[FEAT] Improved splitting

This commit is contained in:
2025-12-15 01:45:07 +01:00
parent c738f28867
commit 3aa01dd044
3 changed files with 503 additions and 778 deletions

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@@ -1,91 +1,92 @@
<template> <template>
<Modal :is-open="isOpen" @close="cancel" title="Split spritesheet"> <Modal :is-open="isOpen" @close="cancel" title="Split spritesheet">
<div class="space-y-6"> <div class="space-y-6">
<div class="flex flex-col space-y-4"> <!-- Preview Image -->
<div class="flex items-center justify-center mb-4"> <div class="flex items-center justify-center">
<img :src="imageUrl" alt="Spritesheet" class="max-w-full max-h-48 sm:max-h-64 border border-gray-300 dark:border-gray-600 rounded-lg" :style="settingsStore.pixelPerfect ? { 'image-rendering': 'pixelated' } : {}" /> <img :src="imageUrl" alt="Spritesheet" class="max-w-full max-h-48 sm:max-h-64 border border-gray-300 dark:border-gray-600 rounded-lg" :style="settingsStore.pixelPerfect ? { 'image-rendering': 'pixelated' } : {}" />
</div> </div>
<div class="grid grid-cols-1 sm:grid-cols-2 gap-4">
<div class="space-y-2">
<label for="detection-method" class="block text-sm font-medium text-gray-700 dark:text-gray-300">Detection Method</label>
<select
id="detection-method"
v-model="detectionMethod"
class="w-full px-3 py-2 border border-gray-300 dark:border-gray-600 dark:bg-gray-800 dark:text-gray-200 rounded-md shadow-sm focus:outline-none focus:ring-blue-500 focus:border-blue-500 dark:focus:ring-blue-400 dark:focus:border-blue-400"
data-rybbit-event="spritesheet-detection-method"
>
<option value="irregular">Auto-detect</option>
<option value="manual">Manual (specify rows and columns)</option>
</select>
</div>
<div v-if="detectionMethod === 'auto' || detectionMethod === 'irregular'" class="space-y-2">
<label for="sensitivity" class="block text-sm font-medium text-gray-700 dark:text-gray-300">Detection Sensitivity</label>
<input type="range" id="sensitivity" v-model="sensitivity" min="1" max="100" class="w-full dark:accent-blue-400" data-rybbit-event="spritesheet-sensitivity" />
<div class="text-xs text-gray-500 dark:text-gray-400 flex justify-between">
<span>Low</span>
<span>High</span>
</div>
</div>
<div v-if="detectionMethod === 'manual'" class="space-y-2">
<label for="rows" class="block text-sm font-medium text-gray-700 dark:text-gray-300">Rows</label>
<input
type="number"
id="rows"
v-model.number="rows"
min="1"
class="w-full px-3 py-2 border border-gray-300 dark:border-gray-600 dark:bg-gray-800 dark:text-gray-200 rounded-md shadow-sm focus:outline-none focus:ring-blue-500 focus:border-blue-500 dark:focus:ring-blue-400 dark:focus:border-blue-400"
data-rybbit-event="spritesheet-rows"
/>
</div>
<div v-if="detectionMethod === 'manual'" class="space-y-2">
<label for="columns" class="block text-sm font-medium text-gray-700 dark:text-gray-300">Columns</label>
<input
type="number"
id="columns"
v-model.number="columns"
min="1"
class="w-full px-3 py-2 border border-gray-300 dark:border-gray-600 dark:bg-gray-800 dark:text-gray-200 rounded-md shadow-sm focus:outline-none focus:ring-blue-500 focus:border-blue-500 dark:focus:ring-blue-400 dark:focus:border-blue-400"
data-rybbit-event="spritesheet-columns"
/>
</div>
</div>
<!-- Detection Mode -->
<div class="space-y-4">
<div class="space-y-2"> <div class="space-y-2">
<div class="flex items-center"> <label class="block text-sm font-medium text-gray-700 dark:text-gray-300"> Detection Mode </label>
<input type="checkbox" id="remove-empty" v-model="removeEmpty" class="h-4 w-4 text-blue-600 dark:text-blue-400 focus:ring-blue-500 dark:focus:ring-blue-400 border-gray-300 dark:border-gray-600 rounded" data-rybbit-event="spritesheet-remove-empty" /> <div class="grid grid-cols-2 gap-3">
<label for="remove-empty" class="ml-2 block text-sm text-gray-700 dark:text-gray-300"> Remove empty sprites (transparent/background color) </label> <button @click="detectionMode = 'grid'" :class="['px-4 py-3 rounded-lg border-2 text-left transition-all', detectionMode === 'grid' ? 'border-blue-500 bg-blue-50 dark:bg-blue-900/30' : 'border-gray-300 dark:border-gray-600 hover:border-gray-400 dark:hover:border-gray-500']">
<div class="font-medium text-gray-900 dark:text-gray-100">Grid</div>
<div class="text-xs text-gray-500 dark:text-gray-400">Split by cell size</div>
</button>
<button @click="detectionMode = 'auto'" :class="['px-4 py-3 rounded-lg border-2 text-left transition-all', detectionMode === 'auto' ? 'border-blue-500 bg-blue-50 dark:bg-blue-900/30' : 'border-gray-300 dark:border-gray-600 hover:border-gray-400 dark:hover:border-gray-500']">
<div class="font-medium text-gray-900 dark:text-gray-100">Auto-detect</div>
<div class="text-xs text-gray-500 dark:text-gray-400">Find individual sprites</div>
</button>
</div> </div>
</div> </div>
<div v-if="previewSprites.length > 0" class="space-y-2"> <!-- Grid Mode Options -->
<h3 class="text-sm font-medium text-gray-700 dark:text-gray-300">Preview ({{ previewSprites.length }} sprites)</h3> <div v-if="detectionMode === 'grid'" class="space-y-4">
<div class="grid grid-cols-3 sm:grid-cols-6 md:grid-cols-8 gap-2 max-h-96 overflow-y-auto p-2 border border-gray-200 dark:border-gray-700 rounded-lg bg-white dark:bg-gray-800"> <div class="grid grid-cols-2 gap-4">
<div v-for="(sprite, index) in previewSprites" :key="index" class="relative border border-gray-300 dark:border-gray-600 rounded bg-gray-100 dark:bg-gray-700 flex items-center justify-center" :style="{ width: '80px', height: '80px' }"> <div class="space-y-1">
<img :src="sprite.url" alt="Sprite preview" class="max-w-full max-h-full" :style="settingsStore.pixelPerfect ? { 'image-rendering': 'pixelated' } : {}" /> <label for="cell-width" class="block text-sm font-medium text-gray-700 dark:text-gray-300"> Cell Width (px) </label>
