:</p>
<video controls playsinline class="w-full h-full object-contain rounded-lg shadow-md" title="Spritesheet generator tutorial" aria-label="Spritesheet generator tutorial">
<div class="mt-10">
<div class="prose prose-lg dark:prose-invert max-w-none">
<div>
<h3 class="text-2xl font-bold text-gray-800 dark:text-gray-100 mb-4">Welcome to Spritesheet generator</h3>
<p class="text-gray-700 dark:text-gray-300 mb-4">Create spritesheets for your game development and animation projects with our completely free, open-source Spritesheet generator.</p>
<p class="text-gray-700 dark:text-gray-300 mb-6">This powerful online tool lets you upload individual sprite images and automatically arrange them into optimized sprite sheets with customizable layouts - perfect for indie developers, animators, and studios of any size.</p>
<div>
<h4 class="text-xl font-bold text-gray-800 dark:text-gray-100 mb-4 flex items-center gap-2">
<i class="fas fa-play-circle text-blue-600 dark:text-blue-400"></i>
How it works
</h4>
<video controls playsinline class="w-full rounded-lg shadow-lg border border-gray-200 dark:border-gray-700" title="Spritesheet generator tutorial" aria-label="Spritesheet generator tutorial">
<source src="@/assets/tut2.mp4" type="video/mp4" />
</video>
</div>
</div>
<div v-if="sprites.length > 0" class="mt-8">
<div class="flex flex-wrap items-center justify-center sm:justify-start gap-3 sm:gap-6 mb-6 sm:mb-8">
<div class="flex items-center space-x-1">
<label for="columns" class="text-gray-700 dark:text-gray-200 font-medium">Columns:</label>
<input
id="columns"
type="number"
v-model.number="columns"
min="1"
max="10"
class="w-20 px-3 py-2 border border-gray-200 dark:border-gray-600 dark:bg-gray-700 dark:text-gray-100 rounded-lg focus:ring-2 focus:ring-blue-500 dark:focus:ring-blue-400 focus:border-transparent outline-none transition-all text-base"
/>
</div>
</div>
</div>
<!-- Add mass position buttons -->
<div class="flex flex-wrap items-center justify-center gap-2">
<button @click="alignSprites('left')" class="p-3 sm:p-2 bg-gray-100 hover:bg-gray-200 dark:bg-gray-700 dark:hover:bg-gray-600 text-gray-700 dark:text-gray-100 rounded-lg transition-colors" title="Align Left" data-rybbit-event="align-left">
<i class="fas fa-arrow-left"></i>
</button>
<button @click="alignSprites('center')" class="p-3 sm:p-2 bg-gray-100 hover:bg-gray-200 dark:bg-gray-700 dark:hover:bg-gray-600 text-gray-700 dark:text-gray-100 rounded-lg transition-colors" title="Align Center" data-rybbit-event="align-center">
<i class="fas fa-arrows-left-right"></i>
</button>
<button @click="alignSprites('right')" class="p-3 sm:p-2 bg-gray-100 hover:bg-gray-200 dark:bg-gray-700 dark:hover:bg-gray-600 text-gray-700 dark:text-gray-100 rounded-lg transition-colors" title="Align Right" data-rybbit-event="align-right">
<i class="fas fa-arrow-right"></i>
</button>
<button @click="alignSprites('top')" class="p-3 sm:p-2 bg-gray-100 hover:bg-gray-200 dark:bg-gray-700 dark:hover:bg-gray-600 text-gray-700 dark:text-gray-100 rounded-lg transition-colors" title="Align Top" data-rybbit-event="align-top">
<i class="fas fa-arrow-up"></i>
</button>
<button @click="alignSprites('middle')" class="p-3 sm:p-2 bg-gray-100 hover:bg-gray-200 dark:bg-gray-700 dark:hover:bg-gray-600 text-gray-700 dark:text-gray-100 rounded-lg transition-colors" title="Align Middle" data-rybbit-event="align-middle">
<i class="fas fa-arrows-up-down"></i>
</button>
<button @click="alignSprites('bottom')" class="p-3 sm:p-2 bg-gray-100 hover:bg-gray-200 dark:bg-gray-700 dark:hover:bg-gray-600 text-gray-700 dark:text-gray-100 rounded-lg transition-colors" title="Align Bottom" data-rybbit-event="align-bottom">
<i class="fas fa-arrow-down"></i>
</button>
</div>
<button @click="downloadSpritesheet" class="w-full sm:w-auto px-6 py-3 sm:py-2.5 bg-blue-500 hover:bg-blue-600 dark:bg-blue-600 dark:hover:bg-blue-700 text-white font-medium rounded-lg transition-colors flex items-center justify-center space-x-2" data-rybbit-event="download-spritesheet">
<i class="fas fa-download"></i>
<span>Download spritesheet</span>
</button>
<!-- Two-column layout: Left controls, Right preview -->
<div v-if="visibleLayers.some(l => l.sprites.length)" class="grid lg:grid-cols-[380px_1fr] xl:grid-cols-[420px_1fr] min-h-[600px]">
<!-- Left sidebar - Controls -->
<div class="border-r border-gray-200 dark:border-gray-700 p-6 overflow-y-auto max-h-[calc(100vh-200px)] bg-gray-50/50 dark:bg-gray-900/30">
<div class="space-y-6">
<button
@click="exportSpritesheetJSON"
class="w-full sm:w-auto px-6 py-3 sm:py-2.5 bg-purple-500 hover:bg-purple-600 dark:bg-purple-600 dark:hover:bg-purple-700 text-white font-medium rounded-lg transition-colors flex items-center justify-center space-x-2"
data-rybbit-event="export-json"
@click="openPreviewModal"
class="col-span-2 px-3 py-2 bg-green-500 hover:bg-green-600 dark:bg-green-600 dark:hover:bg-green-700 text-white rounded-lg transition-all text-xs font-medium flex items-center justify-center gap-1.5 cursor-pointer"
data-rybbit-event="preview-animation"
>
<i class="fas fa-file-code"></i>
<span>Export as JSON</span>
</button>
<button @click="openGifFpsModal" class="w-full sm:w-auto px-6 py-3 sm:py-2.5 bg-amber-500 hover:bg-amber-600 dark:bg-amber-600 dark:hover:bg-amber-700 text-white font-medium rounded-lg transition-colors flex items-center justify-center space-x-2" data-rybbit-event="download-gif">
<i class="fas fa-film"></i>
<span>Download as GIF</span>
</button>
<button @click="downloadAsZip" class="w-full sm:w-auto px-6 py-3 sm:py-2.5 bg-teal-500 hover:bg-teal-600 dark:bg-teal-600 dark:hover:bg-teal-700 text-white font-medium rounded-lg transition-colors flex items-center justify-center space-x-2" data-rybbit-event="download-zip">
<i class="fas fa-file-archive"></i>
<span>Download as ZIP</span>
</button>
<button @click="openPreviewModal" class="w-full sm:w-auto px-6 py-3 sm:py-2.5 bg-green-500 hover:bg-green-600 dark:bg-green-600 dark:hover:bg-green-700 text-white font-medium rounded-lg transition-colors flex items-center justify-center space-x-2" data-rybbit-event="preview-animation">
<i class="fas fa-play"></i>
<span>Preview animation</span>
</button>
<!-- Upload Section -->
<section>
<div class="flex items-center justify-between mb-3">
<h3 class="text-base font-bold text-gray-800 dark:text-gray-100 flex items-center gap-2">
<i class="fas fa-upload text-blue-600 dark:text-blue-400 text-sm"></i>
Upload
</h3>
<button @click="openJSONImportDialog" class="px-3 py-1.5 bg-indigo-500 hover:bg-indigo-600 dark:bg-indigo-600 dark:hover:bg-indigo-700 text-white text-xs font-medium rounded-lg transition-all flex items-center gap-1.5 cursor-pointer" data-rybbit-event="import-json">
<i class="fas fa-file-import text-xs"></i>
<span>JSON</span>
</button>
</div>
<div class="border-2 border-dashed border-gray-300 dark:border-gray-600 rounded-xl p-4 text-center hover:border-blue-400 dark:hover:border-blue-500 transition-colors cursor-pointer" @click="openFileDialog">
<i class="fas fa-plus-circle text-2xl text-blue-500 dark:text-blue-400 mb-2"></i>
<p class="text-xs text-gray-600 dark:text-gray-400">Add sprites</p>
</div>
<input ref="uploadInput" type="file" multiple accept="image/*" class="hidden" @change="handleUploadChange" />
<input ref="jsonFileInput" type="file" accept=".json,application/json" class="hidden" @change="handleJSONFileChange" />
</section>
<!-- Layers -->
<section>
<div class="flex items-center justify-between mb-3">
<h3 class="text-base font-bold text-gray-800 dark:text-gray-100 flex items-center gap-2">
<i class="fas fa-layer-group text-blue-600 dark:text-blue-400 text-sm"></i>
Layers
</h3>
<button @click="addLayer()" class="px-3 py-1.5 bg-blue-500 hover:bg-blue-600 dark:bg-blue-600 dark:hover:bg-blue-700 text-white text-xs font-medium rounded-lg transition-all flex items-center gap-1.5 cursor-pointer">
<i class="fas fa-plus text-xs"></i>
<span>Add</span>
</button>
</div>
<div class="space-y-2">
<div
v-for="layer in layers"
:key="layer.id"
class="flex items-center gap-2 px-3 py-2 rounded-lg bg-white dark:bg-gray-800 border transition-all"
:class="[layer.id === activeLayerId ? 'border-blue-500 ring-1 ring-blue-500' : 'border-gray-200 dark:border-gray-700', !layer.visible ? 'opacity-50' : '']"
>
<button @click.stop="layer.visible = !layer.visible" class="p-1.5 hover:bg-gray-100 dark:hover:bg-gray-700 rounded transition-colors cursor-pointer" :title="layer.visible ? 'Hide layer' : 'Show layer'">
<i :class="layer.visible ? 'fas fa-eye text-blue-600 dark:text-blue-400' : 'fas fa-eye-slash text-gray-400 dark:text-gray-500'" class="text-sm"></i>
</button>
<input
v-if="editingLayerId === layer.id"
type="text"
v-model="editingLayerName"
@blur="finishEditingLayer"
@keyup.enter="finishEditingLayer"
@keyup.esc="cancelEditingLayer"
class="flex-1 px-2 py-1 border border-blue-500 dark:border-blue-400 dark:bg-gray-700 dark:text-gray-100 rounded text-sm focus:ring-2 focus:ring-blue-500 outline-none"
ref="layerNameInput"
@click.stop
/>
<button v-else @click="activeLayerId = layer.id" class="flex-1 text-left px-2 py-1 rounded text-sm font-medium transition-all cursor-pointer" :class="layer.id === activeLayerId ? 'text-blue-600 dark:text-blue-400' : 'text-gray-700 dark:text-gray-300'">
{{ layer.name }}
<span v-if="layer.sprites.length" class="text-xs opacity-60 ml-1">({{ layer.sprites.length }})</span>
</button>
<button v-if="editingLayerId !== layer.id" @click="startEditingLayer(layer.id, layer.name)" class="p-1 hover:bg-gray-100 dark:hover:bg-gray-700 rounded transition-colors cursor-pointer" title="Rename">
<i class="fas fa-pen text-xs text-gray-600 dark:text-gray-400"></i>
</button>
<button @click="moveLayer(layer.id, 'up')" class="p-1 hover:bg-gray-100 dark:hover:bg-gray-700 rounded transition-colors cursor-pointer" title="Move up">
<i class="fas fa-chevron-up text-xs text-gray-600 dark:text-gray-400"></i>
</button>
<button @click="moveLayer(layer.id, 'down')" class="p-1 hover:bg-gray-100 dark:hover:bg-gray-700 rounded transition-colors cursor-pointer" title="Move down">
<i class="fas fa-chevron-down text-xs text-gray-600 dark:text-gray-400"></i>
</button>
<button v-if="layers.length > 1" @click="removeLayer(layer.id)" class="p-1 hover:bg-red-100 dark:hover:bg-red-900/30 text-red-600 dark:text-red-400 rounded transition-colors cursor-pointer" title="Delete">
<i class="fas fa-trash text-xs"></i>
</button>
</div>
</div>
</section>
<!-- Grid Settings -->
<section>
<h3 class="text-base font-bold text-gray-800 dark:text-gray-100 mb-3 flex items-center gap-2">
<i class="fas fa-th text-blue-600 dark:text-blue-400 text-sm"></i>
Grid
</h3>
<div class="space-y-3">
<div class="flex items-center justify-between bg-white dark:bg-gray-800 px-3 py-2 rounded-lg border border-gray-200 dark:border-gray-700">
<label for="columns" class="text-sm font-medium text-gray-700 dark:text-gray-200">Columns</label>
<input id="columns" type="number" v-model.number="columns" min="1" max="10" class="w-16 px-2 py-1 border border-gray-300 dark:border-gray-600 dark:bg-gray-700 dark:text-gray-100 rounded text-sm focus:ring-2 focus:ring-blue-500 outline-none" />
</div>
<sprite-canvas :sprites="sprites" :columns="columns" @update-sprite="updateSpritePosition" @update-sprite-cell="updateSpriteCell" @remove-sprite="removeSprite" @replace-sprite="replaceSprite" @add-sprite="addSprite" @add-sprite-with-resize="addSpriteWithResize" />
<div class="bg-white dark:bg-gray-800 px-3 py-2 rounded-lg border border-gray-200 dark:border-gray-700">
<label class="flex items-center justify-between mb-2 cursor-pointer">
<span class="text-sm font-medium text-gray-700 dark:text-gray-200">Manual size</span>
<input type="checkbox" v-model="settingsStore.manualCellSizeEnabled" class="w-4 h-4 rounded" />
</label>
<div v-if="settingsStore.manualCellSizeEnabled" class="flex items-center gap-2 mt-2">
