[FEAT] Clean code

This commit is contained in:
2026-01-02 22:16:23 +01:00
parent 647083d5b9
commit 224d0d62fe
48 changed files with 83 additions and 384 deletions

View File

@@ -11,7 +11,6 @@ export const useExportLayers = (layersRef: Ref<Layer[]>, columns: Ref<number>, n
const getAllVisibleSprites = () => getVisibleLayers().flatMap(l => l.sprites);
const getCellDimensions = () => {
// If manual cell size is enabled, use manual values
if (manualCellSizeEnabled?.value) {
return {
cellWidth: manualCellWidth?.value ?? 64,
@@ -20,10 +19,7 @@ export const useExportLayers = (layersRef: Ref<Layer[]>, columns: Ref<number>, n
};
}
// Otherwise, calculate from sprite dimensions across ALL layers (same as canvas)
// This ensures export dimensions match what's shown in the canvas
const { maxWidth, maxHeight } = getMaxDimensionsAcrossLayers(layersRef.value);
// Calculate negative spacing from ALL layers (not just visible) to keep canvas size stable
const allSprites = layersRef.value.flatMap(l => l.sprites);
const negativeSpacing = calculateNegativeSpacing(allSprites, negativeSpacingEnabled.value);
return {
@@ -35,7 +31,6 @@ export const useExportLayers = (layersRef: Ref<Layer[]>, columns: Ref<number>, n
const drawCompositeCell = (ctx: CanvasRenderingContext2D, cellIndex: number, cellWidth: number, cellHeight: number, negativeSpacing: number) => {
ctx.clearRect(0, 0, cellWidth, cellHeight);
// Apply background color if not transparent
if (backgroundColor?.value && backgroundColor.value !== 'transparent') {
ctx.fillStyle = backgroundColor.value;
ctx.fillRect(0, 0, cellWidth, cellHeight);
@@ -78,7 +73,6 @@ export const useExportLayers = (layersRef: Ref<Layer[]>, columns: Ref<number>, n
canvas.height = cellHeight * rows;
ctx.imageSmoothingEnabled = false;
// Apply background color to entire canvas if not transparent
if (backgroundColor?.value && backgroundColor.value !== 'transparent') {
ctx.fillStyle = backgroundColor.value;
ctx.fillRect(0, 0, canvas.width, canvas.height);
@@ -186,7 +180,6 @@ export const useExportLayers = (layersRef: Ref<Layer[]>, columns: Ref<number>, n
const sprites: Sprite[] = await Promise.all(layerData.sprites.map((s: any) => loadSprite(s)));
newLayers.push({ id: layerData.id || crypto.randomUUID(), name: layerData.name || 'Layer', visible: layerData.visible !== false, locked: !!layerData.locked, sprites });
}
// Ensure at least one layer with sprites is visible
if (newLayers.length > 0 && !newLayers.some(l => l.visible && l.sprites.length > 0)) {
const firstLayerWithSprites = newLayers.find(l => l.sprites.length > 0);
if (firstLayerWithSprites) {
@@ -194,7 +187,6 @@ export const useExportLayers = (layersRef: Ref<Layer[]>, columns: Ref<number>, n
}
}
layersRef.value = newLayers;
// Set active layer to the first layer with sprites
if (activeLayerId && newLayers.length > 0) {
const firstWithSprites = newLayers.find(l => l.sprites.length > 0);
activeLayerId.value = firstWithSprites ? firstWithSprites.id : newLayers[0].id;