<input type="number" id="cell-width" v-model.number="cellWidth" min="1" class="w-full px-3 py-2 border border-gray-300 dark:border-gray-600 dark:bg-gray-800 dark:text-gray-200 rounded-md shadow-sm focus:outline-none focus:ring-blue-500 focus:border-blue-500" />
</div> </div>
<div class="space-y-1">
<label for="cell-height" class="block text-sm font-medium text-gray-700 dark:text-gray-300"> Cell Height (px) </label>
<input type="number" id="cell-height" v-model.number="cellHeight" min="1" class="w-full px-3 py-2 border border-gray-300 dark:border-gray-600 dark:bg-gray-800 dark:text-gray-200 rounded-md shadow-sm focus:outline-none focus:ring-blue-500 focus:border-blue-500" />
</div>
</div>
<div class="flex items-center">
<input type="checkbox" id="preserve-cell-size" v-model="preserveCellSize" class="h-4 w-4 text-blue-600 focus:ring-blue-500 border-gray-300 rounded" />
<label for="preserve-cell-size" class="ml-2 block text-sm text-gray-700 dark:text-gray-300"> Preserve cell size (keep transparent padding) </label>
</div>
<div v-if="imageElement" class="text-xs text-gray-500 dark:text-gray-400">Image: {{ imageElement.width }}×{{ imageElement.height }}px {{ gridCols }}×{{ gridRows }} cells</div>
</div>
<!-- Auto-detect Options -->
<div v-if="detectionMode === 'auto'" class="space-y-2">
<label for="sensitivity" class="block text-sm font-medium text-gray-700 dark:text-gray-300"> Detection Sensitivity </label>
<input type="range" id="sensitivity" v-model.number="sensitivity" min="1" max="100" class="w-full dark:accent-blue-400" />
<div class="text-xs text-gray-500 dark:text-gray-400 flex justify-between">
<span>Low (more sprites)</span>
<span>High (fewer sprites)</span>
</div>
</div>
<!-- Common Options -->
<div class="flex items-center">
<input type="checkbox" id="remove-empty" v-model="removeEmpty" class="h-4 w-4 text-blue-600 focus:ring-blue-500 border-gray-300 rounded" />
<label for="remove-empty" class="ml-2 block text-sm text-gray-700 dark:text-gray-300"> Remove empty sprites </label>
</div>
</div>
<!-- Preview -->
<div v-if="previewSprites.length > 0 || isProcessing" class="space-y-2">
<h3 class="text-sm font-medium text-gray-700 dark:text-gray-300">
<span v-if="isProcessing">Detecting sprites...</span>
<span v-else>Preview ({{ previewSprites.length }} sprites)</span>
</h3>
<div class="grid grid-cols-4 sm:grid-cols-6 md:grid-cols-8 gap-2 max-h-80 overflow-y-auto p-2 border border-gray-200 dark:border-gray-700 rounded-lg bg-gray-50 dark:bg-gray-800">
<div v-for="(sprite, index) in previewSprites" :key="index" class="relative border border-gray-300 dark:border-gray-600 rounded bg-white dark:bg-gray-700 flex items-center justify-center aspect-square">
<img :src="sprite.url" alt="Sprite" class="max-w-full max-h-full object-contain" :style="settingsStore.pixelPerfect ? { 'image-rendering': 'pixelated' } : {}" />
</div> </div>
</div> </div>
</div> </div>
<div class="flex flex-col-reverse sm:flex-row sm:justify-end space-y-3 space-y-reverse sm:space-y-0 sm:space-x-3"> <!-- Actions -->
<div class="flex justify-end space-x-3">
<button <button
@click="cancel" @click="cancel"
class="px-4 py-2 border border-gray-300 dark:border-gray-600 rounded-md shadow-sm text-sm font-medium text-gray-700 dark:text-gray-300 bg-white dark:bg-gray-700 hover:bg-gray-50 dark:hover:bg-gray-600 focus:outline-none focus:ring-2 focus:ring-offset-2 focus:ring-blue-500 dark:focus:ring-offset-gray-800" class="px-4 py-2 border border-gray-300 dark:border-gray-600 rounded-md shadow-sm text-sm font-medium text-gray-700 dark:text-gray-300 bg-white dark:bg-gray-700 hover:bg-gray-50 dark:hover:bg-gray-600 focus:outline-none focus:ring-2 focus:ring-offset-2 focus:ring-blue-500"
data-rybbit-event="spritesheet-cancel"
> >
Cancel Cancel
</button> </button>
<button <button
@click="confirm" @click="confirm"
class="px-4 py-2 border border-transparent rounded-md shadow-sm text-sm font-medium text-white bg-blue-600 hover:bg-blue-700 dark:bg-blue-500 dark:hover:bg-blue-600 focus:outline-none focus:ring-2 focus:ring-offset-2 focus:ring-blue-500 dark:focus:ring-offset-gray-800"
:disabled="previewSprites.length === 0 || isProcessing" :disabled="previewSprites.length === 0 || isProcessing"
data-rybbit-event="spritesheet-split" class="px-4 py-2 border border-transparent rounded-md shadow-sm text-sm font-medium text-white bg-blue-600 hover:bg-blue-700 disabled:opacity-50 disabled:cursor-not-allowed focus:outline-none focus:ring-2 focus:ring-offset-2 focus:ring-blue-500"
> >
Split spritesheet {{ isProcessing ? 'Processing...' : 'Split spritesheet' }}
</button> </button>
</div> </div>
</div> </div>
@@ -93,19 +94,12 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { ref, watch, onUnmounted } from 'vue'; import { ref, watch, computed, onUnmounted } from 'vue';
import Modal from './utilities/Modal.vue'; import Modal from './utilities/Modal.vue';
import { useSettingsStore } from '@/stores/useSettingsStore'; import { useSettingsStore } from '@/stores/useSettingsStore';
import { useSpritesheetSplitter } from '@/composables/useSpritesheetSplitter';
import type { SpriteFile } from '@/types/sprites'; import type { SpriteFile } from '@/types/sprites';
import type { DetectionMode, SpritePreview } from '@/types/spritesheet';
interface SpritePreview {
url: string;
x: number;
y: number;
width: number;
height: number;
isEmpty: boolean;
}
const props = defineProps<{ const props = defineProps<{
isOpen: boolean; isOpen: boolean;
@@ -115,93 +109,80 @@
const emit = defineEmits<{ const emit = defineEmits<{
(e: 'close'): void; (e: 'close'): void;
(e: 'split', sprites: SpriteFile[]): void; // Change from File[] to SpriteFile[] (e: 'split', sprites: SpriteFile[]): void;
}>(); }>();
// Get settings from store
const settingsStore = useSettingsStore(); const settingsStore = useSettingsStore();
