[FEAT] Add drop event listener for new images
This commit is contained in:
75
src/App.vue
75
src/App.vue
@@ -103,7 +103,7 @@
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</button>
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</div>
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<sprite-canvas :sprites="sprites" :columns="columns" @update-sprite="updateSpritePosition" @update-sprite-cell="updateSpriteCell" @remove-sprite="removeSprite" @replace-sprite="replaceSprite" @add-sprite="addSprite" />
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<sprite-canvas :sprites="sprites" :columns="columns" @update-sprite="updateSpritePosition" @update-sprite-cell="updateSpriteCell" @remove-sprite="removeSprite" @replace-sprite="replaceSprite" @add-sprite="addSprite" @add-sprite-with-resize="addSpriteWithResize" />
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</div>
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</div>
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</div>
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@@ -688,6 +688,79 @@
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img.src = url;
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};
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const addSpriteWithResize = (file: File) => {
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const url = URL.createObjectURL(file);
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const img = new Image();
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img.onload = () => {
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// Find current max dimensions
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let maxWidth = 0;
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let maxHeight = 0;
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sprites.value.forEach(sprite => {
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maxWidth = Math.max(maxWidth, sprite.width);
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maxHeight = Math.max(maxHeight, sprite.height);
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});
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// Create new sprite
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const newSprite: Sprite = {
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id: crypto.randomUUID(),
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file,
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img,
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url,
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width: img.width,
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height: img.height,
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x: 0,
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y: 0,
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};
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// Calculate new max dimensions after adding the new sprite
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const newMaxWidth = Math.max(maxWidth, img.width);
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const newMaxHeight = Math.max(maxHeight, img.height);
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// Resize existing sprites if the new image is larger
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if (img.width > maxWidth || img.height > maxHeight) {
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// Update all existing sprites to center them in the new larger cells
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sprites.value = sprites.value.map(sprite => {
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let newX = sprite.x;
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let newY = sprite.y;
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// Adjust x position if width increased
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if (img.width > maxWidth) {
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const widthDiff = newMaxWidth - maxWidth;
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// Try to keep the sprite in the same relative position
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const relativeX = maxWidth > 0 ? sprite.x / maxWidth : 0;
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newX = Math.floor(relativeX * newMaxWidth);
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// Make sure it doesn't go out of bounds
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newX = Math.max(0, Math.min(newX, newMaxWidth - sprite.width));
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}
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// Adjust y position if height increased
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if (img.height > maxHeight) {
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const heightDiff = newMaxHeight - maxHeight;
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const relativeY = maxHeight > 0 ? sprite.y / maxHeight : 0;
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newY = Math.floor(relativeY * newMaxHeight);
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newY = Math.max(0, Math.min(newY, newMaxHeight - sprite.height));
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}
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return { ...sprite, x: newX, y: newY };
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});
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}
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// Add the new sprite
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sprites.value = [...sprites.value, newSprite];
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// Force redraw of the canvas
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setTimeout(() => {
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const event = new Event('forceRedraw');
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window.dispatchEvent(event);
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}, 0);
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};
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img.onerror = () => {
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console.error('Failed to load new sprite image:', file.name);
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URL.revokeObjectURL(url);
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};
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img.src = url;
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};
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// Download as GIF with specified FPS
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const downloadAsGif = (fps: number) => {
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if (sprites.value.length === 0) {
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