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This commit is contained in:
441
src/components/SpritesheetSplitter.vue
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441
src/components/SpritesheetSplitter.vue
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<template>
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<Modal :is-open="isOpen" @close="cancel" title="Split Spritesheet">
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<div class="space-y-6">
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<div class="flex flex-col space-y-4">
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<div class="flex items-center justify-center mb-4">
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<img :src="imageUrl" alt="Spritesheet" class="max-w-full max-h-64 border border-gray-300 rounded-lg" :style="settingsStore.pixelPerfect ? { 'image-rendering': 'pixelated' } : {}" />
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</div>
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<div class="grid grid-cols-1 md:grid-cols-2 gap-4">
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<div class="space-y-2">
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<label for="detection-method" class="block text-sm font-medium text-gray-700">Detection Method</label>
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<select id="detection-method" v-model="detectionMethod" class="w-full px-3 py-2 border border-gray-300 rounded-md shadow-sm focus:outline-none focus:ring-blue-500 focus:border-blue-500" data-umami-event="spritesheet-detection-method">
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<option value="manual">Manual (specify rows and columns)</option>
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<option value="auto">Auto-detect (experimental)</option>
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</select>
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</div>
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<div v-if="detectionMethod === 'auto'" class="space-y-2">
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<label for="sensitivity" class="block text-sm font-medium text-gray-700">Detection Sensitivity</label>
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<input type="range" id="sensitivity" v-model="sensitivity" min="1" max="100" class="w-full" data-umami-event="spritesheet-sensitivity" />
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<div class="text-xs text-gray-500 flex justify-between">
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<span>Low</span>
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<span>High</span>
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</div>
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</div>
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<div v-if="detectionMethod === 'manual'" class="space-y-2">
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<label for="rows" class="block text-sm font-medium text-gray-700">Rows</label>
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<input type="number" id="rows" v-model.number="rows" min="1" class="w-full px-3 py-2 border border-gray-300 rounded-md shadow-sm focus:outline-none focus:ring-blue-500 focus:border-blue-500" data-umami-event="spritesheet-rows" />
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</div>
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<div v-if="detectionMethod === 'manual'" class="space-y-2">
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<label for="columns" class="block text-sm font-medium text-gray-700">Columns</label>
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<input type="number" id="columns" v-model.number="columns" min="1" class="w-full px-3 py-2 border border-gray-300 rounded-md shadow-sm focus:outline-none focus:ring-blue-500 focus:border-blue-500" data-umami-event="spritesheet-columns" />
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</div>
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</div>
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<div class="space-y-2">
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<div class="flex items-center">
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<input type="checkbox" id="remove-empty" v-model="removeEmpty" class="h-4 w-4 text-blue-600 focus:ring-blue-500 border-gray-300 rounded" data-umami-event="spritesheet-remove-empty" />
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<label for="remove-empty" class="ml-2 block text-sm text-gray-700"> Remove empty sprites (transparent/background color) </label>
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</div>
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</div>
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<div v-if="previewSprites.length > 0" class="space-y-2">
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<h3 class="text-sm font-medium text-gray-700">Preview ({{ previewSprites.length }} sprites)</h3>
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<div class="grid grid-cols-4 sm:grid-cols-6 md:grid-cols-8 gap-2 max-h-40 overflow-y-auto p-2 border border-gray-200 rounded-lg">
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<div v-for="(sprite, index) in previewSprites" :key="index" class="relative border border-gray-300 rounded bg-gray-100 flex items-center justify-center" :style="{ width: '80px', height: '80px' }">
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<img :src="sprite.url" alt="Sprite preview" class="max-w-full max-h-full" :style="settingsStore.pixelPerfect ? { 'image-rendering': 'pixelated' } : {}" />
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</div>
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</div>
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</div>
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</div>
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<div class="flex justify-end space-x-3">
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<button @click="cancel" class="px-4 py-2 border border-gray-300 rounded-md shadow-sm text-sm font-medium text-gray-700 bg-white hover:bg-gray-50 focus:outline-none focus:ring-2 focus:ring-offset-2 focus:ring-blue-500" data-umami-event="spritesheet-cancel">Cancel</button>
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<button
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@click="confirm"
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class="px-4 py-2 border border-transparent rounded-md shadow-sm text-sm font-medium text-white bg-blue-600 hover:bg-blue-700 focus:outline-none focus:ring-2 focus:ring-offset-2 focus:ring-blue-500"
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:disabled="previewSprites.length === 0 || isProcessing"
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data-umami-event="spritesheet-split"
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>
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Split Spritesheet
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</button>
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</div>
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</div>
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</Modal>
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</template>
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<script setup lang="ts">
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import { ref, watch } from 'vue';
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import Modal from './utilities/Modal.vue';
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import { useSettingsStore } from '@/stores/useSettingsStore';
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interface SpritePreview {
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url: string;
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x: number;
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y: number;
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width: number;
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height: number;
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isEmpty: boolean;
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}
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const props = defineProps<{
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isOpen: boolean;