const splitter = useSpritesheetSplitter();
// State // State
const detectionMethod = ref<'manual' | 'auto' | 'irregular'>('irregular'); const detectionMode = ref<DetectionMode>('grid');
const rows = ref(1); const cellWidth = ref(64);
const columns = ref(1); const cellHeight = ref(64);
const sensitivity = ref(50); const sensitivity = ref(50);
const removeEmpty = ref(true); const removeEmpty = ref(true);
const preserveCellSize = ref(false);
const previewSprites = ref<SpritePreview[]>([]); const previewSprites = ref<SpritePreview[]>([]);
const isProcessing = ref(false); const isProcessing = ref(false);
const imageElement = ref<HTMLImageElement | null>(null); const imageElement = ref<HTMLImageElement | null>(null);
const irregularWorker = ref<Worker | null>(null);
// Cache for sprite detection results // Computed
const detectionCache = new Map<string, SpritePreview[]>(); const gridCols = computed(() => (imageElement.value && cellWidth.value > 0 ? Math.floor(imageElement.value.width / cellWidth.value) : 0));
// Generate cache key for current detection settings const gridRows = computed(() => (imageElement.value && cellHeight.value > 0 ? Math.floor(imageElement.value.height / cellHeight.value) : 0));
function getCacheKey(url: string, method: string, sensitivity: number, removeEmpty: boolean): string {
return `${url}-${method}-${sensitivity}-${removeEmpty}`;
}
// Load the image when the component is mounted or the URL changes // Load image and set initial cell size
watch(() => props.imageUrl, loadImage, { immediate: true }); watch(
() => props.imageUrl,
url => {
if (!url) return;
function loadImage() { const img = new Image();
if (!props.imageUrl) return; img.onload = () => {
imageElement.value = img;
const img = new Image(); // Set suggested cell size
img.onload = () => { const suggested = splitter.getSuggestedCellSize(img.width, img.height);
imageElement.value = img; cellWidth.value = suggested.width;
cellHeight.value = suggested.height;
// Set default rows and columns based on image dimensions generatePreview();
// This is a simple heuristic - for pixel art, we might want to detect sprite size };
const aspectRatio = img.width / img.height; img.src = url;
},
{ immediate: true }
);
if (aspectRatio > 1) { // Regenerate preview when options change
// Landscape orientation - likely more columns than rows watch([detectionMode, cellWidth, cellHeight, sensitivity, removeEmpty, preserveCellSize], () => {
columns.value = Math.min(Math.ceil(Math.sqrt(aspectRatio * 4)), 8); if (imageElement.value) {
rows.value = Math.ceil(4 / columns.value);
} else {
// Portrait orientation - likely more rows than columns
rows.value = Math.min(Math.ceil(Math.sqrt(4 / aspectRatio)), 8);
columns.value = Math.ceil(4 / rows.value);
}
// Generate initial preview
generatePreview(); generatePreview();
}; }
img.src = props.imageUrl; });
}
// Generate preview of split sprites with caching // Generate preview
async function generatePreview() { async function generatePreview() {
if (!imageElement.value) return; if (!imageElement.value) return;
// Check cache first
const cacheKey = getCacheKey(props.imageUrl, detectionMethod.value, sensitivity.value, removeEmpty.value);
if (detectionCache.has(cacheKey)) {
previewSprites.value = detectionCache.get(cacheKey)!;
return;
}
isProcessing.value = true; isProcessing.value = true;
previewSprites.value = []; previewSprites.value = [];
try { try {
const img = imageElement.value; const img = imageElement.value;
if (detectionMethod.value === 'auto') { if (detectionMode.value === 'grid') {
await autoDetectSprites(img); previewSprites.value = await splitter.splitByGrid(img, {
} else if (detectionMethod.value === 'irregular') { cellWidth: cellWidth.value,
await detectIrregularSprites(img); cellHeight: cellHeight.value,
preserveCellSize: preserveCellSize.value,
removeEmpty: removeEmpty.value,
});
} else { } else {
await splitSpritesheet(img, rows.value, columns.value); previewSprites.value = await splitter.detectSprites(img, {
sensitivity: sensitivity.value,
removeEmpty: removeEmpty.value,
});
} }
// Cache results (limit cache size to prevent memory issues)
if (detectionCache.size > 10) {
const firstKey = detectionCache.keys().next().value;
detectionCache.delete(firstKey || '');
}
detectionCache.set(cacheKey, previewSprites.value);
} catch (error) { } catch (error) {
console.error('Error generating preview:', error); console.error('Error generating preview:', error);
} finally { } finally {
@@ -209,636 +190,6 @@
} }
} }
function getSpriteBoundingBox(ctx: CanvasRenderingContext2D, width: number, height: number) {
const imageData = ctx.getImageData(0, 0, width, height);
const data = imageData.data;
let minX = width;
let minY = height;
let maxX = 0;
let maxY = 0;
let hasContent = false;
// Scan through all pixels to find the bounding box
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
const idx = (y * width + x) * 4;
// Check if pixel is not transparent (alpha > 0)
if (data[idx + 3] > 10) {
// Allow some tolerance for compression artifacts
minX = Math.min(minX, x);
minY = Math.min(minY, y);
maxX = Math.max(maxX, x);
maxY = Math.max(maxY, y);
hasContent = true;
}
}
}
// If no non-transparent pixels found, return null
if (!hasContent) {
return null;
}
// Return bounding box with a small padding, ensuring it stays within bounds
const bx = Math.max(0, minX - 1);
const by = Math.max(0, minY - 1);
const bw = Math.min(width - bx, maxX - minX + 3); // +1 for inclusive bounds, +2 for padding
const bh = Math.min(height - by, maxY - minY + 3);
return {
x: bx,
y: by,
width: Math.max(1, bw),
height: Math.max(1, bh),
};
}
// Split spritesheet manually based on rows and columns
async function splitSpritesheet(img: HTMLImageElement, rows: number, columns: number) {