<input type="number" v-model.number="settingsStore.manualCellWidth" min="1" max="2048" class="flex-1 px-2 py-1 border border-gray-300 dark:border-gray-600 dark:bg-gray-700 dark:text-gray-100 rounded text-sm focus:ring-2 focus:ring-blue-500 outline-none" placeholder="W" />
<span class="text-gray-500 dark:text-gray-400">×</span>
<input type="number" v-model.number="settingsStore.manualCellHeight" min="1" max="2048" class="flex-1 px-2 py-1 border border-gray-300 dark:border-gray-600 dark:bg-gray-700 dark:text-gray-100 rounded text-sm focus:ring-2 focus:ring-blue-500 outline-none" placeholder="H" />
</div>
<div v-else class="text-xs text-gray-500 dark:text-gray-400 font-mono mt-1">{{ cellSize.width }} × {{ cellSize.height }}px</div>
</div>
</div>
</section>
<!-- Alignment -->
<section>
<h3 class="text-base font-bold text-gray-800 dark:text-gray-100 mb-3 flex items-center gap-2">
<i class="fas fa-align-center text-blue-600 dark:text-blue-400 text-sm"></i>
Align
</h3>
<div class="grid grid-cols-3 gap-2">
<button @click="alignSprites('left')" class="px-3 py-2 bg-white dark:bg-gray-800 hover:bg-blue-50 dark:hover:bg-blue-900/20 border border-gray-200 dark:border-gray-700 text-gray-700 dark:text-gray-100 rounded-lg transition-all text-xs font-medium cursor-pointer" title="Left">
<i class="fas fa-arrow-left"></i>
</button>
<button @click="alignSprites('center')" class="px-3 py-2 bg-white dark:bg-gray-800 hover:bg-blue-50 dark:hover:bg-blue-900/20 border border-gray-200 dark:border-gray-700 text-gray-700 dark:text-gray-100 rounded-lg transition-all text-xs font-medium cursor-pointer" title="Center">
<i class="fas fa-arrows-left-right"></i>
</button>
<button @click="alignSprites('right')" class="px-3 py-2 bg-white dark:bg-gray-800 hover:bg-blue-50 dark:hover:bg-blue-900/20 border border-gray-200 dark:border-gray-700 text-gray-700 dark:text-gray-100 rounded-lg transition-all text-xs font-medium cursor-pointer" title="Right">
<i class="fas fa-arrow-right"></i>
</button>
<button @click="alignSprites('top')" class="px-3 py-2 bg-white dark:bg-gray-800 hover:bg-blue-50 dark:hover:bg-blue-900/20 border border-gray-200 dark:border-gray-700 text-gray-700 dark:text-gray-100 rounded-lg transition-all text-xs font-medium cursor-pointer" title="Top">
<i class="fas fa-arrow-up"></i>
</button>
<button @click="alignSprites('middle')" class="px-3 py-2 bg-white dark:bg-gray-800 hover:bg-blue-50 dark:hover:bg-blue-900/20 border border-gray-200 dark:border-gray-700 text-gray-700 dark:text-gray-100 rounded-lg transition-all text-xs font-medium cursor-pointer" title="Middle">
<i class="fas fa-arrows-up-down"></i>
</button>
<button @click="alignSprites('bottom')" class="px-3 py-2 bg-white dark:bg-gray-800 hover:bg-blue-50 dark:hover:bg-blue-900/20 border border-gray-200 dark:border-gray-700 text-gray-700 dark:text-gray-100 rounded-lg transition-all text-xs font-medium cursor-pointer" title="Bottom">
<i class="fas fa-arrow-down"></i>
</button>
</div>
</section>
<!-- Export -->
<section>
<h3 class="text-base font-bold text-gray-800 dark:text-gray-100 mb-3 flex items-center gap-2">
<i class="fas fa-download text-blue-600 dark:text-blue-400 text-sm"></i>
Export
</h3>
<div class="grid grid-cols-2 gap-2">
<button @click="downloadSpritesheet" class="px-3 py-2 bg-blue-500 hover:bg-blue-600 dark:bg-blue-600 dark:hover:bg-blue-700 text-white rounded-lg transition-all text-xs font-medium flex items-center justify-center gap-1.5 cursor-pointer" data-rybbit-event="download-spritesheet">
<i class="fas fa-image"></i>
<span>PNG</span>
</button>
<button @click="exportSpritesheetJSON" class="px-3 py-2 bg-purple-500 hover:bg-purple-600 dark:bg-purple-600 dark:hover:bg-purple-700 text-white rounded-lg transition-all text-xs font-medium flex items-center justify-center gap-1.5 cursor-pointer" data-rybbit-event="export-json">
<i class="fas fa-file-code"></i>
<span>JSON</span>
</button>
<button @click="openGifFpsModal" class="px-3 py-2 bg-amber-500 hover:bg-amber-600 dark:bg-amber-600 dark:hover:bg-amber-700 text-white rounded-lg transition-all text-xs font-medium flex items-center justify-center gap-1.5 cursor-pointer" data-rybbit-event="download-gif">
<i class="fas fa-film"></i>
<span>GIF</span>
</button>
<button @click="downloadAsZip" class="px-3 py-2 bg-teal-500 hover:bg-teal-600 dark:bg-teal-600 dark:hover:bg-teal-700 text-white rounded-lg transition-all text-xs font-medium flex items-center justify-center gap-1.5 cursor-pointer" data-rybbit-event="download-zip">
<i class="fas fa-file-archive"></i>
<span>ZIP</span>
</button>
</div>
</section>
</div>
</div>
<Modal :is-open="isPreviewModalOpen" @close="closePreviewModal" title="Animation preview">
<sprite-preview :sprites="sprites" :columns="columns" @update-sprite="updateSpritePosition" />
<!-- Right panel - Canvas Preview -->
<div class="p-6 overflow-y-auto overflow-x-auto max-h-[calc(100vh-200px)]">
<sprite-canvas
:layers="layers"
:active-layer-id="activeLayerId"
:columns="columns"
@update-sprite="updateSpritePosition"
@update-sprite-cell="updateSpriteCell"
@remove-sprite="removeSprite"
@replace-sprite="replaceSprite"
@add-sprite="addSprite"
@add-sprite-with-resize="addSpriteWithResize"
/>
</div>
</div>
</main>
</div>
<Modal :is-open="isPreviewModalOpen" @close="closePreviewModal" title="Animation Preview">
<sprite-preview :layers="layers" :active-layer-id="activeLayerId" :columns="columns" @update-sprite="updateSpritePosition" />
</Modal>
<HelpModal :is-open="isHelpModalOpen" @close="closeHelpModal" />
@@ -123,10 +281,10 @@
<div class="text-center">
<div class="text-4xl mb-4">💬</div>
<h3 class="text-lg font-semibold text-gray-900 dark:text-white mb-3">Help us improve!</h3>
<p class="text-gray-600 dark:text-gray-300 mb-6">We'd love to hear your thoughts about the spritesheet generator. Would you like to share your feedback?</p>
<p class="text-gray-600 dark:text-gray-300 mb-6">We'd love to hear your thoughts about the Spritesheet generator. Would you like to share your feedback?</p>
<div class="flex gap-3 justify-center">
<button @click="handleFeedbackPopupResponse(false)" class="px-4 py-2 text-gray-500 hover:text-gray-700 dark:text-gray-400 dark:hover:text-gray-200 transition-colors">Maybe later</button>
<button @click="handleFeedbackPopupResponse(true)" class="px-6 py-2 bg-blue-500 hover:bg-blue-600 text-white font-medium rounded-lg transition-colors">Share feedback</button>
<button @click="handleFeedbackPopupResponse(false)" class="px-4 py-2 text-gray-500 hover:text-gray-700 dark:text-gray-400 dark:hover:text-gray-200 transition-colors cursor-pointer">Maybe later</button>
<button @click="handleFeedbackPopupResponse(true)" class="px-6 py-2 bg-blue-500 hover:bg-blue-600 text-white font-medium rounded-lg transition-colors cursor-pointer">Share feedback</button>
</div>
</div>
</div>
@@ -135,7 +293,7 @@
</template>
<script setup lang="ts">
import { ref, onMounted, toRef } from 'vue';
import { ref, onMounted, toRef, computed } from 'vue';
import FileUploader from './components/FileUploader.vue';
import SpriteCanvas from './components/SpriteCanvas.vue';
import Modal from './components/utilities/Modal.vue';
@@ -145,24 +303,54 @@
import SpritesheetSplitter from './components/SpritesheetSplitter.vue';
import GifFpsModal from './components/GifFpsModal.vue';
import DarkModeToggle from './components/utilities/DarkModeToggle.vue';
import { useSprites } from './composables/useSprites';
import { useExport } from './composables/useExport';
import { useExportLayers } from './composables/useExportLayers';
import { useLayers } from './composables/useLayers';
import { getMaxDimensionsAcrossLayers } from './composables/useLayers';
import { useSettingsStore } from './stores/useSettingsStore';
import { calculateNegativeSpacing } from './composables/useNegativeSpacing';
import type { SpriteFile } from './types/sprites';
const settingsStore = useSettingsStore();
const { sprites, columns, updateSpritePosition, updateSpriteCell, removeSprite, replaceSprite, addSprite, addSpriteWithResize, processImageFiles, alignSprites } = useSprites();
const { layers, visibleLayers, activeLayer, activeLayerId, columns, updateSpritePosition, updateSpriteCell, removeSprite, replaceSprite, addSprite, addSpriteWithResize, processImageFiles, alignSprites, addLayer, removeLayer, moveLayer } = useLayers();
const { downloadSpritesheet, exportSpritesheetJSON, importSpritesheetJSON, downloadAsGif, downloadAsZip } = useExport(sprites, columns, toRef(settingsStore, 'negativeSpacingEnabled'));
const { downloadSpritesheet, exportSpritesheetJSON, importSpritesheetJSON, downloadAsGif, downloadAsZip } = useExportLayers(
layers,
columns,
toRef(settingsStore, 'negativeSpacingEnabled'),
activeLayerId,
toRef(settingsStore, 'backgroundColor'),
toRef(settingsStore, 'manualCellSizeEnabled'),
toRef(settingsStore, 'manualCellWidth'),
toRef(settingsStore, 'manualCellHeight')
);
const cellSize = computed(() => {
if (!layers.value.length) return { width: 0, height: 0 };
// If manual cell size is enabled, use the manual values
if (settingsStore.manualCellSizeEnabled) {
return { width: settingsStore.manualCellWidth, height: settingsStore.manualCellHeight };
}
// Otherwise, calculate based on max dimensions
const { maxWidth, maxHeight } = getMaxDimensionsAcrossLayers(visibleLayers.value);
const allSprites = visibleLayers.value.flatMap(l => l.sprites);
const negativeSpacing = calculateNegativeSpacing(allSprites, settingsStore.negativeSpacingEnabled);
return { width: maxWidth + negativeSpacing, height: maxHeight + negativeSpacing };
});
const isPreviewModalOpen = ref(false);
const isHelpModalOpen = ref(false);
const isFeedbackModalOpen = ref(false);
const isSpritesheetSplitterOpen = ref(false);
const isGifFpsModalOpen = ref(false);
const jsonFileInput = ref<HTMLInputElement | null>(null);
const uploadInput = ref<HTMLInputElement | null>(null);
const spritesheetImageUrl = ref('');
const spritesheetImageFile = ref<File | null>(null);
const showFeedbackPopup = ref(false);
const editingLayerId = ref<string | null>(null);
const editingLayerName = ref('');
const layerNameInput = ref<HTMLInputElement | null>(null);
const handleSpritesUpload = async (files: File[]) => {
const jsonFile = files.find(file => file.type === 'application/json' || file.name.endsWith('.json'));
@@ -200,7 +388,7 @@
};
const openPreviewModal = () => {
if (sprites.value.length === 0) {
if (!visibleLayers.value.some(l => l.sprites.length > 0)) {
alert('Please upload or import sprites to preview an animation.');
return;
}
@@ -237,7 +425,7 @@
};
const openGifFpsModal = () => {
if (sprites.value.length === 0) {
if (!visibleLayers.value.some(l => l.sprites.length > 0)) {
alert('Please upload or import sprites before generating a GIF.');
return;
}
@@ -287,4 +475,43 @@
openFeedbackModal();
}
};
const openFileDialog = () => {
uploadInput.value?.click();
};
const handleUploadChange = async (event: Event) => {
const input = event.target as HTMLInputElement;
if (input.files && input.files.length > 0) {
const files = Array.from(input.files);
await handleSpritesUpload(files);
if (uploadInput.value) uploadInput.value.value = '';
}
};
const startEditingLayer = (layerId: string, currentName: string) => {
editingLayerId.value = layerId;
editingLayerName.value = currentName;
// Focus the input on next tick
setTimeout(() => {
layerNameInput.value?.focus();
layerNameInput.value?.select();
}, 0);
};
const finishEditingLayer = () => {
if (editingLayerId.value && editingLayerName.value.trim()) {
const layer = layers.value.find(l => l.id === editingLayerId.value);
if (layer) {
layer.name = editingLayerName.value.trim();
}
}
editingLayerId.value = null;
editingLayerName.value = '';
};
const cancelEditingLayer = () => {
editingLayerId.value = null;
editingLayerName.value = '';
};
</script>

