diff --git a/public/blog/2.jpg b/public/blog/2.jpg
new file mode 100644
index 0000000..22494c2
Binary files /dev/null and b/public/blog/2.jpg differ
diff --git a/public/sitemap.xml b/public/sitemap.xml
index 9037c94..86f4a34 100644
--- a/public/sitemap.xml
+++ b/public/sitemap.xml
@@ -25,6 +25,10 @@
https://spritesheetgenerator.online/blog
2025-11-26T15:50:00+00:00
+
+ https://spritesheetgenerator.online/blog/why-pixel-art
+ 2025-11-26T15:50:00+00:00
+
https://spritesheetgenerator.online/blog/welcome
2025-11-26T15:50:00+00:00
diff --git a/src/blog/why-pixel-art.md b/src/blog/why-pixel-art.md
new file mode 100644
index 0000000..f62591b
--- /dev/null
+++ b/src/blog/why-pixel-art.md
@@ -0,0 +1,97 @@
+---
+title: 'Why pixel art without proper spritesheet tools is holding you back'
+date: '2025-11-26'
+description: 'Pixel art is already challenging. Why make it harder?'
+image: '/blog/2.jpg'
+---
+
+If you've worked on game projects with pixel art, you know the pain: managing dozens of individual sprite files, keeping track of animation frames, and organizing everything into a format your game engine can use. It's tedious, error-prone, and kills your creative flow.
+
+## The pixel art workflow nightmare
+
+### The zoom dance problem
+
+Pixel artists constantly switch between magnified and unmagnified views. At 500% zoom, you place individual pixels. At 100%, you check if they create the intended effect. You need to see both the micro details and the macro picture—but you can't do both at once.
+
+This back-and-forth is exhausting, especially when you discover a single shade-too-dark pixel throws off your entire composition.
+
+### File management chaos
+
+Creating a character with idle, walking, running, jumping, and attacking animations? Each with 8-12 frames? That's 40-60+ individual image files for one character.
+
+Managing these manually means:
+
+- Tracking which file belongs to which animation
+- Ensuring consistent sizing across all frames
+- Organizing files in the right sequence
+- Exporting each frame separately
+- Hoping you didn't skip or misname anything
+
+### The multi-tool trap
+
+Many developers juggle multiple applications:
+
+1. Sketch in a drawing program
+2. Refine in a pixel art editor
+3. Export individual frames
+4. Resize in an image editor
+5. Manually arrange in another tool
+6. Export as a spritesheet
+7. Create data files for your game engine
+8. Find an error in frame 23
+9. Start over
+
+One developer described the frustration: the feedback loop was too long. They couldn't see what the finished art would look like until after going through multiple tools. Details that looked great in high-res turned sloppy after conversion.
+
+## Why spritesheets matter
+
+Sprite sheets aren't optional—they're essential for game development:
+
+- **Better performance**: One file instead of 50+ individual image requests
+- **Simpler management**: One file instead of dozens
+- **Proper animation**: Frame data embedded or easily referenced
+- **Optimized memory**: Better texture packing, less wasted space
+
+But creating them manually is painful. You need to calculate optimal layouts, ensure consistent spacing, maintain pixel-perfect alignment, and generate metadata. One mistake breaks your animations.
+
+## The solution: dedicated spritesheet generators
+
+This is where [spritesheetgenerator.online](https://spritesheetgenerator.online) changes everything.
+
+Instead of the multi-tool nightmare, you get:
+
+1. **Upload sprites**: Drag and drop your images
+2. **Automatic arrangement**: Intelligent optimal layout
+3. **Preview animations**: See your work in real-time
+4. **Export everything**: Spritesheet image and data files ready to use
+
+### Why this matters
+
+**Faster iteration**: Change frame 7? Re-upload and regenerate in seconds instead of minutes.
+
+**Consistent results**: No more alignment worries. The tool handles technical details.
+
+**Immediate preview**: See frames flow together, check light-blending in motion, verify timing—all before exporting.
+
+**Professional output**: Properly formatted spritesheets that drop right into your game engine.
+
+### Free and accessible
+
+Being browser-based means:
+
+- No installation required
+- Works on any device
+- No subscriptions or licenses
+- Access from anywhere
+
+For indie developers, hobbyists, or students with limited budgets, this is game-changing.
+
+## The bottom line
+
+Pixel art requires precision and patience. That's part of what makes it rewarding. But there's no reason to add unnecessary complexity with manual file management and multi-tool workflows.
+
+Your creative energy should go into placing pixels with intention and crafting smooth animations—not file wrangling.
+
+Using a proper spritesheet generator doesn't make you less of an artist. It makes you a smarter one.
+
+The pixel art is hard enough. The workflow doesn't have to be.