const safeColumns = Number.isFinite(columns) && columns > 0 ? Math.floor(columns) : 1;
const safeRows = Number.isFinite(rows) && rows > 0 ? Math.floor(rows) : 1;
const spriteWidth = Math.max(1, Math.floor(img.width / safeColumns));
const spriteHeight = Math.max(1, Math.floor(img.height / safeRows));
const sprites: SpritePreview[] = [];
// Create a canvas for processing the full sprite
const canvas = document.createElement('canvas');
const ctx = canvas.getContext('2d');
// Create a second canvas for the cropped sprite
const croppedCanvas = document.createElement('canvas');
const croppedCtx = croppedCanvas.getContext('2d');
if (!ctx || !croppedCtx) return;
canvas.width = spriteWidth;
canvas.height = spriteHeight;
// Split the image into individual sprites
for (let row = 0; row < safeRows; row++) {
for (let col = 0; col < safeColumns; col++) {
// Clear the canvas
ctx.clearRect(0, 0, canvas.width, canvas.height);
// Draw the portion of the spritesheet
ctx.drawImage(img, col * spriteWidth, row * spriteHeight, spriteWidth, spriteHeight, 0, 0, spriteWidth, spriteHeight);
// Check if the sprite is empty (all transparent or same color)
const isEmpty = removeEmpty.value ? isCanvasEmpty(ctx, spriteWidth, spriteHeight) : false;
// If we're not removing empty sprites or the sprite is not empty
if (!removeEmpty.value || !isEmpty) {
// Get bounding box of non-transparent pixels
const boundingBox = getSpriteBoundingBox(ctx, spriteWidth, spriteHeight);
let url;
let x = 0; // Default position (will be updated if we have a bounding box)
let y = 0;
let width = spriteWidth;
let height = spriteHeight;
if (boundingBox) {
// The key change: preserve the original position where the sprite was found
x = boundingBox.x;
y = boundingBox.y;
width = boundingBox.width;
height = boundingBox.height;
// Set dimensions for the cropped sprite
croppedCanvas.width = boundingBox.width;
croppedCanvas.height = boundingBox.height;
// Draw only the non-transparent part
croppedCtx.clearRect(0, 0, croppedCanvas.width, croppedCanvas.height);
croppedCtx.drawImage(canvas, boundingBox.x, boundingBox.y, boundingBox.width, boundingBox.height, 0, 0, boundingBox.width, boundingBox.height);
// Convert to data URL
url = croppedCanvas.toDataURL('image/png');
} else {
// No non-transparent pixels found, use the original sprite
url = canvas.toDataURL('image/png');
}
sprites.push({
url,
x,
y,
width,
height,
isEmpty,
});
}
}
}
previewSprites.value = sprites;
}
// Auto-detect sprites based on transparency/color differences
async function autoDetectSprites(img: HTMLImageElement) {
// This is a simplified implementation
// A more sophisticated algorithm would analyze the image to find sprite boundaries
// For now, we'll use a simple approach:
// 1. Try to detect the sprite size by looking for repeating patterns
// 2. Then use that size to split the spritesheet
const canvas = document.createElement('canvas');
const ctx = canvas.getContext('2d');
if (!ctx) return;
canvas.width = img.width;
canvas.height = img.height;
ctx.drawImage(img, 0, 0);
// Get image data for analysis
const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);
const data = imageData.data;
// Simple detection of sprite size based on transparency patterns
// This is a very basic implementation and might not work for all spritesheets
const { detectedWidth, detectedHeight } = detectSpriteSize(data, canvas.width, canvas.height);
if (detectedWidth > 0 && detectedHeight > 0) {
// Sanity thresholds to avoid absurdly tiny tiles/huge counts
const MIN_TILE = 8;
const MAX_SPRITES = 1024;
if (detectedWidth < MIN_TILE || detectedHeight < MIN_TILE) {
// Fallback if tile is too small
const s = Math.max(1, Math.min(100, sensitivity.value));
const divisor = 3 + Math.round(s / 20); // 3..8
const estimatedSize = Math.max(MIN_TILE, Math.floor(Math.min(img.width, img.height) / divisor));
const estimatedRows = Math.max(1, Math.floor(img.height / estimatedSize));
const estimatedColumns = Math.max(1, Math.floor(img.width / estimatedSize));
await splitSpritesheet(img, estimatedRows, estimatedColumns);
return;
}
const detectedRows = Math.max(1, Math.floor(img.height / detectedHeight));
const detectedColumns = Math.max(1, Math.floor(img.width / detectedWidth));
// If the detected combination is unreasonably high, fallback to estimate
if (detectedRows * detectedColumns > MAX_SPRITES) {
const s = Math.max(1, Math.min(100, sensitivity.value));
const divisor = 3 + Math.round(s / 20); // 3..8
const estimatedSize = Math.max(MIN_TILE, Math.floor(Math.min(img.width, img.height) / divisor));
const estimatedRows = Math.max(1, Math.floor(img.height / estimatedSize));
const estimatedColumns = Math.max(1, Math.floor(img.width / estimatedSize));
await splitSpritesheet(img, estimatedRows, estimatedColumns);
return;
}
// Use the detected size to split the spritesheet
await splitSpritesheet(img, detectedRows, detectedColumns);
} else {
// Fallback to manual splitting with a reasonable guess based on sensitivity
const s = Math.max(1, Math.min(100, sensitivity.value));
const divisor = 3 + Math.round(s / 20); // 3..8
const estimatedSize = Math.max(8, Math.floor(Math.min(img.width, img.height) / divisor));
const estimatedRows = Math.max(1, Math.floor(img.height / estimatedSize));
const estimatedColumns = Math.max(1, Math.floor(img.width / estimatedSize));
await splitSpritesheet(img, estimatedRows, estimatedColumns);
}
}
// Helper function to detect sprite size based on transparency/color gutters and edge periodicity
function detectSpriteSize(data: Uint8ClampedArray, width: number, height: number) {
// Map sensitivity (1-100) to thresholds:
// Higher sensitivity -> allows stricter background matching and lower gutter proportion thresholds
const s = Math.max(1, Math.min(100, sensitivity.value));
// Background/color thresholds
const alphaBgThresh = Math.round(255 * (0.15 + (100 - s) * 0.001)); // 15%-25% depending on sensitivity