View File

@@ -1,9 +1,9 @@
<template>
<div
class="border-2 border-dashed rounded-xl p-4 sm:p-8 text-center transition-all duration-200"
class="relative border-3 border-dashed rounded-2xl p-8 sm:p-12 text-center transition-all duration-300 cursor-pointer group overflow-hidden"
:class="{
'border-blue-300 bg-blue-50 dark:border-blue-500 dark:bg-blue-900/30': isDragging,
'border-gray-200 hover:border-blue-300 hover:bg-gray-50 dark:border-gray-600 dark:hover:border-blue-500 dark:hover:bg-gray-700/50': !isDragging,
'border-blue-400 bg-gradient-to-br from-blue-50 to-indigo-50 dark:border-blue-400 dark:from-blue-900/40 dark:to-indigo-900/40 scale-[1.02]': isDragging,
'border-gray-300 bg-gradient-to-br from-gray-50/50 to-slate-50/50 hover:border-blue-400 hover:from-blue-50/80 hover:to-indigo-50/80 dark:border-gray-600 dark:from-gray-800/30 dark:to-gray-700/30 dark:hover:border-blue-400 dark:hover:from-blue-900/30 dark:hover:to-indigo-900/30': !isDragging,
}"
@dragenter.prevent="isDragging = true"
@dragleave.prevent="isDragging = false"
@@ -12,20 +12,39 @@
@click="openFileDialog"
data-rybbit-event="file-upload-area"
>
<div class="absolute inset-0 bg-gradient-to-br from-blue-400/0 to-indigo-400/0 group-hover:from-blue-400/5 group-hover:to-indigo-400/5 transition-all duration-300"></div>
<input ref="fileInput" type="file" multiple accept="image/*,.json" class="hidden" @change="handleFileChange" />
<div class="mb-4 sm:mb-6">
<img src="@/assets/images/file.svg" alt="File upload" class="w-16 h-16 sm:w-20 sm:h-20 mx-auto mb-2 sm:mb-4 opacity-75 dark:invert" />
<div class="relative z-10">
<div class="mb-6 transform transition-transform duration-300" :class="isDragging ? 'scale-110' : 'group-hover:scale-105'">
<div class="w-20 h-20 sm:w-24 sm:h-24 mx-auto mb-4 bg-gradient-to-br from-blue-100 to-indigo-100 dark:from-blue-900/50 dark:to-indigo-900/50 rounded-2xl flex items-center justify-center shadow-lg">
<i class="fas fa-cloud-upload-alt text-4xl sm:text-5xl text-blue-600 dark:text-blue-400"></i>
</div>
</div>
<p class="text-lg sm:text-xl font-medium text-gray-700 dark:text-gray-200 mb-2">Drag and drop your sprite images or JSON file here</p>
<p class="text-sm text-gray-500 dark:text-gray-400 mb-4 sm:mb-6">or</p>
<h3 class="text-xl sm:text-2xl font-bold text-gray-800 dark:text-gray-100 mb-3">
<span v-if="isDragging">Drop your files here</span>
<span v-else>Upload Your Sprites</span>
</h3>
<p class="text-base sm:text-lg text-gray-600 dark:text-gray-300 mb-2">Drag and drop sprite images or JSON files</p>
<p class="text-sm text-gray-500 dark:text-gray-400 mb-8">Supports PNG, JPG, GIF, and JSON</p>
<button class="w-full sm:w-auto px-6 py-3 sm:py-2.5 bg-blue-500 hover:bg-blue-600 text-white font-medium rounded-lg transition-colors flex sm:inline-flex items-center justify-center space-x-2 cursor-pointer" data-rybbit-event="select-files">
<i class="fas fa-folder-open"></i>
<span>Select files</span>
<div class="flex items-center justify-center gap-4 mb-6">
<div class="h-px flex-1 bg-gray-300 dark:bg-gray-600"></div>
<span class="text-xs font-semibold text-gray-500 dark:text-gray-400 uppercase">or</span>
<div class="h-px flex-1 bg-gray-300 dark:bg-gray-600"></div>
</div>
<button
class="px-8 py-3.5 bg-gradient-to-r from-blue-500 to-indigo-600 hover:from-blue-600 hover:to-indigo-700 dark:from-blue-600 dark:to-indigo-700 dark:hover:from-blue-700 dark:hover:to-indigo-800 text-white font-semibold rounded-xl shadow-lg hover:shadow-xl transition-all transform hover:scale-105 flex items-center justify-center gap-3 mx-auto"
data-rybbit-event="select-files"
>
<i class="fas fa-folder-open text-lg"></i>
<span>Browse Files</span>
</button>
</div>
</div>
</template>
<script setup lang="ts">

