Reused logic from earlier made composables
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@@ -97,15 +97,8 @@
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<script setup lang="ts">
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import { ref, onMounted, watch, computed, onUnmounted } from 'vue';
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import { useSettingsStore } from '@/stores/useSettingsStore';
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interface Sprite {
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id: string;
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img: HTMLImageElement;
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width: number;
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height: number;
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x: number;
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y: number;
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}
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import type { Sprite } from '@/types/sprites';
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import { getMaxDimensions } from '@/composables/useSprites';
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interface CellPosition {
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col: number;
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@@ -188,24 +181,12 @@
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const lastMaxHeight = ref(1);
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const calculateMaxDimensions = () => {
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let maxWidth = 0;
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let maxHeight = 0;
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props.sprites.forEach(sprite => {
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const img = sprite.img as HTMLImageElement | undefined;
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const w = Math.max(0, sprite.width || (img ? img.naturalWidth || img.width || 0 : 0));
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const h = Math.max(0, sprite.height || (img ? img.naturalHeight || img.height || 0 : 0));
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maxWidth = Math.max(maxWidth, w);
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maxHeight = Math.max(maxHeight, h);
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});
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// Keep dimensions at least as large as last known to prevent temporary collapse during loading
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maxWidth = Math.max(1, maxWidth, lastMaxWidth.value);
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maxHeight = Math.max(1, maxHeight, lastMaxHeight.value);
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// Use shared utility for max dimensions, then apply local caching to avoid visual collapse
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const base = getMaxDimensions(props.sprites);
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const maxWidth = Math.max(1, base.maxWidth, lastMaxWidth.value);
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const maxHeight = Math.max(1, base.maxHeight, lastMaxHeight.value);
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lastMaxWidth.value = maxWidth;
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lastMaxHeight.value = maxHeight;
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return { maxWidth, maxHeight };
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};
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