const colorTol = Math.round(10 + (100 - s) * 0.8); // 10..90 Euclidean approx
const gutterPropThresh = 0.92 - s * 0.004; // 0.92 down to ~0.52
function getPixel(x: number, y: number) {
const idx = (y * width + x) * 4;
return [data[idx], data[idx + 1], data[idx + 2], data[idx + 3]] as [number, number, number, number];
}
// Estimate background color from corners (median of corners)
const corners: [number, number, number, number][] = [getPixel(0, 0), getPixel(width - 1, 0), getPixel(0, height - 1), getPixel(width - 1, height - 1)];
function median(arr: number[]) {
const a = arr.slice().sort((a, b) => a - b);
const mid = (a.length - 1) / 2;
return (a[Math.floor(mid)] + a[Math.ceil(mid)]) / 2;
}
const bg = [median(corners.map(c => c[0])), median(corners.map(c => c[1])), median(corners.map(c => c[2])), median(corners.map(c => c[3]))] as [number, number, number, number];
function isBg(r: number, g: number, b: number, a: number) {
if (a <= alphaBgThresh) return true;
const dr = r - bg[0];
const dg = g - bg[1];
const db = b - bg[2];
// Use Manhattan distance approximation for speed
const manhattan = Math.abs(dr) + Math.abs(dg) + Math.abs(db);
// Normalize approx to 0..~765 and compare to scaled tolerance
return manhattan <= colorTol * 3;
}
// Sample stride to speed up scanning large sheets
const rowSample = Math.max(1, Math.floor(height / 64));
const colSample = Math.max(1, Math.floor(width / 64));
// Compute background proportion per column and row
const colBgProp: number[] = new Array(width).fill(0);
for (let x = 0; x < width; x++) {
let bgCount = 0;
let total = 0;
for (let y = 0; y < height; y += rowSample) {
const [r, g, b, a] = getPixel(x, y);
if (isBg(r, g, b, a)) bgCount++;
total++;
}
colBgProp[x] = total > 0 ? bgCount / total : 1;
}
const rowBgProp: number[] = new Array(height).fill(0);
for (let y = 0; y < height; y++) {
let bgCount = 0;
let total = 0;
for (let x = 0; x < width; x += colSample) {
const [r, g, b, a] = getPixel(x, y);
if (isBg(r, g, b, a)) bgCount++;
total++;
}
rowBgProp[y] = total > 0 ? bgCount / total : 1;
}
function extractRuns(bgProp: number[]): { emptyRuns: [number, number][]; segSizes: number[] } {
const emptyRuns: [number, number][] = [];
const segSizes: number[] = [];
let inEmpty = false;
let runStart = 0;
let lastSeparatorEnd = -1;
for (let i = 0; i < bgProp.length; i++) {
const isEmpty = bgProp[i] >= gutterPropThresh;
if (isEmpty && !inEmpty) {
inEmpty = true;
runStart = i;
if (lastSeparatorEnd >= 0) {
const seg = runStart - lastSeparatorEnd - 1;
if (seg > 0) segSizes.push(seg);
}
} else if (!isEmpty && inEmpty) {
inEmpty = false;
emptyRuns.push([runStart, i - 1]);
lastSeparatorEnd = i - 1;
}
}
if (inEmpty) {
emptyRuns.push([runStart, bgProp.length - 1]);
lastSeparatorEnd = bgProp.length - 1;
}
// Trailing segment after last empty run
if (lastSeparatorEnd >= 0 && lastSeparatorEnd < bgProp.length - 1) {
const seg = bgProp.length - 1 - lastSeparatorEnd;
if (seg > 0) segSizes.push(seg);
}
return { emptyRuns, segSizes };
}
function modeWithTolerance(values: number[], tol = 2): number {
if (values.length === 0) return 0;
values.sort((a, b) => a - b);
let bestCount = 0;
let bestVal = values[0];
for (let i = 0; i < values.length; i++) {
const base = values[i];
let count = 1;
for (let j = i + 1; j < values.length; j++) {
if (Math.abs(values[j] - base) <= tol) count++;
else break;
}
if (count > bestCount) {
bestCount = count;
bestVal = base;
}
}
return bestVal;
}
const colRuns = extractRuns(colBgProp);
const rowRuns = extractRuns(rowBgProp);
let detectedWidth = modeWithTolerance(colRuns.segSizes, 2);
let detectedHeight = modeWithTolerance(rowRuns.segSizes, 2);
// Fallback: use edge periodicity via autocorrelation if gutters not found
function edgeAutocorrLength(axis: 'x' | 'y'): number {
const maxLen = axis === 'x' ? width : height;
const otherLen = axis === 'x' ? height : width;
const sampleStepMajor = Math.max(1, Math.floor(maxLen / 512));
const sampleStepMinor = Math.max(1, Math.floor(otherLen / 64));
const energy: number[] = new Array(maxLen).fill(0);
if (axis === 'x') {
for (let x = 0; x < maxLen - 1; x += sampleStepMajor) {
let e = 0;
for (let y = 0; y < otherLen; y += sampleStepMinor) {
const [r1, g1, b1, a1] = getPixel(x, y);
const [r2, g2, b2, a2] = getPixel(x + 1, y);
e += Math.abs(r1 - r2) + Math.abs(g1 - g2) + Math.abs(b1 - b2) + Math.abs(a1 - a2);
}
energy[x] = e;
}
} else {
for (let y = 0; y < maxLen - 1; y += sampleStepMajor) {
let e = 0;
for (let x = 0; x < otherLen; x += sampleStepMinor) {
const [r1, g1, b1, a1] = getPixel(x, y);
const [r2, g2, b2, a2] = getPixel(x, y + 1);
e += Math.abs(r1 - r2) + Math.abs(g1 - g2) + Math.abs(b1 - b2) + Math.abs(a1 - a2);
}
energy[y] = e;
}
}
const minTile = Math.max(3, Math.floor(Math.min(maxLen / 32, 128)));
const maxTile = Math.max(minTile + 1, Math.floor(Math.min(maxLen / 2, 512)));
let bestLag = 0;
let bestVal = -Infinity;
for (let lag = minTile; lag <= maxTile; lag++) {
let sum = 0;
for (let i = 0; i + lag < energy.length; i++) {
const e1 = energy[i] || 0;
const e2 = energy[i + lag] || 0;
sum += e1 * e2;
}
if (sum > bestVal) {
bestVal = sum;
bestLag = lag;
}
}
return bestLag;
}
if (detectedWidth <= 0 || detectedWidth > width) {
const lagX = edgeAutocorrLength('x');
if (lagX > 0 && lagX <= width) detectedWidth = lagX;
}
if (detectedHeight <= 0 || detectedHeight > height) {
const lagY = edgeAutocorrLength('y');
if (lagY > 0 && lagY <= height) detectedHeight = lagY;
}
// Sanity checks
if (!Number.isFinite(detectedWidth) || detectedWidth <= 0 || detectedWidth > width) detectedWidth = 0;
if (!Number.isFinite(detectedHeight) || detectedHeight <= 0 || detectedHeight > height) detectedHeight = 0;
return { detectedWidth, detectedHeight };
}
// Detect irregular sprites using Web Worker