View File

@@ -1,46 +1,70 @@
<template>
<div class="p-2 bg-cyan-600 rounded w-full my-4">
<p>Developer's tip: Right click a sprite to open the context menu and add, replace or remove sprites.</p>
</div>
<div class="space-y-4">
<div class="flex flex-col sm:flex-row justify-between items-start sm:items-center gap-3 sm:gap-0">
<div class="flex flex-col sm:flex-row items-start sm:items-center gap-3 sm:gap-4 w-full sm:w-auto">
<div class="flex items-center">
<input id="pixel-perfect" type="checkbox" v-model="settingsStore.pixelPerfect" class="mr-2 w-4 h-4" @change="drawCanvas" />
<label for="pixel-perfect" class="dark:text-gray-200 text-sm sm:text-base">Pixel perfect rendering</label>
</div>
<div class="flex items-center">
<input id="allow-cell-swap" type="checkbox" v-model="allowCellSwap" class="mr-2 w-4 h-4" />
<label for="allow-cell-swap" class="dark:text-gray-200 text-sm sm:text-base">Allow moving between cells</label>
</div>
<!-- Add new checkbox for showing all sprites -->
<div class="flex items-center">
<input id="show-all-sprites" type="checkbox" v-model="showAllSprites" class="mr-2" />
<label for="show-all-sprites" class="dark:text-gray-200">Compare sprites</label>
</div>
<!-- Negative spacing control -->
<div class="flex items-center">
<input id="negative-spacing" type="checkbox" v-model="settingsStore.negativeSpacingEnabled" class="mr-2 w-4 h-4" />
<label for="negative-spacing" class="dark:text-gray-200 text-sm sm:text-base">Negative spacing</label>
<div class="space-y-6">
<div class="bg-gradient-to-r from-cyan-500 to-blue-500 dark:from-cyan-600 dark:to-blue-600 rounded-xl p-4 shadow-lg border border-cyan-400/50 dark:border-cyan-500/50">
<div class="flex items-start gap-3">
<i class="fas fa-lightbulb text-yellow-300 text-xl mt-0.5"></i>
<div>
<h4 class="font-semibold text-white mb-1">Pro Tip</h4>
<p class="text-cyan-50 text-sm">Right-click any sprite to open the context menu for quick actions: add, replace, or remove sprites.</p>
</div>
</div>
</div>
<div class="relative border border-gray-300 dark:border-gray-600 rounded-lg overflow-auto">
<!-- Zoom controls - visible on all screen sizes and positioned outside cells -->
<div class="relative flex space-x-2 bg-white/90 dark:bg-gray-800/90 p-2 rounded-lg shadow-md z-20">
<button @click="zoomIn" class="p-2 bg-gray-100 hover:bg-gray-200 dark:bg-gray-700 dark:hover:bg-gray-600 text-gray-700 dark:text-gray-100 rounded-lg transition-colors">
<i class="fas fa-plus"></i>
<section>
<h3 class="text-lg font-bold text-gray-800 dark:text-gray-100 mb-4 flex items-center gap-2">
<i class="fas fa-cog text-blue-600 dark:text-blue-400"></i>
Canvas Options
</h3>
<div class="flex flex-wrap gap-4">
<label class="flex items-center gap-2 px-4 py-2.5 bg-white dark:bg-gray-800 rounded-xl border border-gray-200 dark:border-gray-600 cursor-pointer hover:border-blue-400 dark:hover:border-blue-500 transition-all">
<input id="pixel-perfect" type="checkbox" v-model="settingsStore.pixelPerfect" class="w-4 h-4 rounded" @change="requestDraw" />
<span class="text-sm font-medium dark:text-gray-200">Pixel Perfect</span>
</label>
<label class="flex items-center gap-2 px-4 py-2.5 bg-white dark:bg-gray-800 rounded-xl border border-gray-200 dark:border-gray-600 cursor-pointer hover:border-blue-400 dark:hover:border-blue-500 transition-all">
<input id="allow-cell-swap" type="checkbox" v-model="allowCellSwap" class="w-4 h-4 rounded" />
<span class="text-sm font-medium dark:text-gray-200">Cell Swapping</span>
</label>
<label class="flex items-center gap-2 px-4 py-2.5 bg-white dark:bg-gray-800 rounded-xl border border-gray-200 dark:border-gray-600 cursor-pointer hover:border-blue-400 dark:hover:border-blue-500 transition-all">
<input id="show-all-sprites" type="checkbox" v-model="showAllSprites" class="w-4 h-4 rounded" />
<span class="text-sm font-medium dark:text-gray-200">Compare Sprites</span>
</label>
<label class="flex items-center gap-2 px-4 py-2.5 bg-white dark:bg-gray-800 rounded-xl border border-gray-200 dark:border-gray-600 cursor-pointer hover:border-blue-400 dark:hover:border-blue-500 transition-all">
<input id="negative-spacing" type="checkbox" v-model="settingsStore.negativeSpacingEnabled" class="w-4 h-4 rounded" />
<span class="text-sm font-medium dark:text-gray-200">Negative Spacing</span>
</label>
<div class="flex items-center gap-2 px-4 py-2.5 bg-white dark:bg-gray-800 rounded-xl border border-gray-200 dark:border-gray-600">
<label for="bg-color" class="text-sm font-medium dark:text-gray-200">Background:</label>
<select id="bg-color" v-model="bgSelectValue" class="px-3 py-1.5 border border-gray-300 dark:border-gray-600 rounded-lg bg-white dark:bg-gray-700 dark:text-gray-200 text-sm focus:ring-2 focus:ring-blue-500 outline-none transition-all">
<option value="transparent">Transparent</option>
<option value="#ffffff">White</option>
<option value="#000000">Black</option>
<option value="#f9fafb">Light Gray</option>
<option value="custom">Custom</option>
</select>
<input v-if="bgSelectValue === 'custom'" type="color" v-model="customColor" @input="settingsStore.setBackgroundColor(customColor)" class="w-10 h-10 border-2 border-gray-300 dark:border-gray-600 rounded-lg cursor-pointer" />
</div>
<div class="flex items-center gap-2 px-4 py-2.5 bg-white dark:bg-gray-800 rounded-xl border border-gray-200 dark:border-gray-600">
<span class="text-sm font-medium dark:text-gray-200 mr-1">Zoom:</span>
<button @click="zoomIn" class="p-1.5 bg-gray-100 hover:bg-gray-200 dark:bg-gray-700 dark:hover:bg-gray-600 text-gray-700 dark:text-gray-100 rounded transition-all" title="Zoom In">
<i class="fas fa-plus text-xs"></i>
</button>
<button @click="zoomOut" class="p-2 bg-gray-100 hover:bg-gray-200 dark:bg-gray-700 dark:hover:bg-gray-600 text-gray-700 dark:text-gray-100 rounded-lg transition-colors">
<i class="fas fa-minus"></i>
<button @click="zoomOut" class="p-1.5 bg-gray-100 hover:bg-gray-200 dark:bg-gray-700 dark:hover:bg-gray-600 text-gray-700 dark:text-gray-100 rounded transition-all" title="Zoom Out">
<i class="fas fa-minus text-xs"></i>
</button>
<button @click="resetZoom" class="p-2 bg-gray-100 hover:bg-gray-200 dark:bg-gray-700 dark:hover:bg-gray-600 text-gray-700 dark:text-gray-100 rounded-lg transition-colors">
<i class="fas fa-expand"></i>
<button @click="resetZoom" class="p-1.5 bg-gray-100 hover:bg-gray-200 dark:bg-gray-700 dark:hover:bg-gray-600 text-gray-700 dark:text-gray-100 rounded transition-all" title="Reset Zoom">
<i class="fas fa-expand text-xs"></i>
</button>
</div>
<label class="flex items-center gap-2 px-4 py-2.5 bg-white dark:bg-gray-800 rounded-xl border border-gray-200 dark:border-gray-600 cursor-pointer hover:border-blue-400 dark:hover:border-blue-500 transition-all">
<input id="show-offset-labels" type="checkbox" v-model="showOffsetLabels" class="w-4 h-4 rounded" />
<span class="text-sm font-medium dark:text-gray-200">Show Offset Labels</span>
</label>
</div>
</section>
<div class="canvas-container touch-manipulation relative" :style="{ transform: `scale(${zoom})`, transformOrigin: 'top left' }">
<div class="relative bg-white dark:bg-gray-800 border-2 border-gray-200 dark:border-gray-700 rounded-2xl shadow-lg overflow-auto">
<div class="canvas-container touch-manipulation relative inline-block min-w-full">
<div :style="{ transform: `scale(${zoom})`, transformOrigin: 'top left' }" class="inline-block">
<canvas
ref="canvasRef"
@mousedown="startDrag"
@@ -55,20 +79,22 @@
@dragenter="handleDragEnter"
@dragleave="onDragLeave"
@drop="handleDrop"
class="w-full transition-all"
class="block transition-all"
:class="{ 'ring-4 ring-blue-500 ring-opacity-50': isDragOver }"
:style="settingsStore.pixelPerfect ? { 'image-rendering': 'pixelated' } : {}"
></canvas>
</div>
<!-- Offset labels in corners -->
<div v-if="canvasRef" class="absolute inset-0 pointer-events-none">
<!-- Offset labels in corners (not scaled with zoom) -->
<div v-if="canvasRef && showOffsetLabels" class="absolute inset-0 pointer-events-none">
<div
v-for="position in spritePositions"
:key="position.id"
class="absolute text-[23px] leading-none font-mono text-cyan-600 dark:text-cyan-400 bg-white/90 dark:bg-gray-900/90 px-1 py-0.5 rounded-sm"
:style="{
left: `calc(${(position.cellX / canvasRef.width) * 100}% + ${(position.maxWidth / canvasRef.width) * 100}% - 2px)`,
top: `calc(${(position.cellY / canvasRef.height) * 100}% + ${(position.maxHeight / canvasRef.height) * 100}% - 2px)`,
// Position at bottom-right corner of each cell, scaled by zoom
left: `${(position.cellX + position.maxWidth) * zoom - 2}px`,
top: `${(position.cellY + position.maxHeight) * zoom - 2}px`,
transform: 'translate(-100%, -100%)',
}"
>
@@ -78,29 +104,28 @@
</div>
</div>
<!-- Context Menu -->
<div v-if="showContextMenu" class="fixed bg-white dark:bg-gray-800 border border-gray-200 dark:border-gray-600 rounded-lg shadow-lg z-50 py-1" :style="{ left: contextMenuX + 'px', top: contextMenuY + 'px' }">
<button @click="addSprite" class="w-full px-4 py-2 text-left hover:bg-gray-100 dark:hover:bg-gray-700 text-gray-700 dark:text-gray-200 flex items-center gap-2">
<i class="fas fa-plus"></i>
Add sprite
<div v-if="showContextMenu" class="fixed bg-white dark:bg-gray-800 border-2 border-gray-300 dark:border-gray-600 rounded-xl shadow-2xl z-50 py-2 min-w-[200px] overflow-hidden" :style="{ left: contextMenuX + 'px', top: contextMenuY + 'px' }">
<button @click="addSprite" class="w-full px-5 py-3 text-left hover:bg-blue-50 dark:hover:bg-blue-900/30 text-gray-700 dark:text-gray-200 flex items-center gap-3 transition-colors font-medium">
<i class="fas fa-plus text-blue-600 dark:text-blue-400"></i>
<span>Add Sprite</span>
</button>
<button v-if="contextMenuSpriteId" @click="replaceSprite" class="w-full px-4 py-2 text-left hover:bg-gray-100 dark:hover:bg-gray-700 text-gray-700 dark:text-gray-200 flex items-center gap-2">
<i class="fas fa-exchange-alt"></i>
Replace sprite
<button v-if="contextMenuSpriteId" @click="replaceSprite" class="w-full px-5 py-3 text-left hover:bg-purple-50 dark:hover:bg-purple-900/30 text-gray-700 dark:text-gray-200 flex items-center gap-3 transition-colors font-medium">
<i class="fas fa-exchange-alt text-purple-600 dark:text-purple-400"></i>
<span>Replace Sprite</span>
</button>
<button v-if="contextMenuSpriteId" @click="removeSprite" class="w-full px-4 py-2 text-left hover:bg-gray-100 dark:hover:bg-gray-700 text-red-600 dark:text-red-400 flex items-center gap-2">
<div v-if="contextMenuSpriteId" class="h-px bg-gray-200 dark:bg-gray-600 my-1"></div>
<button v-if="contextMenuSpriteId" @click="removeSprite" class="w-full px-5 py-3 text-left hover:bg-red-50 dark:hover:bg-red-900/30 text-red-600 dark:text-red-400 flex items-center gap-3 transition-colors font-medium">
<i class="fas fa-trash"></i>
Remove sprite
<span>Remove Sprite</span>
</button>
</div>
<!-- Hidden file input for replace functionality -->
<input ref="fileInput" type="file" accept="image/*" class="hidden" @change="handleFileChange" />
</div>
</template>
<script setup lang="ts">
import { ref, onMounted, watch, onUnmounted, toRef } from 'vue';
import { ref, onMounted, watch, onUnmounted, toRef, computed, nextTick } from 'vue';
import { useSettingsStore } from '@/stores/useSettingsStore';
import type { Sprite } from '@/types/sprites';
import { useCanvas2D } from '@/composables/useCanvas2D';
@@ -108,8 +133,11 @@
import { useDragSprite } from '@/composables/useDragSprite';
import { useFileDrop } from '@/composables/useFileDrop';
import type { Layer } from '@/types/sprites';
const props = defineProps<{
sprites: Sprite[];
layers: Layer[];
activeLayerId: string;
columns: number;
}>();
@@ -127,6 +155,17 @@
const canvasRef = ref<HTMLCanvasElement | null>(null);
// rAF-based draw scheduler to coalesce multiple draw requests into a single frame
// Define before usage to avoid TDZ issues when passing into composables during setup
let rafId: number | null = null;
function requestDraw() {
if (rafId !== null) return;
rafId = requestAnimationFrame(() => {
rafId = null;
drawCanvas();
});
}
// Initialize composables
const canvas2D = useCanvas2D(canvasRef);
@@ -158,30 +197,104 @@
findSpriteAtPosition,
calculateMaxDimensions,
} = useDragSprite({
sprites: toRef(props, 'sprites'),
sprites: computed(() => props.layers.find(l => l.id === props.activeLayerId)?.sprites ?? []),
layers: toRef(props, 'layers'),
columns: toRef(props, 'columns'),
zoom,
allowCellSwap,
negativeSpacingEnabled: toRef(settingsStore, 'negativeSpacingEnabled'),
manualCellSizeEnabled: toRef(settingsStore, 'manualCellSizeEnabled'),
manualCellWidth: toRef(settingsStore, 'manualCellWidth'),
manualCellHeight: toRef(settingsStore, 'manualCellHeight'),
getMousePosition: (event, z) => canvas2D.getMousePosition(event, z),
onUpdateSprite: (id, x, y) => emit('updateSprite', id, x, y),
onUpdateSpriteCell: (id, newIndex) => emit('updateSpriteCell', id, newIndex),
onDraw: drawCanvas,
onDraw: requestDraw,
});
const activeSprites = computed(() => props.layers.find(l => l.id === props.activeLayerId)?.sprites ?? []);
const { isDragOver, handleDragOver, handleDragEnter, handleDragLeave, handleDrop } = useFileDrop({
sprites: props.sprites,
sprites: activeSprites,
onAddSprite: file => emit('addSprite', file),
onAddSpriteWithResize: file => emit('addSpriteWithResize', file),
});
const showAllSprites = ref(false);
const showOffsetLabels = ref(true);
const showContextMenu = ref(false);
const contextMenuX = ref(0);
const contextMenuY = ref(0);
const contextMenuSpriteId = ref<string | null>(null);
const replacingSpriteId = ref<string | null>(null);
const fileInput = ref<HTMLInputElement | null>(null);
const customColor = ref('#ffffff');
// Background select handling: keep the select stable on "custom"
const presetBgColors = ['transparent', '#ffffff', '#000000', '#f9fafb'] as const;
const isHexColor = (val: string) => /^#([0-9a-fA-F]{3}|[0-9a-fA-F]{6}|[0-9a-fA-F]{8})$/.test(val);
// Ensure customColor mirrors the current stored custom color (only when needed)
if (isHexColor(settingsStore.backgroundColor) && !presetBgColors.includes(settingsStore.backgroundColor as any)) {
customColor.value = settingsStore.backgroundColor;
}
// Track if user is in custom mode to keep picker visible
// Initialize to true if current color is custom
const isCustomMode = ref(isHexColor(settingsStore.backgroundColor) && !presetBgColors.includes(settingsStore.backgroundColor as any));
const bgSelectValue = computed<string>({
get() {
// If user explicitly entered custom mode, stay in it regardless of color value
if (isCustomMode.value) {
// Keep color picker synced
const val = settingsStore.backgroundColor;
if (isHexColor(val)) {
customColor.value = val;
}
return 'custom';
}
const val = settingsStore.backgroundColor;
if (presetBgColors.includes(val as any)) return val;
if (isHexColor(val)) {
// Keep the color picker open and sync its swatch
customColor.value = val;
isCustomMode.value = true; // Auto-enable custom mode for non-preset hex colors
return 'custom';
}
// Fallback
return 'transparent';
},
set(v: string) {
if (v === 'custom') {
isCustomMode.value = true;
// Switch UI to custom mode but keep the stored value as a color
const fallback = '#ffffff';
const current = settingsStore.backgroundColor;
const fromStore = isHexColor(current) ? current : null;
const fromLocal = isHexColor(customColor.value) ? customColor.value : null;
const color = fromStore || fromLocal || fallback;
customColor.value = color;
settingsStore.setBackgroundColor(color);
} else {
isCustomMode.value = false;
settingsStore.setBackgroundColor(v);
}
},
});
// Ensure canvas redraw and UI flush after background changes
watch(
() => settingsStore.backgroundColor,
async () => {
await nextTick();
requestDraw();
}
);
// Grid metrics used to position offset labels relative to cell size
const gridMetrics = computed(() => calculateMaxDimensions());
const startDrag = (event: MouseEvent) => {
if (!canvasRef.value) return;
@@ -280,8 +393,11 @@
const { maxWidth, maxHeight, negativeSpacing } = calculateMaxDimensions();
// Set canvas size
const rows = Math.max(1, Math.ceil(props.sprites.length / props.columns));
canvas2D.setCanvasSize(maxWidth * props.columns, maxHeight * rows);
const maxLen = Math.max(1, ...props.layers.map(l => (l.visible ? l.sprites.length : 1)));
const rows = Math.max(1, Math.ceil(maxLen / props.columns));
const newCanvasWidth = maxWidth * props.columns;
const newCanvasHeight = maxHeight * rows;
canvas2D.setCanvasSize(newCanvasWidth, newCanvasHeight);
// Clear canvas
canvas2D.clear();
@@ -305,30 +421,39 @@
}
}
// If showing all sprites, draw all sprites with transparency in each cell
// If showing all sprites, overlay all sprites from all visible layers ghosted in each cell
if (showAllSprites.value) {
for (let cellIndex = 0; cellIndex < props.sprites.length; cellIndex++) {
const visibleLayers = props.layers.filter(l => l.visible);
const maxSprites = Math.max(...visibleLayers.map(l => l.sprites.length), 0);
for (let cellIndex = 0; cellIndex < maxSprites; cellIndex++) {
const cellCol = cellIndex % props.columns;
const cellRow = Math.floor(cellIndex / props.columns);
const cellX = Math.floor(cellCol * maxWidth);
const cellY = Math.floor(cellRow * maxHeight);
// Draw all sprites with transparency in this cell
// Position at bottom-right with negative spacing offset
props.sprites.forEach((sprite, spriteIndex) => {
if (spriteIndex !== cellIndex) {
canvas2D.drawImage(sprite.img, cellX + negativeSpacing + sprite.x, cellY + negativeSpacing + sprite.y, 0.3);
// Draw all sprites from all visible layers ghosted in this cell
visibleLayers.forEach(layer => {
layer.sprites.forEach((sprite, spriteIndex) => {
// Skip drawing the sprite that belongs in this cell (it's already drawn below)
if (spriteIndex === cellIndex) return;
// Skip the active sprite if we're dragging it
if (activeSpriteId.value === sprite.id && ghostSprite.value) return;
if (sprite && sprite.img) {
canvas2D.drawImage(sprite.img, cellX + negativeSpacing + sprite.x, cellY + negativeSpacing + sprite.y, 0.25);
}
});
});
}
}
// Draw sprites normally
props.sprites.forEach((sprite, index) => {
// Draw layers in order; active layer will be interactable
props.layers.forEach(layer => {
if (!layer.visible) return;
layer.sprites.forEach((sprite, index) => {
// Skip the active sprite if we're showing a ghost instead
if (activeSpriteId.value === sprite.id && ghostSprite.value) {
return;
}
if (activeSpriteId.value === sprite.id && ghostSprite.value) return;
const col = index % props.columns;
const row = Math.floor(index / props.columns);
@@ -336,13 +461,14 @@
const cellX = Math.floor(col * maxWidth);
const cellY = Math.floor(row * maxHeight);
// Draw sprite with negative spacing offset (bottom-right positioning)
canvas2D.drawImage(sprite.img, cellX + negativeSpacing + sprite.x, cellY + negativeSpacing + sprite.y);
const alpha = layer.id === props.activeLayerId ? 1 : 0.85;
canvas2D.drawImage(sprite.img, cellX + negativeSpacing + sprite.x, cellY + negativeSpacing + sprite.y, alpha);
});
});
// Draw ghost sprite if we're dragging between cells
if (ghostSprite.value && activeSpriteId.value) {
const sprite = props.sprites.find(s => s.id === activeSpriteId.value);
const sprite = activeSprites.value.find(s => s.id === activeSpriteId.value);
if (sprite) {
canvas2D.drawImage(sprite.img, ghostSprite.value.x, ghostSprite.value.y, 0.6);
}
@@ -362,12 +488,13 @@
const imagesWithListeners = new WeakSet<HTMLImageElement>();
const attachImageListeners = () => {
canvas2D.attachImageListeners(props.sprites, handleForceRedraw, imagesWithListeners);
const sprites = props.layers.flatMap(l => l.sprites);
canvas2D.attachImageListeners(sprites, handleForceRedraw, imagesWithListeners);
};
onMounted(() => {
canvas2D.initContext();
drawCanvas();
requestDraw();
// Attach listeners for current sprites
attachImageListeners();
@@ -386,24 +513,30 @@
// Handler for force redraw event
const handleForceRedraw = () => {
canvas2D.ensureIntegerPositions(props.sprites);
// Ensure integer positioning for crisp rendering on the active layer
canvas2D.ensureIntegerPositions(activeSprites.value);
canvas2D.applySmoothing();
drawCanvas();
requestDraw();
};
// Re-attach listeners and redraw whenever layers/sprites change
watch(
() => props.sprites,
() => props.layers,
() => {
attachImageListeners();
drawCanvas();
requestDraw();
},
{ deep: true }
);
watch(() => props.columns, drawCanvas);
watch(() => settingsStore.pixelPerfect, drawCanvas);
watch(() => settingsStore.darkMode, drawCanvas);
watch(() => settingsStore.negativeSpacingEnabled, drawCanvas);
watch(showAllSprites, drawCanvas);
watch(() => props.columns, requestDraw);
watch(() => settingsStore.pixelPerfect, requestDraw);
watch(() => settingsStore.darkMode, requestDraw);
watch(() => settingsStore.negativeSpacingEnabled, requestDraw);
watch(() => settingsStore.backgroundColor, requestDraw);
watch(() => settingsStore.manualCellSizeEnabled, requestDraw);
watch(() => settingsStore.manualCellWidth, requestDraw);
watch(() => settingsStore.manualCellHeight, requestDraw);
watch(showAllSprites, requestDraw);
</script>
<style scoped></style>