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imageUrl: string;
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imageFile: File | null | undefined;
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}>();
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const emit = defineEmits<{
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(e: 'close'): void;
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(e: 'split', sprites: SpriteFile[]): void; // Change from File[] to SpriteFile[]
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}>();
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interface SpriteFile {
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file: File;
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x: number;
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y: number;
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width: number;
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height: number;
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}
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// Get settings from store
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const settingsStore = useSettingsStore();
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// State
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const detectionMethod = ref<'manual' | 'auto'>('manual');
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const rows = ref(1);
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const columns = ref(1);
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const sensitivity = ref(50);
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const removeEmpty = ref(true);
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const previewSprites = ref<SpritePreview[]>([]);
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const isProcessing = ref(false);
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const imageElement = ref<HTMLImageElement | null>(null);
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// Load the image when the component is mounted or the URL changes
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watch(() => props.imageUrl, loadImage, { immediate: true });
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function loadImage() {
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if (!props.imageUrl) return;
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const img = new Image();
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img.onload = () => {
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imageElement.value = img;
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// Set default rows and columns based on image dimensions
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// This is a simple heuristic - for pixel art, we might want to detect sprite size
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const aspectRatio = img.width / img.height;
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if (aspectRatio > 1) {
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// Landscape orientation - likely more columns than rows
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columns.value = Math.min(Math.ceil(Math.sqrt(aspectRatio * 4)), 8);
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rows.value = Math.ceil(4 / columns.value);
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} else {
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// Portrait orientation - likely more rows than columns
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rows.value = Math.min(Math.ceil(Math.sqrt(4 / aspectRatio)), 8);
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columns.value = Math.ceil(4 / rows.value);
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}
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// Generate initial preview
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generatePreview();
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};
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img.src = props.imageUrl;
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}
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// Generate preview of split sprites
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async function generatePreview() {
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if (!imageElement.value) return;
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isProcessing.value = true;
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previewSprites.value = [];
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try {
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const img = imageElement.value;
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if (detectionMethod.value === 'auto') {
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// Auto-detection logic would go here
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// For now, we'll use a simple algorithm based on sensitivity
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await autoDetectSprites(img);
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} else {
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// Manual splitting based on rows and columns
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await splitSpritesheet(img, rows.value, columns.value);
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}
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} catch (error) {
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console.error('Error generating preview:', error);
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} finally {
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isProcessing.value = false;
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}
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}
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function getSpriteBoundingBox(ctx: CanvasRenderingContext2D, width: number, height: number) {
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const imageData = ctx.getImageData(0, 0, width, height);
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const data = imageData.data;
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let minX = width;
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let minY = height;
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let maxX = 0;
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let maxY = 0;
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let hasContent = false;
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// Scan through all pixels to find the bounding box
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for (let y = 0; y < height; y++) {
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for (let x = 0; x < width; x++) {
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const idx = (y * width + x) * 4;
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// Check if pixel is not transparent (alpha > 0)
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if (data[idx + 3] > 10) {
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// Allow some tolerance for compression artifacts
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minX = Math.min(minX, x);
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minY = Math.min(minY, y);
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maxX = Math.max(maxX, x);
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maxY = Math.max(maxY, y);
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hasContent = true;
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}
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}
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}
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// If no non-transparent pixels found, return null
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if (!hasContent) {
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return null;
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}
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// Return bounding box with a small padding
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return {
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x: Math.max(0, minX - 1),
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y: Math.max(0, minY - 1),
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width: Math.min(width, maxX - minX + 3), // +1 for inclusive bounds, +2 for padding