async function detectIrregularSprites(img: HTMLImageElement): Promise<void> {
const canvas = document.createElement('canvas');
const ctx = canvas.getContext('2d');
if (!ctx) throw new Error('Could not get canvas context');
canvas.width = img.width;
canvas.height = img.height;
ctx.drawImage(img, 0, 0);
const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);
// Initialize worker lazily using Vite worker syntax
if (!irregularWorker.value) {
try {
irregularWorker.value = new Worker(new URL('../workers/irregularSpriteDetection.worker.ts', import.meta.url), { type: 'module' });
} catch (error) {
console.error('Failed to create worker:', error);
// Fallback to auto detection if worker fails
await autoDetectSprites(img);
return;
}
}
return new Promise<void>((resolve, reject) => {
const worker = irregularWorker.value!;
const handleMessage = async (e: MessageEvent) => {
clearTimeout(timeout);
worker.removeEventListener('message', handleMessage);
worker.removeEventListener('error', handleError);
if (e.data.type === 'spritesDetected') {
try {
await processDetectedSprites(img, e.data.sprites, e.data.backgroundColor);
resolve();
} catch (error) {
reject(error);
}
}
};
// Set timeout for worker processing
const timeout = setTimeout(() => {
worker.removeEventListener('message', handleMessage);
worker.removeEventListener('error', handleError);
console.warn('Worker timeout, falling back to auto detection');
// Fallback to auto detection
autoDetectSprites(img).then(resolve).catch(reject);
}, 30000); // 30 second timeout
const handleError = (error: ErrorEvent) => {
clearTimeout(timeout);
worker.removeEventListener('message', handleMessage);
worker.removeEventListener('error', handleError);
console.error('Worker error, falling back to auto detection:', error);
// Fallback to auto detection
autoDetectSprites(img).then(resolve).catch(reject);
};
worker.addEventListener('message', handleMessage);
worker.addEventListener('error', handleError);
try {
worker.postMessage({
type: 'detectIrregularSprites',
imageData,
sensitivity: sensitivity.value,
maxSize: 2048, // Limit processing size for performance
});
} catch (error) {
clearTimeout(timeout);
console.error('Failed to post message to worker:', error);
// Fallback to auto detection
autoDetectSprites(img).then(resolve).catch(reject);
}
});
}
// Process sprites detected by the worker (optimized)
async function processDetectedSprites(img: HTMLImageElement, detectedSprites: any[], backgroundColor?: [number, number, number, number]): Promise<void> {
if (!detectedSprites?.length) {
previewSprites.value = [];
return;
}
const sprites: SpritePreview[] = [];
const sourceCanvas = document.createElement('canvas');
const sourceCtx = sourceCanvas.getContext('2d');
const spriteCanvas = document.createElement('canvas');
const spriteCtx = spriteCanvas.getContext('2d');
if (!sourceCtx || !spriteCtx) return;
// Setup source canvas once
sourceCanvas.width = img.width;
sourceCanvas.height = img.height;
sourceCtx.drawImage(img, 0, 0);
// Process sprites in batches to avoid blocking
const batchSize = 50;
for (let i = 0; i < detectedSprites.length; i += batchSize) {
const batch = detectedSprites.slice(i, i + batchSize);
for (const sprite of batch) {
const { x, y, width, height } = sprite;
// Skip invalid sprites
if (width <= 0 || height <= 0) continue;
spriteCanvas.width = width;
spriteCanvas.height = height;
spriteCtx.clearRect(0, 0, width, height);
spriteCtx.drawImage(sourceCanvas, x, y, width, height, 0, 0, width, height);
// Remove background and make transparent for irregular sprites
if (detectionMethod.value === 'irregular' && backgroundColor) {
removeBackgroundFromSprite(spriteCtx, width, height, backgroundColor, sensitivity.value);
}
const isEmpty = removeEmpty.value ? isCanvasEmpty(spriteCtx, width, height) : false;
if (!removeEmpty.value || !isEmpty) {
sprites.push({
url: spriteCanvas.toDataURL('image/png'),
x,
y,
width,
height,
isEmpty,
});
}
}
// Yield control periodically for large batches
if (i > 0 && i % 100 === 0) {
await new Promise(resolve => setTimeout(resolve, 0));
}
}
previewSprites.value = sprites;
}
// Remove background color and make it transparent
function removeBackgroundFromSprite(ctx: CanvasRenderingContext2D, width: number, height: number, backgroundColor: [number, number, number, number], sensitivity: number): void {
const imageData = ctx.getImageData(0, 0, width, height);
const data = imageData.data;
const [bgR, bgG, bgB, bgA] = backgroundColor;
const colorTolerance = Math.round(50 - sensitivity * 0.45); // Same as worker
const alphaTolerance = Math.round(40 - sensitivity * 0.35);
for (let i = 0; i < data.length; i += 4) {
const r = data[i];
const g = data[i + 1];
const b = data[i + 2];
const a = data[i + 3];
// Handle fully transparent pixels
if (a < 10) {
data[i + 3] = 0; // Make fully transparent
continue;
}
// Calculate color difference using Euclidean distance
const rDiff = r - bgR;
const gDiff = g - bgG;
const bDiff = b - bgB;
const aDiff = a - bgA;
const colorDistance = Math.sqrt(rDiff * rDiff + gDiff * gDiff + bDiff * bDiff);
const alphaDistance = Math.abs(aDiff);
// If pixel matches background color, make it transparent
if (colorDistance <= colorTolerance && alphaDistance <= alphaTolerance) {
data[i + 3] = 0; // Set alpha to 0 (transparent)
}
}
ctx.putImageData(imageData, 0, 0);
}
// Check if a canvas is empty (all transparent or same color)
function isCanvasEmpty(ctx: CanvasRenderingContext2D, width: number, height: number): boolean {
const imageData = ctx.getImageData(0, 0, width, height);
const data = imageData.data;
// Check if all pixels are transparent
let allTransparent = true;
let allSameColor = true;
// Reference values from first pixel
const firstR = data[0];
const firstG = data[1];
const firstB = data[2];
const firstA = data[3];
for (let i = 0; i < data.length; i += 4) {