View File

@@ -1,8 +1,6 @@
<template>
<div class="spritesheet-preview w-full">
<!-- Main Layout: Canvas Left, Controls Right -->
<div class="flex flex-col lg:flex-row gap-4">
<!-- Canvas Area (Left/Main) -->
<div class="flex-1 min-w-0">
<div class="relative bg-gray-50 dark:bg-gray-800 border border-gray-300 dark:border-gray-700 rounded-lg overflow-auto min-h-[300px] sm:min-h-[520px] shadow-sm hover:shadow-md transition-shadow duration-200">
<canvas
@@ -32,10 +30,8 @@
</div>
</div>
<!-- Controls Sidebar (Right) -->
<div class="lg:w-80 xl:w-96 flex-shrink-0">
<div class="bg-white dark:bg-gray-800 rounded-lg border border-gray-200 dark:border-gray-700 p-4 space-y-4">
<!-- Playback Controls -->
<div class="space-y-3">
<h3 class="text-sm font-semibold text-gray-700 dark:text-gray-300 uppercase tracking-wide">Playback</h3>
<div class="flex items-center gap-2">
@@ -120,10 +116,10 @@
</div>
<!-- Current frame offset display -->
<div v-if="props.sprites[currentFrameIndex]" class="p-2 bg-gray-100 dark:bg-gray-700 rounded-md border border-gray-200 dark:border-gray-600">
<div v-if="currentFrameSprite" class="p-2 bg-gray-100 dark:bg-gray-700 rounded-md border border-gray-200 dark:border-gray-600">
<div class="flex items-center justify-between">
<span class="text-xs font-medium text-gray-600 dark:text-gray-400">Offset</span>
<span class="text-xs font-mono font-semibold text-cyan-600 dark:text-cyan-400">x: {{ props.sprites[currentFrameIndex].x }}, y: {{ props.sprites[currentFrameIndex].y }}</span>
<span class="text-xs font-mono font-semibold text-cyan-600 dark:text-cyan-400">x: {{ currentFrameSprite.x }}, y: {{ currentFrameSprite.y }}</span>
</div>
</div>
@@ -139,7 +135,7 @@
<div class="rounded-md border border-gray-300 dark:border-gray-600 dark:bg-gray-800">
<div class="max-h-[180px] overflow-y-auto">
<div class="space-y-0.5 p-1">
<div v-for="(sprite, index) in props.sprites" :key="sprite.id" class="flex items-center gap-2 px-2 py-1.5 hover:bg-gray-50 dark:hover:bg-gray-700 cursor-pointer rounded" @click="toggleHiddenFrame(index)">
<div v-for="(sprite, index) in compositeFrames" :key="sprite.id" class="flex items-center gap-2 px-2 py-1.5 hover:bg-gray-50 dark:hover:bg-gray-700 cursor-pointer rounded" @click="toggleHiddenFrame(index)">
<input type="checkbox" :checked="!hiddenFrames.includes(index)" class="w-3.5 h-3.5 text-blue-500 focus:ring-blue-400 rounded border-gray-300 dark:border-gray-600 dark:bg-gray-700" @click.stop @change="toggleHiddenFrame(index)" />
<div class="w-8 h-8 bg-gray-100 dark:bg-gray-700 rounded flex items-center justify-center overflow-hidden flex-shrink-0">
<img :src="sprite.img.src" class="max-w-full max-h-full object-contain" :style="settingsStore.pixelPerfect ? { 'image-rendering': 'pixelated' } : {}" />
@@ -157,16 +153,18 @@
</template>
<script setup lang="ts">
import { ref, onMounted, watch, onUnmounted } from 'vue';
import { ref, onMounted, watch, onUnmounted, computed } from 'vue';
import { useSettingsStore } from '@/stores/useSettingsStore';
import type { Sprite } from '@/types/sprites';
import { getMaxDimensions } from '@/composables/useSprites';
import type { Layer, Sprite } from '@/types/sprites';
import { getMaxDimensionsAcrossLayers } from '@/composables/useLayers';
import { useCanvas2D } from '@/composables/useCanvas2D';
import { useZoom } from '@/composables/useZoom';
import { useAnimationFrames } from '@/composables/useAnimationFrames';
import { calculateNegativeSpacing } from '@/composables/useNegativeSpacing';
const props = defineProps<{
sprites: Sprite[];
layers: Layer[];
activeLayerId: string;
columns: number;
}>();
@@ -191,8 +189,19 @@
initial: 1,
});
const getVisibleLayers = () => props.layers.filter(l => l.visible);
const maxFrames = () => Math.max(0, ...getVisibleLayers().map(l => l.sprites.length));
const { currentFrameIndex, isPlaying, fps, hiddenFrames, visibleFrames, visibleFramesCount, visibleFrameIndex, visibleFrameNumber, togglePlayback, nextFrame, previousFrame, handleSliderInput, toggleHiddenFrame, showAllFrames, hideAllFrames, stopAnimation } = useAnimationFrames({
sprites: () => props.sprites,
sprites: () => {
const len = maxFrames();
const frames: Sprite[] = [];
for (let i = 0; i < len; i++) {
const s = getVisibleLayers().find(l => l.sprites[i])?.sprites[i];
if (s) frames.push(s);
}
return frames;
},
onDraw: drawPreviewCanvas,
});
@@ -200,6 +209,29 @@
const isDraggable = ref(false);
const showAllSprites = ref(false);
const compositeFrames = computed<Sprite[]>(() => {
// Show frames from the active layer for the thumbnail list
const activeLayer = props.layers.find(l => l.id === props.activeLayerId);
if (!activeLayer) {
// Fallback to first visible layer if no active layer
const v = getVisibleLayers();
const len = maxFrames();
const arr: Sprite[] = [];
for (let i = 0; i < len; i++) {
const s = v.find(l => l.sprites[i])?.sprites[i];
if (s) arr.push(s);
}
return arr;
}
return activeLayer.sprites;
});
const currentFrameSprite = computed<Sprite | null>(() => {
const layer = props.layers.find(l => l.id === props.activeLayerId);
if (!layer) return null;
return layer.sprites[currentFrameIndex.value] || null;
});
// Dragging state
const isDragging = ref(false);
const activeSpriteId = ref<string | null>(null);
@@ -209,28 +241,34 @@
// Canvas drawing
// Calculate negative spacing based on sprite dimensions
function calculateNegativeSpacing(): number {
if (!settingsStore.negativeSpacingEnabled || props.sprites.length === 0) return 0;
const { maxWidth, maxHeight } = getMaxDimensions(props.sprites);
const minWidth = Math.min(...props.sprites.map(s => s.width));
const minHeight = Math.min(...props.sprites.map(s => s.height));
const widthDiff = maxWidth - minWidth;
const heightDiff = maxHeight - minHeight;
return Math.max(widthDiff, heightDiff);
const getCellDimensions = () => {
const visibleLayers = getVisibleLayers();
// If manual cell size is enabled, use manual values
if (settingsStore.manualCellSizeEnabled) {
return {
cellWidth: settingsStore.manualCellWidth,
cellHeight: settingsStore.manualCellHeight,
negativeSpacing: 0,
};
}
// Otherwise, calculate from sprite dimensions
const { maxWidth, maxHeight } = getMaxDimensionsAcrossLayers(visibleLayers);
const allSprites = visibleLayers.flatMap(l => l.sprites);
const negativeSpacing = calculateNegativeSpacing(allSprites, settingsStore.negativeSpacingEnabled);
return {
cellWidth: maxWidth + negativeSpacing,
cellHeight: maxHeight + negativeSpacing,
negativeSpacing,
};
};
function drawPreviewCanvas() {
if (!previewCanvasRef.value || !canvas2D.ctx.value || props.sprites.length === 0) return;
if (!previewCanvasRef.value || !canvas2D.ctx.value) return;
const visibleLayers = getVisibleLayers();
if (!visibleLayers.length || !visibleLayers.some(l => l.sprites.length)) return;
const currentSprite = props.sprites[currentFrameIndex.value];
if (!currentSprite) return;
const { maxWidth, maxHeight } = getMaxDimensions(props.sprites);
const negativeSpacing = calculateNegativeSpacing();
const cellWidth = maxWidth + negativeSpacing;
const cellHeight = maxHeight + negativeSpacing;
const { cellWidth, cellHeight, negativeSpacing } = getCellDimensions();
// Apply pixel art optimization
canvas2D.applySmoothing();
@@ -244,17 +282,27 @@
// Draw grid background (cell)
canvas2D.fillRect(0, 0, cellWidth, cellHeight, '#f9fafb');
// Draw all sprites with transparency if enabled
if (showAllSprites.value && props.sprites.length > 1) {
props.sprites.forEach((sprite, index) => {
if (index !== currentFrameIndex.value && !hiddenFrames.value.includes(index)) {
const frameIndex = currentFrameIndex.value;
if (showAllSprites.value) {
// When comparing sprites, show all frames from all visible layers (dimmed)
const len = maxFrames();
for (let i = 0; i < len; i++) {
if (i === frameIndex || hiddenFrames.value.includes(i)) continue;
visibleLayers.forEach(layer => {
const sprite = layer.sprites[i];
if (!sprite) return;
canvas2D.drawImage(sprite.img, negativeSpacing + sprite.x, negativeSpacing + sprite.y, 0.3);
}
});
}
}
// Draw current sprite with negative spacing offset
canvas2D.drawImage(currentSprite.img, negativeSpacing + currentSprite.x, negativeSpacing + currentSprite.y);
// Always draw current frame from all visible layers
visibleLayers.forEach(layer => {
const sprite = layer.sprites[frameIndex];
if (!sprite) return;
canvas2D.drawImage(sprite.img, negativeSpacing + sprite.x, negativeSpacing + sprite.y);
});
// Draw cell border
canvas2D.strokeRect(0, 0, cellWidth, cellHeight, '#e5e7eb', 1);
@@ -271,18 +319,20 @@
const mouseX = ((event.clientX - rect.left) / zoom.value) * scaleX;
const mouseY = ((event.clientY - rect.top) / zoom.value) * scaleY;
const sprite = props.sprites[currentFrameIndex.value];
const negativeSpacing = calculateNegativeSpacing();
const activeSprite = props.layers.find(l => l.id === props.activeLayerId)?.sprites[currentFrameIndex.value];
const { negativeSpacing } = getCellDimensions();
// Check if click is on sprite (accounting for negative spacing offset)
const spriteCanvasX = negativeSpacing + sprite.x;
const spriteCanvasY = negativeSpacing + sprite.y;
if (sprite && mouseX >= spriteCanvasX && mouseX <= spriteCanvasX + sprite.width && mouseY >= spriteCanvasY && mouseY <= spriteCanvasY + sprite.height) {
if (activeSprite) {
const spriteCanvasX = negativeSpacing + activeSprite.x;
const spriteCanvasY = negativeSpacing + activeSprite.y;
if (mouseX >= spriteCanvasX && mouseX <= spriteCanvasX + activeSprite.width && mouseY >= spriteCanvasY && mouseY <= spriteCanvasY + activeSprite.height) {
isDragging.value = true;
activeSpriteId.value = sprite.id;
activeSpriteId.value = activeSprite.id;
dragStartX.value = mouseX;
dragStartY.value = mouseY;
spritePosBeforeDrag.value = { x: sprite.x, y: sprite.y };
spritePosBeforeDrag.value = { x: activeSprite.x, y: activeSprite.y };
}
}
};
@@ -299,21 +349,18 @@
const deltaX = Math.round(mouseX - dragStartX.value);
const deltaY = Math.round(mouseY - dragStartY.value);
const sprite = props.sprites[currentFrameIndex.value];
if (!sprite || sprite.id !== activeSpriteId.value) return;
const activeSprite = props.layers.find(l => l.id === props.activeLayerId)?.sprites[currentFrameIndex.value];
if (!activeSprite || activeSprite.id !== activeSpriteId.value) return;
const { maxWidth, maxHeight } = getMaxDimensions(props.sprites);
const negativeSpacing = calculateNegativeSpacing();
const cellWidth = maxWidth + negativeSpacing;
const cellHeight = maxHeight + negativeSpacing;
const { cellWidth, cellHeight, negativeSpacing } = getCellDimensions();
// Calculate new position with constraints and round to integers
let newX = Math.round(spritePosBeforeDrag.value.x + deltaX);
let newY = Math.round(spritePosBeforeDrag.value.y + deltaY);
// Constrain movement within expanded cell (allow negative values up to -negativeSpacing)
newX = Math.max(-negativeSpacing, Math.min(cellWidth - negativeSpacing - sprite.width, newX));
newY = Math.max(-negativeSpacing, Math.min(cellHeight - negativeSpacing - sprite.height, newY));
newX = Math.max(-negativeSpacing, Math.min(cellWidth - negativeSpacing - activeSprite.width, newX));
newY = Math.max(-negativeSpacing, Math.min(cellHeight - negativeSpacing - activeSprite.height, newY));
emit('updateSprite', activeSpriteId.value, newX, newY);
drawPreviewCanvas();
@@ -370,13 +417,15 @@
// Handler for force redraw event
const handleForceRedraw = () => {
canvas2D.ensureIntegerPositions(props.sprites);
const allSprites = props.layers.flatMap(l => l.sprites);
canvas2D.ensureIntegerPositions(allSprites);
canvas2D.applySmoothing();
drawPreviewCanvas();
};
// Watchers
watch(() => props.sprites, drawPreviewCanvas, { deep: true });
watch(() => props.layers, drawPreviewCanvas, { deep: true });
watch(() => props.activeLayerId, drawPreviewCanvas);
watch(currentFrameIndex, drawPreviewCanvas);
watch(zoom, drawPreviewCanvas);
watch(isDraggable, drawPreviewCanvas);
@@ -384,9 +433,12 @@
watch(hiddenFrames, drawPreviewCanvas);
watch(() => settingsStore.pixelPerfect, drawPreviewCanvas);
watch(() => settingsStore.negativeSpacingEnabled, drawPreviewCanvas);
watch(() => settingsStore.manualCellSizeEnabled, drawPreviewCanvas);
watch(() => settingsStore.manualCellWidth, drawPreviewCanvas);
watch(() => settingsStore.manualCellHeight, drawPreviewCanvas);
// Initial draw
if (props.sprites.length > 0) {
if (props.layers.some(l => l.sprites.length > 0)) {
drawPreviewCanvas();
}
</script>