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height: Math.min(height, maxY - minY + 3),
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};
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}
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// Split spritesheet manually based on rows and columns
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async function splitSpritesheet(img: HTMLImageElement, rows: number, columns: number) {
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const spriteWidth = Math.floor(img.width / columns);
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const spriteHeight = Math.floor(img.height / rows);
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const sprites: SpritePreview[] = [];
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// Create a canvas for processing the full sprite
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const canvas = document.createElement('canvas');
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const ctx = canvas.getContext('2d');
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// Create a second canvas for the cropped sprite
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const croppedCanvas = document.createElement('canvas');
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const croppedCtx = croppedCanvas.getContext('2d');
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if (!ctx || !croppedCtx) return;
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canvas.width = spriteWidth;
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canvas.height = spriteHeight;
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// Split the image into individual sprites
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for (let row = 0; row < rows; row++) {
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for (let col = 0; col < columns; col++) {
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// Clear the canvas
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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// Draw the portion of the spritesheet
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ctx.drawImage(img, col * spriteWidth, row * spriteHeight, spriteWidth, spriteHeight, 0, 0, spriteWidth, spriteHeight);
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// Check if the sprite is empty (all transparent or same color)
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const isEmpty = removeEmpty.value ? isCanvasEmpty(ctx, spriteWidth, spriteHeight) : false;
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// If we're not removing empty sprites or the sprite is not empty
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if (!removeEmpty.value || !isEmpty) {
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// Get bounding box of non-transparent pixels
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const boundingBox = getSpriteBoundingBox(ctx, spriteWidth, spriteHeight);
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let url;
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let x = 0; // Default position (will be updated if we have a bounding box)
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let y = 0;
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let width = spriteWidth;
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let height = spriteHeight;
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if (boundingBox) {
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// The key change: preserve the original position where the sprite was found
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x = boundingBox.x;
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y = boundingBox.y;
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width = boundingBox.width;
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height = boundingBox.height;
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// Set dimensions for the cropped sprite
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croppedCanvas.width = boundingBox.width;
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croppedCanvas.height = boundingBox.height;
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// Draw only the non-transparent part
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croppedCtx.clearRect(0, 0, croppedCanvas.width, croppedCanvas.height);
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croppedCtx.drawImage(canvas, boundingBox.x, boundingBox.y, boundingBox.width, boundingBox.height, 0, 0, boundingBox.width, boundingBox.height);
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// Convert to data URL
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url = croppedCanvas.toDataURL('image/png');
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} else {
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// No non-transparent pixels found, use the original sprite
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url = canvas.toDataURL('image/png');
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}
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sprites.push({
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url,
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x,
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y,
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width,
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height,
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isEmpty,
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});
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}
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}
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}
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previewSprites.value = sprites;
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}
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// Auto-detect sprites based on transparency/color differences
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async function autoDetectSprites(img: HTMLImageElement) {
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// This is a simplified implementation
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// A more sophisticated algorithm would analyze the image to find sprite boundaries
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// For now, we'll use a simple approach:
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// 1. Try to detect the sprite size by looking for repeating patterns
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// 2. Then use that size to split the spritesheet
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const canvas = document.createElement('canvas');
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const ctx = canvas.getContext('2d');
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if (!ctx) return;
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canvas.width = img.width;
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canvas.height = img.height;
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ctx.drawImage(img, 0, 0);
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// Get image data for analysis
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const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);
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const data = imageData.data;
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// Simple detection of sprite size based on transparency patterns
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// This is a very basic implementation and might not work for all spritesheets
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const { detectedWidth, detectedHeight } = detectSpriteSize(data, canvas.width, canvas.height);
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if (detectedWidth > 0 && detectedHeight > 0) {
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const detectedRows = Math.floor(img.height / detectedHeight);
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const detectedColumns = Math.floor(img.width / detectedWidth);
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// Use the detected size to split the spritesheet
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await splitSpritesheet(img, detectedRows, detectedColumns);