const alpha = data[i + 3];
// Check transparency
if (alpha > 10) {
// Allow some tolerance for compression artifacts
allTransparent = false;
}
// Check if all pixels are the same color
if (data[i] !== firstR || data[i + 1] !== firstG || data[i + 2] !== firstB || Math.abs(data[i + 3] - firstA) > 10) {
allSameColor = false;
}
// Early exit if we've determined it's not empty
if (!allTransparent && !allSameColor) {
break;
}
}
return allTransparent || allSameColor;
}
// Convert preview sprites to actual files
async function createSpriteFiles(): Promise<SpriteFile[]> {
const spriteFiles: SpriteFile[] = [];
for (let i = 0; i < previewSprites.value.length; i++) {
const sprite = previewSprites.value[i];
// Convert data URL to blob
const response = await fetch(sprite.url);
const blob = await response.blob();
// Create file from blob
const fileName = `sprite_${i + 1}.png`;
const file = new File([blob], fileName, { type: 'image/png' });
// Create sprite file with position information
spriteFiles.push({
file,
x: sprite.x,
y: sprite.y,
width: sprite.width,
height: sprite.height,
});
}
return spriteFiles;
}
// Actions // Actions
function cancel() { function cancel() {
emit('close'); emit('close');
@@ -850,8 +201,24 @@
isProcessing.value = true; isProcessing.value = true;
try { try {
const files = await createSpriteFiles(); const spriteFiles: SpriteFile[] = [];
emit('split', files);
for (let i = 0; i < previewSprites.value.length; i++) {
const sprite = previewSprites.value[i];
const response = await fetch(sprite.url);
const blob = await response.blob();
const file = new File([blob], `sprite_${i + 1}.png`, { type: 'image/png' });
spriteFiles.push({
file,
x: sprite.x,
y: sprite.y,
width: sprite.width,
height: sprite.height,
});
}
emit('split', spriteFiles);
emit('close'); emit('close');
} catch (error) { } catch (error) {
console.error('Error creating sprite files:', error); console.error('Error creating sprite files:', error);
@@ -860,19 +227,7 @@
} }
} }
// Add these watchers to automatically update preview
watch([rows, columns, removeEmpty, detectionMethod, sensitivity], () => {
if (imageElement.value) {
generatePreview();
}
});
// Clean up worker and cache on component unmount
onUnmounted(() => { onUnmounted(() => {
if (irregularWorker.value) { splitter.cleanup();
irregularWorker.value.terminate();
irregularWorker.value = null;
}
detectionCache.clear();
}); });
</script> </script>

View File

@@ -0,0 +1,316 @@
import { ref, computed, type Ref } from 'vue';
import type { SpritePreview, SpriteRegion, GridSplitOptions, AutoDetectOptions, SpriteWorkerResponse } from '@/types/spritesheet';
/**
* Composable for spritesheet splitting logic
* Handles grid-based and auto-detection sprite extraction
*/
export function useSpritesheetSplitter() {
const isProcessing = ref(false);
const previewSprites: Ref<SpritePreview[]> = ref([]);
const worker: Ref<Worker | null> = ref(null);
/**
* Split image into grid cells
*/
async function splitByGrid(img: HTMLImageElement, options: GridSplitOptions): Promise<SpritePreview[]> {
const { cellWidth, cellHeight, preserveCellSize, removeEmpty } = options;
if (cellWidth <= 0 || cellHeight <= 0) {
return [];
}
const cols = Math.floor(img.width / cellWidth);
const rows = Math.floor(img.height / cellHeight);
const sprites: SpritePreview[] = [];
const canvas = document.createElement('canvas');
const ctx = canvas.getContext('2d');
const cropCanvas = document.createElement('canvas');
const cropCtx = cropCanvas.getContext('2d');
if (!ctx || !cropCtx) return [];
canvas.width = cellWidth;
canvas.height = cellHeight;
for (let row = 0; row < rows; row++) {
for (let col = 0; col < cols; col++) {
ctx.clearRect(0, 0, cellWidth, cellHeight);
ctx.drawImage(img, col * cellWidth, row * cellHeight, cellWidth, cellHeight, 0, 0, cellWidth, cellHeight);
const isEmpty = removeEmpty ? isCanvasEmpty(ctx, cellWidth, cellHeight) : false;
if (!removeEmpty || !isEmpty) {
let url: string;
let x = 0;
let y = 0;
let width = cellWidth;
let height = cellHeight;
if (preserveCellSize) {
// Keep full cell with transparent padding
url = canvas.toDataURL('image/png');
} else {
// Crop to sprite bounds
const bounds = getSpriteBounds(ctx, cellWidth, cellHeight);
if (bounds) {
x = bounds.x;
y = bounds.y;
width = bounds.width;
height = bounds.height;
cropCanvas.width = width;
cropCanvas.height = height;
cropCtx.clearRect(0, 0, width, height);
cropCtx.drawImage(canvas, x, y, width, height, 0, 0, width, height);
url = cropCanvas.toDataURL('image/png');
} else {
url = canvas.toDataURL('image/png');
}
}
sprites.push({ url, x, y, width, height, isEmpty });
}
}
}
return sprites;
}
/**
* Detect sprites using web worker for irregular layouts
*/
async function detectSprites(img: HTMLImageElement, options: AutoDetectOptions): Promise<SpritePreview[]> {
const { sensitivity, removeEmpty } = options;
const canvas = document.createElement('canvas');
const ctx = canvas.getContext('2d');
if (!ctx) return [];
canvas.width = img.width;
canvas.height = img.height;
ctx.drawImage(img, 0, 0);
const imageData = ctx.getImageData(0, 0, img.width, img.height);
// Initialize worker lazily
if (!worker.value) {
try {
worker.value = new Worker(new URL('../workers/irregularSpriteDetection.worker.ts', import.meta.url), { type: 'module' });
} catch (error) {
console.error('Failed to create worker:', error);
return [];
}
}
return new Promise<SpritePreview[]>(resolve => {
const w = worker.value!;
const timeout = setTimeout(() => {
w.removeEventListener('message', handleMessage);
console.warn('Worker timeout');
resolve([]);
}, 30000);
const handleMessage = async (e: MessageEvent<SpriteWorkerResponse>) => {
clearTimeout(timeout);
w.removeEventListener('message', handleMessage);
if (e.data.type === 'spritesDetected') {