View File

@@ -1,6 +1,14 @@
<template>
<button @click="settingsStore.toggleDarkMode()" class="p-2 rounded-lg transition-colors" :class="settingsStore.darkMode ? 'text-yellow-400 hover:bg-gray-700' : 'text-gray-700 hover:bg-gray-100'" aria-label="Toggle dark mode" data-rybbit-event="toggle-dark-mode">
<i :class="settingsStore.darkMode ? 'fas fa-sun' : 'fas fa-moon'"></i>
<button
@click="settingsStore.toggleDarkMode()"
class="relative p-3 rounded-xl transition-all duration-300 shadow-lg hover:shadow-xl group"
:class="settingsStore.darkMode ? 'bg-gradient-to-br from-indigo-600 to-purple-700 text-yellow-300' : 'bg-gradient-to-br from-blue-500 to-indigo-600 text-white'"
aria-label="Toggle dark mode"
data-rybbit-event="toggle-dark-mode"
>
<div class="relative w-6 h-6 flex items-center justify-center">
<i :class="settingsStore.darkMode ? 'fas fa-sun' : 'fas fa-moon'" class="text-xl transition-all duration-300 group-hover:scale-110"></i>
</div>
</button>
</template>

View File

@@ -116,9 +116,10 @@ export function useCanvas2D(canvasRef: Ref<HTMLCanvasElement | null>, options?:
});
};
// Fill cell background with theme-aware color
// Fill cell background with selected color or transparent
const fillCellBackground = (x: number, y: number, width: number, height: number) => {
const color = settingsStore.darkMode ? '#1F2937' : '#f9fafb';
if (settingsStore.backgroundColor === 'transparent') return;
const color = settingsStore.backgroundColor === 'custom' ? settingsStore.backgroundColor : settingsStore.backgroundColor;
fillRect(x, y, width, height, color);
};

View File

@@ -1,6 +1,7 @@
import { ref, computed, type Ref, type ComputedRef } from 'vue';
import type { Sprite } from '@/types/sprites';
import type { Sprite, Layer } from '@/types/sprites';
import { getMaxDimensions } from './useSprites';
import { calculateNegativeSpacing } from './useNegativeSpacing';
export interface CellPosition {
col: number;
@@ -27,10 +28,14 @@ export interface SpritePosition {
export interface DragSpriteOptions {
sprites: Ref<Sprite[]> | ComputedRef<Sprite[]> | Sprite[];
layers?: Ref<Layer[]> | ComputedRef<Layer[]> | Layer[];
columns: Ref<number> | number;
zoom?: Ref<number>;
allowCellSwap?: Ref<boolean>;
negativeSpacingEnabled?: Ref<boolean>;
manualCellSizeEnabled?: Ref<boolean>;
manualCellWidth?: Ref<number>;
manualCellHeight?: Ref<number>;
getMousePosition: (event: MouseEvent, zoom?: number) => { x: number; y: number } | null;
onUpdateSprite: (id: string, x: number, y: number) => void;
onUpdateSpriteCell?: (id: string, newIndex: number) => void;
@@ -42,10 +47,14 @@ export function useDragSprite(options: DragSpriteOptions) {
// Helper to get reactive values
const getSprites = () => (Array.isArray(options.sprites) ? options.sprites : options.sprites.value);
const getLayers = () => (options.layers ? (Array.isArray(options.layers) ? options.layers : options.layers.value) : null);
const getColumns = () => (typeof options.columns === 'number' ? options.columns : options.columns.value);
const getZoom = () => options.zoom?.value ?? 1;
const getAllowCellSwap = () => options.allowCellSwap?.value ?? false;
const getNegativeSpacingEnabled = () => options.negativeSpacingEnabled?.value ?? false;
const getManualCellSizeEnabled = () => options.manualCellSizeEnabled?.value ?? false;
const getManualCellWidth = () => options.manualCellWidth?.value ?? 64;
const getManualCellHeight = () => options.manualCellHeight?.value ?? 64;
// Drag state
const isDragging = ref(false);
@@ -66,25 +75,34 @@ export function useDragSprite(options: DragSpriteOptions) {
const lastMaxHeight = ref(1);
const calculateMaxDimensions = () => {
const sprites = getSprites();
const negativeSpacingEnabled = getNegativeSpacingEnabled();
const base = getMaxDimensions(sprites);
const baseMaxWidth = Math.max(1, base.maxWidth, lastMaxWidth.value);
const baseMaxHeight = Math.max(1, base.maxHeight, lastMaxHeight.value);
const manualCellSizeEnabled = getManualCellSizeEnabled();
// If manual cell size is enabled, use manual dimensions
if (manualCellSizeEnabled) {
const maxWidth = getManualCellWidth();
const maxHeight = getManualCellHeight();
// When manual cell size is used, negative spacing is not applied
const negativeSpacing = 0;
// Don't update lastMaxWidth/lastMaxHeight when in manual mode
return { maxWidth, maxHeight, negativeSpacing };
}
// Get all sprites to calculate dimensions from
// If layers are provided, use all visible layers; otherwise use current sprites
const layers = getLayers();
const spritesToMeasure = layers ? layers.filter(l => l.visible).flatMap(l => l.sprites) : getSprites();
// Otherwise, calculate based on sprite dimensions across all visible layers
const base = getMaxDimensions(spritesToMeasure);
// When switching back from manual mode, reset to actual sprite dimensions
const baseMaxWidth = Math.max(1, base.maxWidth);
const baseMaxHeight = Math.max(1, base.maxHeight);
lastMaxWidth.value = baseMaxWidth;
lastMaxHeight.value = baseMaxHeight;
// Calculate negative spacing based on sprite size differences
let negativeSpacing = 0;
if (negativeSpacingEnabled && sprites.length > 0) {
// Find the smallest sprite dimensions
const minWidth = Math.min(...sprites.map(s => s.width));
const minHeight = Math.min(...sprites.map(s => s.height));
// Negative spacing is the difference between max and min dimensions
const widthDiff = baseMaxWidth - minWidth;
const heightDiff = baseMaxHeight - minHeight;
negativeSpacing = Math.max(widthDiff, heightDiff);
}
// Calculate negative spacing using shared composable
const negativeSpacing = calculateNegativeSpacing(spritesToMeasure, negativeSpacingEnabled);
// Add negative spacing to expand each cell
const maxWidth = baseMaxWidth + negativeSpacing;