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} else {
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// Fallback to manual splitting with a reasonable guess
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const estimatedSize = Math.max(16, Math.floor(Math.min(img.width, img.height) / 8));
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const estimatedRows = Math.floor(img.height / estimatedSize);
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const estimatedColumns = Math.floor(img.width / estimatedSize);
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await splitSpritesheet(img, estimatedRows, estimatedColumns);
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}
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}
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// Helper function to detect sprite size based on transparency patterns
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function detectSpriteSize(data: Uint8ClampedArray, width: number, height: number) {
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// This is a simplified implementation
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// A real implementation would be more sophisticated
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// The sensitivity affects how aggressive we are in detecting patterns
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const threshold = 100 - sensitivity.value; // Lower threshold = more sensitive
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// For now, return a simple estimate based on image size
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// In a real implementation, we would analyze the image data to find patterns
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return {
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detectedWidth: 0, // Return 0 to fall back to the manual method
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detectedHeight: 0,
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};
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}
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// Check if a canvas is empty (all transparent or same color)
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function isCanvasEmpty(ctx: CanvasRenderingContext2D, width: number, height: number): boolean {
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const imageData = ctx.getImageData(0, 0, width, height);
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const data = imageData.data;
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// Check if all pixels are transparent
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let allTransparent = true;
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let allSameColor = true;
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// Reference values from first pixel
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const firstR = data[0];
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const firstG = data[1];
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const firstB = data[2];
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const firstA = data[3];
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for (let i = 0; i < data.length; i += 4) {
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const alpha = data[i + 3];
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// Check transparency
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if (alpha > 10) {
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// Allow some tolerance for compression artifacts
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allTransparent = false;
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}
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// Check if all pixels are the same color
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if (data[i] !== firstR || data[i + 1] !== firstG || data[i + 2] !== firstB || Math.abs(data[i + 3] - firstA) > 10) {
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allSameColor = false;
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}
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// Early exit if we've determined it's not empty
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if (!allTransparent && !allSameColor) {
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break;
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}
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}
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return allTransparent || allSameColor;
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}
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// Convert preview sprites to actual files
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async function createSpriteFiles(): Promise<SpriteFile[]> {
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const spriteFiles: SpriteFile[] = [];
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for (let i = 0; i < previewSprites.value.length; i++) {
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const sprite = previewSprites.value[i];
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// Convert data URL to blob
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const response = await fetch(sprite.url);
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const blob = await response.blob();
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// Create file from blob
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const fileName = `sprite_${i + 1}.png`;
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const file = new File([blob], fileName, { type: 'image/png' });
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// Create sprite file with position information
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spriteFiles.push({
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file,
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x: sprite.x,
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y: sprite.y,
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width: sprite.width,
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height: sprite.height,
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});
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}
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return spriteFiles;
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}
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// Actions
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function cancel() {
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emit('close');
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}
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async function confirm() {
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if (previewSprites.value.length === 0) return;
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isProcessing.value = true;
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try {
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const files = await createSpriteFiles();
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emit('split', files);
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emit('close');
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} catch (error) {
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console.error('Error creating sprite files:', error);
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} finally {
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isProcessing.value = false;
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}
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}
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// Add these watchers to automatically update preview
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watch([rows, columns, removeEmpty, detectionMethod, sensitivity], () => {
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if (imageElement.value) {
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generatePreview();
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}
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});
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</script>
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Reference in New Issue
Block a user