const sprites = await processDetectedSprites(img, e.data.sprites, e.data.backgroundColor, removeEmpty);
resolve(sprites);
}
};
w.addEventListener('message', handleMessage);
w.postMessage({
type: 'detectIrregularSprites',
imageData,
sensitivity,
maxSize: 2048,
});
});
}
/**
* Process sprites detected by worker into preview format
*/
async function processDetectedSprites(img: HTMLImageElement, regions: SpriteRegion[], backgroundColor: [number, number, number, number], removeEmpty: boolean): Promise<SpritePreview[]> {
if (!regions?.length) return [];
const sprites: SpritePreview[] = [];
const sourceCanvas = document.createElement('canvas');
const sourceCtx = sourceCanvas.getContext('2d');
const spriteCanvas = document.createElement('canvas');
const spriteCtx = spriteCanvas.getContext('2d');
if (!sourceCtx || !spriteCtx) return [];
sourceCanvas.width = img.width;
sourceCanvas.height = img.height;
sourceCtx.drawImage(img, 0, 0);
for (const region of regions) {
const { x, y, width, height } = region;
if (width <= 0 || height <= 0) continue;
spriteCanvas.width = width;
spriteCanvas.height = height;
spriteCtx.clearRect(0, 0, width, height);
spriteCtx.drawImage(sourceCanvas, x, y, width, height, 0, 0, width, height);
// Remove background color
removeBackground(spriteCtx, width, height, backgroundColor);
const isEmpty = removeEmpty ? isCanvasEmpty(spriteCtx, width, height) : false;
if (!removeEmpty || !isEmpty) {
sprites.push({
url: spriteCanvas.toDataURL('image/png'),
x,
y,
width,
height,
isEmpty,
});
}
}
return sprites;
}
/**
* Get bounding box of non-transparent pixels
*/
function getSpriteBounds(ctx: CanvasRenderingContext2D, width: number, height: number): { x: number; y: number; width: number; height: number } | null {
const imageData = ctx.getImageData(0, 0, width, height);
const data = imageData.data;
let minX = width,
minY = height,
maxX = 0,
maxY = 0;
let hasContent = false;
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
const alpha = data[(y * width + x) * 4 + 3];
if (alpha > 10) {
minX = Math.min(minX, x);
minY = Math.min(minY, y);
maxX = Math.max(maxX, x);
maxY = Math.max(maxY, y);
hasContent = true;
}
}
}
if (!hasContent) return null;
// Add small padding
const pad = 1;
return {
x: Math.max(0, minX - pad),
y: Math.max(0, minY - pad),
width: Math.min(width - Math.max(0, minX - pad), maxX - minX + 1 + pad * 2),
height: Math.min(height - Math.max(0, minY - pad), maxY - minY + 1 + pad * 2),
};
}
/**
* Check if canvas is empty (all transparent or same color)
*/
function isCanvasEmpty(ctx: CanvasRenderingContext2D, width: number, height: number): boolean {
const data = ctx.getImageData(0, 0, width, height).data;
let allTransparent = true;
let allSameColor = true;
const [firstR, firstG, firstB, firstA] = [data[0], data[1], data[2], data[3]];
for (let i = 0; i < data.length; i += 4) {
if (data[i + 3] > 10) allTransparent = false;
if (data[i] !== firstR || data[i + 1] !== firstG || data[i + 2] !== firstB || Math.abs(data[i + 3] - firstA) > 10) {
allSameColor = false;
}
if (!allTransparent && !allSameColor) break;
}
return allTransparent || allSameColor;
}
/**
* Remove background color from sprite, making it transparent
*/
function removeBackground(ctx: CanvasRenderingContext2D, width: number, height: number, bgColor: [number, number, number, number]): void {
const imageData = ctx.getImageData(0, 0, width, height);
const data = imageData.data;
const [bgR, bgG, bgB, bgA] = bgColor;
const tolerance = 30;
for (let i = 0; i < data.length; i += 4) {
const a = data[i + 3];
if (a < 10) {
data[i + 3] = 0;
continue;
}
const rDiff = data[i] - bgR;
const gDiff = data[i + 1] - bgG;
const bDiff = data[i + 2] - bgB;
const dist = Math.sqrt(rDiff * rDiff + gDiff * gDiff + bDiff * bDiff);
if (dist <= tolerance && Math.abs(a - bgA) <= 40) {
data[i + 3] = 0;
}
}
ctx.putImageData(imageData, 0, 0);
}
/**
* Cleanup worker on unmount
*/
function cleanup() {
if (worker.value) {
worker.value.terminate();
worker.value = null;
}
}
/**
* Calculate suggested cell size based on image dimensions
*/
function getSuggestedCellSize(width: number, height: number): { width: number; height: number } {
const commonSizes = [256, 192, 128, 96, 64, 48, 32, 16];
let cellWidth = 64;
let cellHeight = 64;
for (const size of commonSizes) {
if (width % size === 0 && width / size <= 16 && width / size >= 1) {
cellWidth = size;
break;
}
}
for (const size of commonSizes) {
if (height % size === 0 && height / size <= 16 && height / size >= 1) {
cellHeight = size;
break;
}
}
return { width: cellWidth, height: cellHeight };
}
return {
isProcessing,
previewSprites,
splitByGrid,
detectSprites,
getSuggestedCellSize,
cleanup,
};
}

54
src/types/spritesheet.ts Normal file
View File

@@ -0,0 +1,54 @@
/**
* Spritesheet splitting types
*/
/** A detected sprite region with bounds and position */
export interface SpriteRegion {
x: number;
y: number;
width: number;
height: number;
pixelCount?: number;
}
/** A sprite preview with data URL for display */
export interface SpritePreview {
url: string;
x: number;
y: number;
width: number;
height: number;
isEmpty: boolean;
}
/** Detection mode for sprite splitting */
export type DetectionMode = 'grid' | 'auto';
/** Options for grid-based splitting */
export interface GridSplitOptions {
cellWidth: number;
cellHeight: number;
preserveCellSize: boolean;
removeEmpty: boolean;
}
/** Options for auto-detection splitting */
export interface AutoDetectOptions {
sensitivity: number;
removeEmpty: boolean;
}
/** Worker message for irregular sprite detection */
export interface SpriteWorkerMessage {
type: 'detectIrregularSprites';
imageData: ImageData;
sensitivity: number;
maxSize?: number;
}
/** Worker response with detected sprites */
export interface SpriteWorkerResponse {
type: 'spritesDetected';
sprites: SpriteRegion[];
backgroundColor: [number, number, number, number];
}