View File

@@ -4,29 +4,36 @@ import gifWorkerUrl from 'gif.js/dist/gif.worker.js?url';
import JSZip from 'jszip';
import type { Sprite } from '../types/sprites';
import { getMaxDimensions } from './useSprites';
import { calculateNegativeSpacing } from './useNegativeSpacing';
export const useExport = (sprites: Ref<Sprite[]>, columns: Ref<number>, negativeSpacingEnabled: Ref<boolean>) => {
// Calculate negative spacing based on sprite dimensions
const calculateNegativeSpacing = (): number => {
if (!negativeSpacingEnabled.value || sprites.value.length === 0) return 0;
const { maxWidth, maxHeight } = getMaxDimensions(sprites.value);
const minWidth = Math.min(...sprites.value.map(s => s.width));
const minHeight = Math.min(...sprites.value.map(s => s.height));
const widthDiff = maxWidth - minWidth;
const heightDiff = maxHeight - minHeight;
return Math.max(widthDiff, heightDiff);
export const useExport = (sprites: Ref<Sprite[]>, columns: Ref<number>, negativeSpacingEnabled: Ref<boolean>, backgroundColor?: Ref<string>, manualCellSizeEnabled?: Ref<boolean>, manualCellWidth?: Ref<number>, manualCellHeight?: Ref<number>) => {
const getCellDimensions = () => {
// If manual cell size is enabled, use manual values
if (manualCellSizeEnabled?.value) {
return {
cellWidth: manualCellWidth?.value ?? 64,
cellHeight: manualCellHeight?.value ?? 64,
negativeSpacing: 0,
};
}
// Otherwise, calculate from sprite dimensions
const { maxWidth, maxHeight } = getMaxDimensions(sprites.value);
const negativeSpacing = calculateNegativeSpacing(sprites.value, negativeSpacingEnabled.value);
return {
cellWidth: maxWidth + negativeSpacing,
cellHeight: maxHeight + negativeSpacing,
negativeSpacing,
};
};
const downloadSpritesheet = () => {
if (!sprites.value.length) {
alert('Please upload or import sprites before downloading the spritesheet.');
return;
}
const { maxWidth, maxHeight } = getMaxDimensions(sprites.value);
const negativeSpacing = calculateNegativeSpacing();
const cellWidth = maxWidth + negativeSpacing;
const cellHeight = maxHeight + negativeSpacing;
const { cellWidth, cellHeight, negativeSpacing } = getCellDimensions();
const rows = Math.ceil(sprites.value.length / columns.value);
const canvas = document.createElement('canvas');
@@ -37,6 +44,12 @@ export const useExport = (sprites: Ref<Sprite[]>, columns: Ref<number>, negative
canvas.height = cellHeight * rows;
ctx.imageSmoothingEnabled = false;
// Apply background color if not transparent
if (backgroundColor?.value && backgroundColor.value !== 'transparent') {
ctx.fillStyle = backgroundColor.value;
ctx.fillRect(0, 0, canvas.width, canvas.height);
}
sprites.value.forEach((sprite, index) => {
const col = index % columns.value;
const row = Math.floor(index / columns.value);
@@ -78,7 +91,15 @@ export const useExport = (sprites: Ref<Sprite[]>, columns: Ref<number>, negative
})
);
const jsonData = { columns: columns.value, sprites: spritesData.filter(Boolean) };
const jsonData = {
columns: columns.value,
negativeSpacingEnabled: negativeSpacingEnabled.value,
backgroundColor: backgroundColor?.value || 'transparent',
manualCellSizeEnabled: manualCellSizeEnabled?.value || false,
manualCellWidth: manualCellWidth?.value || 64,
manualCellHeight: manualCellHeight?.value || 64,
sprites: spritesData.filter(Boolean),
};
const jsonString = JSON.stringify(jsonData, null, 2);
const blob = new Blob([jsonString], { type: 'application/json' });
const url = URL.createObjectURL(blob);
@@ -96,6 +117,11 @@ export const useExport = (sprites: Ref<Sprite[]>, columns: Ref<number>, negative
if (!jsonData.sprites || !Array.isArray(jsonData.sprites)) throw new Error('Invalid JSON format: missing sprites array');
if (jsonData.columns && typeof jsonData.columns === 'number') columns.value = jsonData.columns;
if (typeof jsonData.negativeSpacingEnabled === 'boolean') negativeSpacingEnabled.value = jsonData.negativeSpacingEnabled;
if (typeof jsonData.backgroundColor === 'string' && backgroundColor) backgroundColor.value = jsonData.backgroundColor;
if (typeof jsonData.manualCellSizeEnabled === 'boolean' && manualCellSizeEnabled) manualCellSizeEnabled.value = jsonData.manualCellSizeEnabled;
if (typeof jsonData.manualCellWidth === 'number' && manualCellWidth) manualCellWidth.value = jsonData.manualCellWidth;
if (typeof jsonData.manualCellHeight === 'number' && manualCellHeight) manualCellHeight.value = jsonData.manualCellHeight;
// revoke existing blob urls
if (sprites.value.length) {
@@ -146,10 +172,7 @@ export const useExport = (sprites: Ref<Sprite[]>, columns: Ref<number>, negative
return;
}
const { maxWidth, maxHeight } = getMaxDimensions(sprites.value);
const negativeSpacing = calculateNegativeSpacing();
const cellWidth = maxWidth + negativeSpacing;
const cellHeight = maxHeight + negativeSpacing;
const { cellWidth, cellHeight, negativeSpacing } = getCellDimensions();
const canvas = document.createElement('canvas');
const ctx = canvas.getContext('2d');
if (!ctx) return;
@@ -161,8 +184,11 @@ export const useExport = (sprites: Ref<Sprite[]>, columns: Ref<number>, negative
sprites.value.forEach(sprite => {
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = '#f9fafb';
ctx.fillRect(0, 0, cellWidth, cellHeight);
// Apply background color if not transparent
if (backgroundColor?.value && backgroundColor.value !== 'transparent') {
ctx.fillStyle = backgroundColor.value;
ctx.fillRect(0, 0, canvas.width, canvas.height);
}
ctx.drawImage(sprite.img, Math.floor(negativeSpacing + sprite.x), Math.floor(negativeSpacing + sprite.y));
gif.addFrame(ctx, { copy: true, delay: 1000 / fps });
});
@@ -186,10 +212,7 @@ export const useExport = (sprites: Ref<Sprite[]>, columns: Ref<number>, negative
}
const zip = new JSZip();
const { maxWidth, maxHeight } = getMaxDimensions(sprites.value);
const negativeSpacing = calculateNegativeSpacing();
const cellWidth = maxWidth + negativeSpacing;
const cellHeight = maxHeight + negativeSpacing;
const { cellWidth, cellHeight, negativeSpacing } = getCellDimensions();
const canvas = document.createElement('canvas');
const ctx = canvas.getContext('2d');
if (!ctx) return;
@@ -199,8 +222,11 @@ export const useExport = (sprites: Ref<Sprite[]>, columns: Ref<number>, negative
sprites.value.forEach((sprite, index) => {
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = '#f9fafb';
ctx.fillRect(0, 0, cellWidth, cellHeight);
// Apply background color if not transparent
if (backgroundColor?.value && backgroundColor.value !== 'transparent') {
ctx.fillStyle = backgroundColor.value;
ctx.fillRect(0, 0, canvas.width, canvas.height);
}
ctx.drawImage(sprite.img, Math.floor(negativeSpacing + sprite.x), Math.floor(negativeSpacing + sprite.y));
const dataURL = canvas.toDataURL('image/png');
const binary = atob(dataURL.split(',')[1]);

View File

@@ -0,0 +1,304 @@
import type { Ref } from 'vue';
import GIF from 'gif.js';
import gifWorkerUrl from 'gif.js/dist/gif.worker.js?url';
import JSZip from 'jszip';
import type { Layer, Sprite } from '@/types/sprites';
import { getMaxDimensionsAcrossLayers } from './useLayers';
import { calculateNegativeSpacing } from './useNegativeSpacing';
export const useExportLayers = (layersRef: Ref<Layer[]>, columns: Ref<number>, negativeSpacingEnabled: Ref<boolean>, activeLayerId?: Ref<string>, backgroundColor?: Ref<string>, manualCellSizeEnabled?: Ref<boolean>, manualCellWidth?: Ref<number>, manualCellHeight?: Ref<number>) => {
const getVisibleLayers = () => layersRef.value.filter(l => l.visible);
const getAllVisibleSprites = () => getVisibleLayers().flatMap(l => l.sprites);
const getCellDimensions = () => {
// If manual cell size is enabled, use manual values
if (manualCellSizeEnabled?.value) {
return {
cellWidth: manualCellWidth?.value ?? 64,
cellHeight: manualCellHeight?.value ?? 64,
negativeSpacing: 0,
};
}
// Otherwise, calculate from sprite dimensions
const visibleLayers = getVisibleLayers();
const { maxWidth, maxHeight } = getMaxDimensionsAcrossLayers(visibleLayers);
const negativeSpacing = calculateNegativeSpacing(getAllVisibleSprites(), negativeSpacingEnabled.value);
return {
cellWidth: maxWidth + negativeSpacing,
cellHeight: maxHeight + negativeSpacing,
negativeSpacing,
};
};
const drawCompositeCell = (ctx: CanvasRenderingContext2D, cellIndex: number, cellWidth: number, cellHeight: number, negativeSpacing: number) => {
ctx.clearRect(0, 0, cellWidth, cellHeight);
// Apply background color if not transparent
if (backgroundColor?.value && backgroundColor.value !== 'transparent') {
ctx.fillStyle = backgroundColor.value;
ctx.fillRect(0, 0, cellWidth, cellHeight);
}
const vLayers = getVisibleLayers();
vLayers.forEach(layer => {
const sprite = layer.sprites[cellIndex];
if (!sprite) return;
ctx.drawImage(sprite.img, Math.floor(negativeSpacing + sprite.x), Math.floor(negativeSpacing + sprite.y));
});
};
const downloadSpritesheet = () => {
const visibleLayers = getVisibleLayers();
if (!visibleLayers.length || !visibleLayers.some(l => l.sprites.length)) {
alert('Please upload or import sprites before downloading the spritesheet.');
return;
}
const { cellWidth, cellHeight, negativeSpacing } = getCellDimensions();
const maxLen = Math.max(...visibleLayers.map(l => l.sprites.length));
const rows = Math.ceil(maxLen / columns.value);
const canvas = document.createElement('canvas');
const ctx = canvas.getContext('2d');
if (!ctx) return;
canvas.width = cellWidth * columns.value;
canvas.height = cellHeight * rows;
ctx.imageSmoothingEnabled = false;
// Apply background color to entire canvas if not transparent
if (backgroundColor?.value && backgroundColor.value !== 'transparent') {
ctx.fillStyle = backgroundColor.value;
ctx.fillRect(0, 0, canvas.width, canvas.height);
}
for (let index = 0; index < maxLen; index++) {
const col = index % columns.value;
const row = Math.floor(index / columns.value);
const cellX = Math.floor(col * cellWidth);
const cellY = Math.floor(row * cellHeight);
const cellCanvas = document.createElement('canvas');
const cellCtx = cellCanvas.getContext('2d');
if (!cellCtx) return;
cellCanvas.width = cellWidth;
cellCanvas.height = cellHeight;
cellCtx.imageSmoothingEnabled = false;
drawCompositeCell(cellCtx, index, cellWidth, cellHeight, negativeSpacing);
ctx.drawImage(cellCanvas, cellX, cellY);
}
const link = document.createElement('a');
link.download = 'spritesheet.png';
link.href = canvas.toDataURL('image/png', 1.0);
link.click();
};
const exportSpritesheetJSON = async () => {
const visibleLayers = getVisibleLayers();
if (!visibleLayers.length || !visibleLayers.some(l => l.sprites.length)) {
alert('Nothing to export. Please add sprites first.');
return;
}
const layersData = await Promise.all(
layersRef.value.map(async layer => {
const sprites = await Promise.all(
layer.sprites.map(async sprite => {
const canvas = document.createElement('canvas');
const ctx = canvas.getContext('2d');
if (!ctx) return null;
canvas.width = sprite.width;
canvas.height = sprite.height;
ctx.drawImage(sprite.img, 0, 0);
const base64 = canvas.toDataURL('image/png');
return { id: sprite.id, width: sprite.width, height: sprite.height, x: sprite.x, y: sprite.y, base64, name: sprite.file.name };
})
);
return { id: layer.id, name: layer.name, visible: layer.visible, locked: layer.locked, sprites: sprites.filter(Boolean) };
})
);
const json = {
version: 2,
columns: columns.value,
negativeSpacingEnabled: negativeSpacingEnabled.value,
backgroundColor: backgroundColor?.value || 'transparent',
manualCellSizeEnabled: manualCellSizeEnabled?.value || false,
manualCellWidth: manualCellWidth?.value || 64,
manualCellHeight: manualCellHeight?.value || 64,
layers: layersData,
};
const jsonString = JSON.stringify(json, null, 2);
const blob = new Blob([jsonString], { type: 'application/json' });
const url = URL.createObjectURL(blob);
const a = document.createElement('a');
a.href = url;
a.download = 'spritesheet.json';
a.click();
URL.revokeObjectURL(url);
};
const importSpritesheetJSON = async (jsonFile: File) => {
const text = await jsonFile.text();
const data = JSON.parse(text);
const loadSprite = (spriteData: any) =>
new Promise<Sprite>(resolve => {
const img = new Image();
img.onload = () => {
const byteString = atob(spriteData.base64.split(',')[1]);
const mimeType = spriteData.base64.split(',')[0].split(':')[1].split(';')[0];
const ab = new ArrayBuffer(byteString.length);
const ia = new Uint8Array(ab);
for (let i = 0; i < byteString.length; i++) ia[i] = byteString.charCodeAt(i);
const blob = new Blob([ab], { type: mimeType });
const fileName = spriteData.name || `sprite-${spriteData.id}.png`;
const file = new File([blob], fileName, { type: mimeType });
resolve({ id: spriteData.id || crypto.randomUUID(), file, img, url: spriteData.base64, width: spriteData.width, height: spriteData.height, x: spriteData.x || 0, y: spriteData.y || 0 });
};
img.src = spriteData.base64;
});
if (typeof data.columns === 'number') columns.value = data.columns;
if (typeof data.negativeSpacingEnabled === 'boolean') negativeSpacingEnabled.value = data.negativeSpacingEnabled;
if (typeof data.backgroundColor === 'string' && backgroundColor) backgroundColor.value = data.backgroundColor;
if (typeof data.manualCellSizeEnabled === 'boolean' && manualCellSizeEnabled) manualCellSizeEnabled.value = data.manualCellSizeEnabled;
if (typeof data.manualCellWidth === 'number' && manualCellWidth) manualCellWidth.value = data.manualCellWidth;
if (typeof data.manualCellHeight === 'number' && manualCellHeight) manualCellHeight.value = data.manualCellHeight;
if (Array.isArray(data.layers)) {
const newLayers: Layer[] = [];
for (const layerData of data.layers) {
const sprites: Sprite[] = await Promise.all(layerData.sprites.map((s: any) => loadSprite(s)));
newLayers.push({ id: layerData.id || crypto.randomUUID(), name: layerData.name || 'Layer', visible: layerData.visible !== false, locked: !!layerData.locked, sprites });
}
// Ensure at least one layer with sprites is visible
if (newLayers.length > 0 && !newLayers.some(l => l.visible && l.sprites.length > 0)) {
const firstLayerWithSprites = newLayers.find(l => l.sprites.length > 0);
if (firstLayerWithSprites) {
firstLayerWithSprites.visible = true;
}
}
layersRef.value = newLayers;
// Set active layer to the first layer with sprites
if (activeLayerId && newLayers.length > 0) {
const firstWithSprites = newLayers.find(l => l.sprites.length > 0);
activeLayerId.value = firstWithSprites ? firstWithSprites.id : newLayers[0].id;
}
return;
}
if (Array.isArray(data.sprites)) {
const sprites: Sprite[] = await Promise.all(data.sprites.map((s: any) => loadSprite(s)));
const baseLayerId = crypto.randomUUID();
layersRef.value = [
{ id: baseLayerId, name: 'Base', visible: true, locked: false, sprites },
{ id: crypto.randomUUID(), name: 'Other', visible: true, locked: false, sprites: [] },
];
if (activeLayerId) {
activeLayerId.value = baseLayerId;
}
return;
}
throw new Error('Invalid JSON format');
};
const downloadAsGif = (fps: number) => {
const visibleLayers = getVisibleLayers();
if (!visibleLayers.length || !visibleLayers.some(l => l.sprites.length)) {
alert('Please upload or import sprites before generating a GIF.');
return;
}
const { cellWidth, cellHeight, negativeSpacing } = getCellDimensions();
const canvas = document.createElement('canvas');
const ctx = canvas.getContext('2d');
if (!ctx) return;
canvas.width = cellWidth;
canvas.height = cellHeight;
ctx.imageSmoothingEnabled = false;
const gif = new GIF({ workers: 2, quality: 10, width: cellWidth, height: cellHeight, workerScript: gifWorkerUrl });
const maxLen = Math.max(...visibleLayers.map(l => l.sprites.length));
for (let i = 0; i < maxLen; i++) {
drawCompositeCell(ctx, i, cellWidth, cellHeight, negativeSpacing);
gif.addFrame(ctx, { copy: true, delay: 1000 / fps });
}
gif.on('finished', (blob: Blob) => {
const url = URL.createObjectURL(blob);
const a = document.createElement('a');
a.href = url;
a.download = 'animation.gif';
a.click();
URL.revokeObjectURL(url);
});
gif.render();
};
const downloadAsZip = async () => {
const visibleLayers = getVisibleLayers();
if (!visibleLayers.length || !visibleLayers.some(l => l.sprites.length)) {
alert('Please upload or import sprites before downloading a ZIP.');
return;
}
const zip = new JSZip();
const { cellWidth, cellHeight, negativeSpacing } = getCellDimensions();
const canvas = document.createElement('canvas');
const ctx = canvas.getContext('2d');
if (!ctx) return;
canvas.width = cellWidth;
canvas.height = cellHeight;
ctx.imageSmoothingEnabled = false;
const maxLen = Math.max(...visibleLayers.map(l => l.sprites.length));
for (let i = 0; i < maxLen; i++) {
drawCompositeCell(ctx, i, cellWidth, cellHeight, negativeSpacing);
const dataURL = canvas.toDataURL('image/png');
const binary = atob(dataURL.split(',')[1]);
const buf = new ArrayBuffer(binary.length);
const view = new Uint8Array(buf);
for (let j = 0; j < binary.length; j++) view[j] = binary.charCodeAt(j);
zip.file(`frames/frame_${String(i + 1).padStart(3, '0')}.png`, view);
}
const jsonFolder = zip.folder('export')!;
const jsonBlobPromise = (async () => {
const layersPayload = await Promise.all(
layersRef.value.map(async layer => ({
id: layer.id,
name: layer.name,
visible: layer.visible,
locked: layer.locked,
sprites: await Promise.all(layer.sprites.map(async s => ({ id: s.id, width: s.width, height: s.height, x: s.x, y: s.y, name: s.file.name }))),
}))
);
const meta = {
version: 2,
columns: columns.value,
negativeSpacingEnabled: negativeSpacingEnabled.value,
backgroundColor: backgroundColor?.value || 'transparent',
manualCellSizeEnabled: manualCellSizeEnabled?.value || false,
manualCellWidth: manualCellWidth?.value || 64,
manualCellHeight: manualCellHeight?.value || 64,
layers: layersPayload,
};
const metaStr = JSON.stringify(meta, null, 2);
jsonFolder.file('spritesheet.meta.json', metaStr);
})();
await jsonBlobPromise;
const content = await zip.generateAsync({ type: 'blob' });
const url = URL.createObjectURL(content);
const a = document.createElement('a');
a.href = url;
a.download = 'sprites.zip';
a.click();
URL.revokeObjectURL(url);
};
return { downloadSpritesheet, exportSpritesheetJSON, importSpritesheetJSON, downloadAsGif, downloadAsZip };
};

View File

@@ -1,9 +1,9 @@
import { ref, type Ref } from 'vue';
import { ref, type Ref, type ComputedRef } from 'vue';
import type { Sprite } from '@/types/sprites';
import { getMaxDimensions } from './useSprites';
export interface FileDropOptions {
sprites: Ref<Sprite[]> | Sprite[];
sprites: Ref<Sprite[]> | ComputedRef<Sprite[]> | Sprite[];
onAddSprite: (file: File) => void;
onAddSpriteWithResize: (file: File) => void;
}

View File

@@ -0,0 +1,222 @@
import { computed, ref, watch } from 'vue';
import type { Layer, Sprite } from '@/types/sprites';
import { getMaxDimensions as getMaxDimensionsSingle, useSprites as useSpritesSingle } from './useSprites';
import { useSettingsStore } from '@/stores/useSettingsStore';
export const createEmptyLayer = (name: string): Layer => ({
id: crypto.randomUUID(),
name,
sprites: [],
visible: true,
locked: false,
});
export const useLayers = () => {
const layers = ref<Layer[]>([createEmptyLayer('Base')]);
const activeLayerId = ref<string>(layers.value[0].id);
const columns = ref(4);
const settingsStore = useSettingsStore();
watch(columns, val => {
const num = typeof val === 'number' ? val : parseInt(String(val));
const safe = Number.isFinite(num) && num >= 1 ? Math.min(num, 10) : 1;
if (safe !== columns.value) columns.value = safe;
});
const activeLayer = computed(() => layers.value.find(l => l.id === activeLayerId.value) || layers.value[0]);
const getMaxDimensions = (sprites: Sprite[]) => getMaxDimensionsSingle(sprites);
const updateSpritePosition = (id: string, x: number, y: number) => {
const l = activeLayer.value;
if (!l) return;
const i = l.sprites.findIndex(s => s.id === id);
if (i !== -1) {
l.sprites[i].x = Math.floor(x);
l.sprites[i].y = Math.floor(y);
}
};
const alignSprites = (position: 'left' | 'center' | 'right' | 'top' | 'middle' | 'bottom') => {
const l = activeLayer.value;
if (!l || !l.sprites.length) return;
// Determine the cell dimensions to align within
let cellWidth: number;
let cellHeight: number;
if (settingsStore.manualCellSizeEnabled) {
// Use manual cell size (without negative spacing)
cellWidth = settingsStore.manualCellWidth;
cellHeight = settingsStore.manualCellHeight;
} else {
// Use auto-calculated dimensions based on ALL visible layers (not just active layer)
const { maxWidth, maxHeight } = getMaxDimensionsAcrossLayers(visibleLayers.value);
cellWidth = maxWidth;
cellHeight = maxHeight;
}
l.sprites = l.sprites.map(sprite => {
let x = sprite.x;
let y = sprite.y;
switch (position) {
case 'left':
x = 0;
break;
case 'center':
x = Math.floor((cellWidth - sprite.width) / 2);
break;
case 'right':
x = Math.floor(cellWidth - sprite.width);
break;
case 'top':
y = 0;
break;
case 'middle':
y = Math.floor((cellHeight - sprite.height) / 2);
break;
case 'bottom':
y = Math.floor(cellHeight - sprite.height);
break;
}
return { ...sprite, x: Math.floor(x), y: Math.floor(y) };
});
};
const updateSpriteCell = (id: string, newIndex: number) => {
const l = activeLayer.value;
if (!l) return;
const currentIndex = l.sprites.findIndex(s => s.id === id);
if (currentIndex === -1 || currentIndex === newIndex) return;
const next = [...l.sprites];
if (newIndex < next.length) {
const moving = { ...next[currentIndex] };
const target = { ...next[newIndex] };
next[currentIndex] = target;
next[newIndex] = moving;
} else {
const [moved] = next.splice(currentIndex, 1);
next.splice(newIndex, 0, moved);
}
l.sprites = next;
};
const removeSprite = (id: string) => {
const l = activeLayer.value;
if (!l) return;
const i = l.sprites.findIndex(s => s.id === id);
if (i === -1) return;
const s = l.sprites[i];
if (s.url && s.url.startsWith('blob:')) {
try {
URL.revokeObjectURL(s.url);
} catch {}
}
l.sprites.splice(i, 1);
};
const replaceSprite = (id: string, file: File) => {
const l = activeLayer.value;
if (!l) return;
const i = l.sprites.findIndex(s => s.id === id);
if (i === -1) return;
const old = l.sprites[i];
if (old.url && old.url.startsWith('blob:')) {
try {
URL.revokeObjectURL(old.url);
} catch {}
}
const url = URL.createObjectURL(file);
const img = new Image();
img.onload = () => {
l.sprites[i] = { id: old.id, file, img, url, width: img.width, height: img.height, x: old.x, y: old.y };
};
img.onerror = () => {
URL.revokeObjectURL(url);
};
img.src = url;
};
const addSprite = (file: File) => addSpriteWithResize(file);
const addSpriteWithResize = (file: File) => {
const l = activeLayer.value;
if (!l) return;
const url = URL.createObjectURL(file);
const img = new Image();
img.onload = () => {
const next: Sprite = {
id: crypto.randomUUID(),
file,
img,
url,
width: img.width,
height: img.height,
x: 0,
y: 0,
};
l.sprites = [...l.sprites, next];
};
img.onerror = () => URL.revokeObjectURL(url);
img.src = url;
};
const processImageFiles = async (files: File[]) => {
for (const f of files) addSpriteWithResize(f);
};
const addLayer = (name?: string) => {
const l = createEmptyLayer(name || `Layer ${layers.value.length + 1}`);
layers.value.push(l);
activeLayerId.value = l.id;
};
const removeLayer = (id: string) => {
if (layers.value.length === 1) return;
const idx = layers.value.findIndex(l => l.id === id);
if (idx === -1) return;
layers.value.splice(idx, 1);
if (activeLayerId.value === id) activeLayerId.value = layers.value[0].id;
};
const moveLayer = (id: string, direction: 'up' | 'down') => {
const idx = layers.value.findIndex(l => l.id === id);
if (idx === -1) return;
if (direction === 'up' && idx > 0) {
const [l] = layers.value.splice(idx, 1);
layers.value.splice(idx - 1, 0, l);
}
if (direction === 'down' && idx < layers.value.length - 1) {
const [l] = layers.value.splice(idx, 1);
layers.value.splice(idx + 1, 0, l);
}
};
const visibleLayers = computed(() => layers.value.filter(l => l.visible));
return {
layers,
visibleLayers,
activeLayerId,
activeLayer,
columns,
getMaxDimensions,
updateSpritePosition,
updateSpriteCell,
removeSprite,
replaceSprite,
addSprite,
addSpriteWithResize,
processImageFiles,
alignSprites,
addLayer,
removeLayer,
moveLayer,
};
};
export const getMaxDimensionsAcrossLayers = (layers: Layer[]) => {
const sprites = layers.flatMap(l => (l.visible ? l.sprites : []));
return getMaxDimensionsSingle(sprites);
};

View File

@@ -0,0 +1,21 @@
import type { Sprite } from '@/types/sprites';
import { getMaxDimensions } from './useSprites';
/**
* Calculate negative spacing to add to top-left of cells.
* Uses half the available space so spacing is equal on all sides.
*/
export function calculateNegativeSpacing(sprites: Sprite[], enabled: boolean): number {
if (!enabled || sprites.length === 0) return 0;
const { maxWidth, maxHeight } = getMaxDimensions(sprites);
const minWidth = Math.min(...sprites.map(s => s.width));
const minHeight = Math.min(...sprites.map(s => s.height));
// Available space is the gap between cell size and smallest sprite
const availableWidth = maxWidth - minWidth;
const availableHeight = maxHeight - minHeight;
// Use half to balance spacing equally on all sides
return Math.floor(Math.min(availableWidth, availableHeight) / 2);
}

View File

@@ -4,6 +4,10 @@ import { ref, watch } from 'vue';
const pixelPerfect = ref(true);
const darkMode = ref(false);
const negativeSpacingEnabled = ref(false);
const backgroundColor = ref('transparent');
const manualCellSizeEnabled = ref(false);
const manualCellWidth = ref(64);
const manualCellHeight = ref(64);
// Initialize dark mode from localStorage or system preference
if (typeof window !== 'undefined') {
@@ -56,14 +60,44 @@ export const useSettingsStore = defineStore('settings', () => {
negativeSpacingEnabled.value = !negativeSpacingEnabled.value;
}
function setBackgroundColor(color: string) {
backgroundColor.value = color;
}
function toggleManualCellSize() {
manualCellSizeEnabled.value = !manualCellSizeEnabled.value;
}
function setManualCellWidth(width: number) {
manualCellWidth.value = Math.max(1, Math.floor(width));
}
function setManualCellHeight(height: number) {
manualCellHeight.value = Math.max(1, Math.floor(height));
}
function setManualCellSize(width: number, height: number) {
setManualCellWidth(width);
setManualCellHeight(height);
}
return {
pixelPerfect,
darkMode,
negativeSpacingEnabled,
backgroundColor,
manualCellSizeEnabled,
manualCellWidth,
manualCellHeight,
togglePixelPerfect,
setPixelPerfect,
toggleDarkMode,
setDarkMode,
toggleNegativeSpacing,
setBackgroundColor,
toggleManualCellSize,
setManualCellWidth,
setManualCellHeight,
setManualCellSize,
};
});

View File

@@ -16,3 +16,11 @@ export interface SpriteFile {
width: number;
height: number;
}
export interface Layer {
id: string;
name: string;
sprites: Sprite[];
visible: boolean;
locked: boolean;
}